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#ifndef OPENMW_ESM_PROJECTILESTATE_H
#define OPENMW_ESM_PROJECTILESTATE_H
#include <osg/Quat>
#include <osg/Vec3f>
#include "components/esm/quaternion.hpp"
#include "components/esm/refid.hpp"
#include "components/esm/vector3.hpp"
#include "refnum.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
// format 0, savegames only
struct BaseProjectileState
{
RefId mId;
Vector3 mPosition;
Quaternion mOrientation;
int32_t mActorId;
void load(ESMReader& esm);
void save(ESMWriter& esm) const;
};
struct MagicBoltState : public BaseProjectileState
{
RefId mSpellId;
float mSpeed;
RefNum mItem;
void load(ESMReader& esm);
void save(ESMWriter& esm) const;
};
struct ProjectileState : public BaseProjectileState
{
RefId mBowId;
Vector3 mVelocity;
float mAttackStrength;
void load(ESMReader& esm);
void save(ESMWriter& esm) const;
};
}
#endif
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