1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700
|
#include "fontloader.hpp"
#include <array>
#include <stdexcept>
#include <string_view>
#include <osg/Image>
#include <osgDB/WriteFile>
#include <MyGUI_FactoryManager.h>
#include <MyGUI_RenderManager.h>
#include <MyGUI_ResourceManager.h>
#include <MyGUI_ResourceManualFont.h>
#include <MyGUI_ResourceTrueTypeFont.h>
#include <MyGUI_XmlDocument.h>
#include <components/debug/debuglog.hpp>
#include <components/fallback/fallback.hpp>
#include <components/vfs/manager.hpp>
#include <components/misc/strings/algorithm.hpp>
#include <components/myguiplatform/scalinglayer.hpp>
#include <components/settings/values.hpp>
namespace
{
MyGUI::xml::ElementPtr getProperty(MyGUI::xml::ElementPtr resourceNode, std::string_view propertyName)
{
MyGUI::xml::ElementPtr propertyNode = nullptr;
MyGUI::xml::ElementEnumerator propertyIterator = resourceNode->getElementEnumerator();
while (propertyIterator.next("Property"))
{
if (propertyIterator->findAttribute("key") == propertyName)
{
propertyNode = propertyIterator.current();
break;
}
}
return propertyNode;
}
MyGUI::IntSize getBookSize(MyGUI::IDataStream* layersStream)
{
MyGUI::xml::Document xmlDocument;
xmlDocument.open(layersStream);
MyGUI::xml::ElementPtr root = xmlDocument.getRoot();
MyGUI::xml::ElementEnumerator layersIterator = root->getElementEnumerator();
while (layersIterator.next("Layer"))
{
if (layersIterator->findAttribute("name") == "JournalBooks")
{
MyGUI::xml::ElementPtr sizeProperty = getProperty(layersIterator.current(), "Size");
if (sizeProperty != nullptr)
{
auto sizeValue = sizeProperty->findAttribute("value");
if (!sizeValue.empty())
return MyGUI::IntSize::parse(sizeValue);
}
}
}
return MyGUI::RenderManager::getInstance().getViewSize();
}
unsigned long utf8ToUnicode(std::string_view utf8)
{
if (utf8.empty())
return 0;
size_t i = 0;
unsigned long unicode;
size_t numbytes;
unsigned char ch = utf8[i++];
if (ch <= 0x7F)
{
unicode = ch;
numbytes = 0;
}
else if (ch <= 0xBF)
{
throw std::logic_error("not a UTF-8 string");
}
else if (ch <= 0xDF)
{
unicode = ch & 0x1F;
numbytes = 1;
}
else if (ch <= 0xEF)
{
unicode = ch & 0x0F;
numbytes = 2;
}
else if (ch <= 0xF7)
{
unicode = ch & 0x07;
numbytes = 3;
}
else
{
throw std::logic_error("not a UTF-8 string");
}
for (size_t j = 0; j < numbytes; ++j)
{
ch = utf8[i++];
if (ch < 0x80 || ch > 0xBF)
throw std::logic_error("not a UTF-8 string");
unicode <<= 6;
unicode += ch & 0x3F;
}
if (unicode >= 0xD800 && unicode <= 0xDFFF)
throw std::logic_error("not a UTF-8 string");
if (unicode > 0x10FFFF)
throw std::logic_error("not a UTF-8 string");
return unicode;
}
/// This is a hack for Polish font
unsigned char mapUtf8Char(unsigned char c)
{
switch (c)
{
case 0x80:
return 0xc6;
case 0x81:
return 0x9c;
case 0x82:
return 0xe6;
case 0x83:
return 0xb3;
case 0x84:
return 0xf1;
case 0x85:
return 0xb9;
case 0x86:
return 0xbf;
case 0x87:
return 0x9f;
case 0x88:
return 0xea;
case 0x89:
return 0xea;
case 0x8a:
return 0x00; // not contained in win1250
case 0x8b:
return 0x00; // not contained in win1250
case 0x8c:
return 0x8f;
case 0x8d:
return 0xaf;
case 0x8e:
return 0xa5;
case 0x8f:
return 0x8c;
case 0x90:
return 0xca;
case 0x93:
return 0xa3;
case 0x94:
return 0xf6;
case 0x95:
return 0xf3;
case 0x96:
return 0xaf;
case 0x97:
return 0x8f;
case 0x99:
return 0xd3;
case 0x9a:
return 0xd1;
case 0x9c:
return 0x00; // not contained in win1250
case 0xa0:
return 0xb9;
case 0xa1:
return 0xaf;
case 0xa2:
return 0xf3;
case 0xa3:
return 0xbf;
case 0xa4:
return 0x00; // not contained in win1250
case 0xe1:
return 0x8c;
case 0xe3:
return 0x00; // not contained in win1250
case 0xf5:
return 0x00; // not contained in win1250
default:
return c;
}
}
// getUnicode includes various hacks for dealing with Morrowind's .fnt files that are *mostly*
// in the expected win12XX encoding, but also have randomly swapped characters sometimes.
// Looks like the Morrowind developers found standard encodings too boring and threw in some twists for fun.
unsigned long getUnicode(unsigned char c, ToUTF8::Utf8Encoder& encoder, ToUTF8::FromType encoding)
{
if (encoding == ToUTF8::WINDOWS_1250) // Hack for polish font
{
const std::array<char, 2> str{ static_cast<char>(mapUtf8Char(c)), '\0' };
return utf8ToUnicode(encoder.getUtf8(std::string_view(str.data(), 1)));
}
else
{
const std::array<char, 2> str{ static_cast<char>(c), '\0' };
return utf8ToUnicode(encoder.getUtf8(std::string_view(str.data(), 1)));
}
}
[[noreturn]] void fail(std::istream& stream, std::string_view fileName, std::string_view message)
{
std::stringstream error;
error << "Font loading error: " << message;
error << "\n File: " << fileName;
error << "\n Offset: 0x" << std::hex << stream.tellg();
throw std::runtime_error(error.str());
}
}
namespace Gui
{
FontLoader::FontLoader(ToUTF8::FromType encoding, const VFS::Manager* vfs, float scalingFactor, bool exportFonts)
: mVFS(vfs)
, mScalingFactor(scalingFactor)
, mExportFonts(exportFonts)
{
if (encoding == ToUTF8::WINDOWS_1252)
mEncoding = ToUTF8::CP437;
else
mEncoding = encoding;
MyGUI::ResourceManager::getInstance().unregisterLoadXmlDelegate("Resource");
MyGUI::ResourceManager::getInstance().registerLoadXmlDelegate("Resource")
= MyGUI::newDelegate(this, &FontLoader::overrideLineHeight);
loadFonts();
}
void FontLoader::loadFonts()
{
std::string defaultFont{ Fallback::Map::getString("Fonts_Font_0") };
std::string scrollFont{ Fallback::Map::getString("Fonts_Font_2") };
loadFont(defaultFont, "DefaultFont");
loadFont(scrollFont, "ScrollFont");
loadFont("DejaVuLGCSansMono",
"MonoFont"); // We need to use a TrueType monospace font to display debug texts properly.
// Use our TrueType fonts as a fallback.
if (!MyGUI::ResourceManager::getInstance().isExist("DefaultFont")
&& !Misc::StringUtils::ciEqual(defaultFont, "MysticCards"))
loadFont("MysticCards", "DefaultFont");
if (!MyGUI::ResourceManager::getInstance().isExist("ScrollFont")
&& !Misc::StringUtils::ciEqual(scrollFont, "DemonicLetters"))
loadFont("DemonicLetters", "ScrollFont");
}
void FontLoader::loadFont(const std::string& fileName, const std::string& fontId)
{
if (mVFS->exists("fonts/" + fileName + ".fnt"))
loadBitmapFont(fileName + ".fnt", fontId);
else if (mVFS->exists("fonts/" + fileName + ".omwfont"))
loadTrueTypeFont(fileName + ".omwfont", fontId);
else
Log(Debug::Error) << "Font '" << fileName << "' is not found.";
}
void FontLoader::loadTrueTypeFont(const std::string& fileName, const std::string& fontId)
{
Log(Debug::Info) << "Loading font file " << fileName;
osgMyGUI::DataManager* dataManager
= dynamic_cast<osgMyGUI::DataManager*>(&osgMyGUI::DataManager::getInstance());
if (!dataManager)
{
Log(Debug::Error) << "Can not load TrueType font " << fontId << ": osgMyGUI::DataManager is not available.";
return;
}
// TODO: it may be worth to take in account resolution change, but it is not safe to replace used assets
std::unique_ptr<MyGUI::IDataStream> layersStream(dataManager->getData("openmw_layers.xml"));
MyGUI::IntSize bookSize = getBookSize(layersStream.get());
float bookScale = osgMyGUI::ScalingLayer::getScaleFactor(bookSize);
const auto oldDataPath = dataManager->getDataPath({});
dataManager->setResourcePath("fonts");
std::unique_ptr<MyGUI::IDataStream> dataStream(dataManager->getData(fileName));
MyGUI::xml::Document xmlDocument;
xmlDocument.open(dataStream.get());
MyGUI::xml::ElementPtr root = xmlDocument.getRoot();
MyGUI::xml::ElementEnumerator resourceNode = root->getElementEnumerator();
bool valid = false;
if (resourceNode.next("Resource"))
{
valid = resourceNode->findAttribute("type") == "ResourceTrueTypeFont";
}
if (valid == false)
{
dataManager->setResourcePath(oldDataPath);
Log(Debug::Error) << "Can not load TrueType font " << fontId << ": " << fileName << " is invalid.";
return;
}
int resolution = 70;
MyGUI::xml::ElementPtr resolutionNode = getProperty(resourceNode.current(), "Resolution");
if (resolutionNode == nullptr)
{
resolutionNode = resourceNode->createChild("Property");
resolutionNode->addAttribute("key", "Resolution");
}
else
resolution = MyGUI::utility::parseInt(resolutionNode->findAttribute("value"));
resolutionNode->setAttribute("value", MyGUI::utility::toString(resolution * std::ceil(mScalingFactor)));
MyGUI::xml::ElementPtr sizeNode = resourceNode->createChild("Property");
sizeNode->addAttribute("key", "Size");
sizeNode->addAttribute("value", std::to_string(Settings::gui().mFontSize));
MyGUI::ResourceTrueTypeFont* font = static_cast<MyGUI::ResourceTrueTypeFont*>(
MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceTrueTypeFont"));
font->deserialization(resourceNode.current(), MyGUI::Version(3, 2, 0));
font->setResourceName(fontId);
MyGUI::ResourceManager::getInstance().addResource(font);
resolutionNode->setAttribute(
"value", MyGUI::utility::toString(static_cast<int>(resolution * bookScale * mScalingFactor)));
MyGUI::ResourceTrueTypeFont* bookFont = static_cast<MyGUI::ResourceTrueTypeFont*>(
MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceTrueTypeFont"));
bookFont->deserialization(resourceNode.current(), MyGUI::Version(3, 2, 0));
bookFont->setResourceName("Journalbook " + fontId);
MyGUI::ResourceManager::getInstance().addResource(bookFont);
dataManager->setResourcePath(oldDataPath);
if (resourceNode.next("Resource"))
Log(Debug::Warning) << "Font file " << fileName
<< " contains multiple Resource entries, only first one will be used.";
}
typedef struct
{
float x;
float y;
} Point;
typedef struct
{
float u1; // appears unused, always 0
Point top_left;
Point top_right;
Point bottom_left;
Point bottom_right;
float width;
float height;
float kerningLeft;
float kerningRight;
float ascent;
} GlyphInfo;
void FontLoader::loadBitmapFont(const std::string& fileName, const std::string& fontId)
{
Log(Debug::Info) << "Loading font file " << fileName;
Files::IStreamPtr file = mVFS->get("fonts/" + fileName);
float fontSize;
file->read((char*)&fontSize, sizeof(fontSize));
if (!file->good())
fail(*file, fileName, "File too small to be a valid font");
int one;
file->read((char*)&one, sizeof(one));
if (!file->good())
fail(*file, fileName, "File too small to be a valid font");
if (one != 1)
fail(*file, fileName, "Unexpected value");
file->read((char*)&one, sizeof(one));
if (!file->good())
fail(*file, fileName, "File too small to be a valid font");
if (one != 1)
fail(*file, fileName, "Unexpected value");
char name_[284];
file->read(name_, sizeof(name_));
if (!file->good())
fail(*file, fileName, "File too small to be a valid font");
GlyphInfo data[256];
file->read((char*)data, sizeof(data));
if (!file->good())
fail(*file, fileName, "File too small to be a valid font");
file.reset();
// Create the font texture
const std::string name(name_);
const std::string bitmapFilename = "fonts/" + name + ".tex";
Files::IStreamPtr bitmapFile = mVFS->get(bitmapFilename);
int width, height;
bitmapFile->read((char*)&width, sizeof(int));
bitmapFile->read((char*)&height, sizeof(int));
if (!bitmapFile->good())
fail(*bitmapFile, bitmapFilename, "File too small to be a valid bitmap");
if (width <= 0 || height <= 0)
fail(*bitmapFile, bitmapFilename, "Width and height must be positive");
std::vector<char> textureData;
textureData.resize(width * height * 4);
bitmapFile->read(textureData.data(), width * height * 4);
if (!bitmapFile->good())
Log(Debug::Warning) << "Font bitmap " << bitmapFilename << " ended prematurely, using partial data ("
<< bitmapFile->gcount() << "/" << (width * height * 4) << " bytes)";
bitmapFile.reset();
if (mExportFonts)
{
osg::ref_ptr<osg::Image> image = new osg::Image;
image->allocateImage(width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE);
assert(image->isDataContiguous());
memcpy(image->data(), textureData.data(), textureData.size());
// Convert to OpenGL origin for sensible output
image->flipVertical();
Log(Debug::Info) << "Writing " << name + ".png";
osgDB::writeImageFile(*image, name + ".png");
}
MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().createTexture(bitmapFilename);
tex->createManual(width, height, MyGUI::TextureUsage::Write, MyGUI::PixelFormat::R8G8B8A8);
unsigned char* texData = reinterpret_cast<unsigned char*>(tex->lock(MyGUI::TextureUsage::Write));
memcpy(texData, textureData.data(), textureData.size());
tex->unlock();
// We need to emulate loading from XML because the data members are private as of mygui 3.2.0
MyGUI::xml::Document xmlDocument;
MyGUI::xml::ElementPtr root = xmlDocument.createRoot("ResourceManualFont");
root->addAttribute("name", fontId);
MyGUI::xml::ElementPtr defaultHeight = root->createChild("Property");
defaultHeight->addAttribute("key", "DefaultHeight");
defaultHeight->addAttribute("value", fontSize);
MyGUI::xml::ElementPtr source = root->createChild("Property");
source->addAttribute("key", "Source");
source->addAttribute("value", bitmapFilename);
MyGUI::xml::ElementPtr codes = root->createChild("Codes");
// Fall back from unavailable Win-1252 encoding symbols to similar characters available in CP-437 game fonts
// Generally, that is, as this tries to follow Morrowind's interesting substitution logic
using FallbackIndex = unsigned int;
using UnicodeIndex = unsigned int;
std::multimap<FallbackIndex, UnicodeIndex> additional;
// Some symbols must not be shown altogether
std::vector<UnicodeIndex> omitted;
// Ignored madness: caret ^ (available in the font!) uses percent sign % glyph
// We do not differentiate between glyphs that are always considered missing and glyphs that are not replaced
// because there's (probably?) no point
// € (Euro Sign, 0x80/U+20AC) is replaced with underscore
// 0x81 (unused) is replaced with underscore
additional.emplace(44, 0x201A); // ‚ (Single Low-9 Quotation Mark, 0x82) => , (comma)
// ƒ (Latin Small Letter F with Hook, 0x83) is unavailable, not replaced
additional.emplace(44, 0x201E); // „ (Double Low-9 Quotation Mark, 0x84) => , (comma)
additional.emplace(46, 0x2026); // … (Horizontal Ellipsis, 0x85) => . (period)
additional.emplace(43, 0x2020); // † (Dagger, 0x86) => + (plus sign)
additional.emplace(216, 0x2021); // ‡ (Double Dagger, 0x87) => ╫
additional.emplace(94, 0x02C6); // ˆ (Modifier Letter Circumflex Accent, 0x88) => ^ (caret)
additional.emplace(37, 0x2030); // ‰ (Per Mille Sign, 0x89) => % (percent sign)
additional.emplace(83, 0x0160); // Š (Latin Capital Letter S with Caron, 0x8A) => S (latin capital S)
additional.emplace(60, 0x2039); // ‹ (Single Left-Pointing Angle Quotation Mark, 0x8B) => < (less-than)
additional.emplace(79, 0x0152); // Œ (Latin Capital Ligature Oe, 0x8C) => O (latin capital O)
// 0x8D (unused) is replaced with underscore
additional.emplace(90, 0x017D); // Ž (Latin Capital Letter Z with Caron, 0x8E) => Z (latin capital Z)
// 0x8F (unused) is replaced with underscore
// 0x90 (unused) is replaced with underscore
additional.emplace(39, 0x2018); // ‘ (Left Single Quotation Mark, 0x91) => ' (apostrophe) (MW: backtick)
additional.emplace(39, 0x2019); // ’ (Right Single Quotation Mark, 0x92) => ' (apostrophe)
additional.emplace(34, 0x201C); // “ (Left Double Quotation Mark, 0x93) => " (double quote mark)
additional.emplace(34, 0x201D); // ” (Right Double Quotation Mark, 0x94) => " (double quote mark)
omitted.push_back(0x2022); // • (Bullet, 0x95)
additional.emplace(45, 0x2013); // – (En Dash, 0x96) => - (hyphen)
additional.emplace(45, 0x2014); // — (Em Dash, 0x97) => - (hyphen)
additional.emplace(126, 0x02DC); // ˜ (Small Tilde, 0x98) => ~ (tilde)
additional.emplace(84, 0x2122); // ™ (Trade Mark Sign, 0x99) => T (latin capital T)
additional.emplace(115, 0x0161); // š (Latin Small Letter S with Caron, 0x9A) => s (latin small S)
additional.emplace(62, 0x203A); // › (Single Right-Pointing Angle Quotation Mark, 0x9B) => > (greater-than)
additional.emplace(111, 0x0153); // œ (Latin Small Ligature Oe, 0x9C) => o (latin small O)
// 0x9D (unused) is replaced with underscore
additional.emplace(122, 0x017E); // ž (Latin Small Letter Z with Caron, 0x9E) => z (latin small Z)
additional.emplace(89, 0x0178); // Ÿ (Latin Capital Letter Y with Diaeresis, 0x9F) => Y (latin capital Y)
// Nbsp (No-Break Space, 0xA0) is unavailable, not replaced
// ¡ (Inverted Exclamation Mark, 0xA1) is unavailable, not replaced
// ¢ (Cent Sign, 0xA2) is unavailable, not replaced
// £ (Pound Sign, 0xA3) is available but its glyph looks like œ (small oe ligature)
omitted.push_back(0x00A4); // ¤ (Currency Sign)
// ¥ (Yen Sign, 0xA5) is unavailable, not replaced
additional.emplace(221, 0x00A6); // ¦ (Broken Bar, 0xA6) => ▌
omitted.push_back(0x00A7); // § (Section Sign)
additional.emplace(34, 0x00A8); // ¨ (Diaeresis) => " (double quote mark)
additional.emplace(99, 0x00A9); // © (Copyright Sign) => c (latin small C)
// ª (Feminine Ordinal Indicator, 0xAA) is unavailable, not replaced
// « (Left-Pointing Double Angle Quotation Mark, 0xAB) is unavailable, not replaced
// ¬ (Not Sign, 0xAC) is unavailable, not replaced
additional.emplace(45, 0x00AD); // Soft Hyphen => - (hyphen)
additional.emplace(114, 0x00AE); // ® (Registered Sign) => r (latin small R)
additional.emplace(95, 0x00AF); // ¯ (Macron) => _ (underscore)
// ° (Degree Sign, 0xB0) is unavailable, not replaced
// ± (Plus-Minus Sign, 0xB1) is unavailable, not replaced
// ² (Superscript Two, 0xB2) is unavailable, not replaced
additional.emplace(51, 0x00B3); // ³ (Superscript Three) => 3 (three digit)
additional.emplace(39, 0x00B4); // ´ (Acute Accent) => ' (apostrophe)
// µ (Micro Sign, 0xB5) is unavailable, not replaced
omitted.push_back(0x00B6); // ¶ (Pilcrow Sign)
// · (Middle Dot, 0xB7) is unavailable, not replaced
additional.emplace(44, 0x00B8); // ¸ (Cedilla) => , (comma)
additional.emplace(49, 0x00B9); // ¹ (Superscript One) => 1 (one digit)
// º (Masculine Ordinal Indicator, 0xBA) is unavailable, not replaced
// » (Right-Pointing Double Angle Quotation Mark, 0xBB) is unavailable, not replaced
// ¼ (Vulgar Fraction One Quarter, 0xBC) is unavailable, not replaced
// ½ (Vulgar Fraction One Half, 0xBD) is unavailable, not replaced
// ¾ (Vulgar Fraction Three Quarters, 0xBE) is replaced with underscore
// ¿ (Inverted Question Mark, 0xBF) is unavailable, not replaced
additional.emplace(65, 0x00C0); // À (Latin Capital Letter A with Grave) => A (latin capital A)
additional.emplace(65, 0x00C1); // Á (Latin Capital Letter A with Acute) => A (latin capital A)
additional.emplace(65, 0x00C2); // Â (Latin Capital Letter A with Circumflex) => A (latin capital A)
additional.emplace(65, 0x00C3); // Ã (Latin Capital Letter A with Tilde) => A (latin capital A)
// Ä (Latin Capital Letter A with Diaeresis, 0xC4) is available
// Å (Latin Capital Letter A with Ring Above, 0xC5) is available
// Æ (Latin Capital Letter Ae, 0xC6) is unavailable, not replaced
// Ç (Latin Capital Letter C with Cedilla, 0xC7) is available
additional.emplace(69, 0x00C8); // È (Latin Capital Letter E with Grave) => E (latin capital E)
// É (Latin Capital Letter E with Acute, 0xC9) is available
additional.emplace(69, 0x00CA); // Ê (Latin Capital Letter E with Circumflex) => E (latin capital E)
additional.emplace(69, 0x00CB); // Ë (Latin Capital Letter E with Diaeresis) => E (latin capital E)
additional.emplace(73, 0x00CC); // Ì (Latin Capital Letter I with Grave) => I (latin capital I)
additional.emplace(73, 0x00CD); // Í (Latin Capital Letter I with Acute) => I (latin capital I)
additional.emplace(73, 0x00CE); // Î (Latin Capital Letter I with Circumflex) => I (latin capital I)
additional.emplace(73, 0x00CF); // Ï (Latin Capital Letter I with Diaeresis) => I (latin capital I)
additional.emplace(68, 0x00D0); // Ð (Latin Capital Letter Eth) => D (latin capital D)
// Ñ (Latin Capital Letter N with Tilde, 0xD1) is unavailable, not replaced
additional.emplace(79, 0x00D2); // Ò (Latin Capital Letter O with Grave) => O (latin capital O)
additional.emplace(79, 0x00D3); // Ó (Latin Capital Letter O with Acute) => O (latin capital O)
additional.emplace(79, 0x00D4); // Ô (Latin Capital Letter O with Circumflex) => O (latin capital O)
additional.emplace(79, 0x00D5); // Õ (Latin Capital Letter O with Tilde) => O (latin capital O)
// Ö (Latin Capital Letter O with Diaeresis, 0xD6) is available
additional.emplace(120, 0x00D7); // × (Multiplication Sign) => x (latin small X)
additional.emplace(79, 0x00D8); // Ø (Latin Capital Letter O with Stroke) => O (latin capital O)
additional.emplace(85, 0x00D9); // Ù (Latin Capital Letter U with Grave) => U (latin capital U)
additional.emplace(85, 0x00DA); // Ú (Latin Capital Letter U with Acute) => U (latin capital U)
additional.emplace(85, 0x00DB); // Û (Latin Capital Letter U with Circumflex) => U (latin capital U)
// Ü (Latin Capital Letter U with Diaeresis, 0xDC) is available
additional.emplace(89, 0x00DD); // Ý (Latin Capital Letter Y with Acute) => Y (latin capital Y)
// 0xDE to 0xFF are generally not replaced with certain exceptions
additional.emplace(97, 0x00E3); // ã (Latin Small Letter A with Tilde) => a (latin small A)
additional.emplace(100, 0x00F0); // ð (Latin Small Letter Eth) => d (latin small D)
additional.emplace(111, 0x00F5); // õ (Latin Small Letter O with Tilde) => o (latin small O)
additional.emplace(111, 0x00F8); // ø (Latin Small Letter O with Stroke) => o (latin small O)
additional.emplace(121, 0x00FD); // ý (Latin Small Letter Y with Acute) => y (latin small Y)
// Russian Morrowind which uses Win-1251 encoding only does equivalent (often garbage) Win-1252 replacements
// However, we'll provide custom replacements for Cyrillic io letters
// These letters aren't a part of any content but they are printable
additional.emplace(69, 0x0401); // Ё (Cyrillic Capital Letter Io) => E (latin capital E)
additional.emplace(137, 0x0451); // ё (Cyrillic Small Letter Io) => ë (latin small E-diaeresis)
// ASCII vertical bar, use this as text input cursor
additional.emplace(124, MyGUI::FontCodeType::Cursor);
// Underscore, use for NotDefined marker (used for glyphs not existing in the font)
additional.emplace(95, MyGUI::FontCodeType::NotDefined);
for (int i = 0; i < 256; i++)
{
float x1 = data[i].top_left.x * width;
float y1 = data[i].top_left.y * height;
float w = data[i].top_right.x * width - x1;
float h = data[i].bottom_left.y * height - y1;
ToUTF8::Utf8Encoder encoder(mEncoding);
unsigned long unicodeVal = getUnicode(i, encoder, mEncoding);
const std::string coord = MyGUI::utility::toString(x1) + " " + MyGUI::utility::toString(y1) + " "
+ MyGUI::utility::toString(w) + " " + MyGUI::utility::toString(h);
float advance = data[i].width + data[i].kerningRight;
// Yes MyGUI, we really do want an advance of 0 sometimes, thank you.
if (advance == 0.f && data[i].width != 0.f)
advance = std::numeric_limits<float>::min();
const std::string bearing = MyGUI::utility::toString(data[i].kerningLeft) + ' '
+ MyGUI::utility::toString((fontSize - data[i].ascent));
const MyGUI::IntSize size(static_cast<int>(data[i].width), static_cast<int>(data[i].height));
MyGUI::xml::ElementPtr code = codes->createChild("Code");
code->addAttribute("index", unicodeVal);
code->addAttribute("coord", coord);
code->addAttribute("advance", advance);
code->addAttribute("bearing", bearing);
code->addAttribute("size", size);
for (auto [it, end] = additional.equal_range(i); it != end; ++it)
{
code = codes->createChild("Code");
code->addAttribute("index", it->second);
code->addAttribute("coord", coord);
code->addAttribute("advance", advance);
code->addAttribute("bearing", bearing);
code->addAttribute("size", size);
}
}
// These are required as well, but the fonts don't provide them
omitted.push_back(MyGUI::FontCodeType::Selected);
omitted.push_back(MyGUI::FontCodeType::SelectedBack);
for (const UnicodeIndex index : omitted)
{
MyGUI::xml::ElementPtr code = codes->createChild("Code");
code->addAttribute("index", index);
code->addAttribute("coord", "0 0 0 0");
code->addAttribute("advance", "0");
code->addAttribute("bearing", "0 0");
code->addAttribute("size", "0 0");
}
if (mExportFonts)
{
Log(Debug::Info) << "Writing " << name + ".xml";
xmlDocument.createDeclaration();
xmlDocument.save(name + ".xml");
}
// Register the font with MyGUI
MyGUI::ResourceManualFont* font = static_cast<MyGUI::ResourceManualFont*>(
MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceManualFont"));
font->deserialization(root, MyGUI::Version(3, 2, 0));
MyGUI::ResourceManualFont* bookFont = static_cast<MyGUI::ResourceManualFont*>(
MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceManualFont"));
bookFont->deserialization(root, MyGUI::Version(3, 2, 0));
bookFont->setResourceName("Journalbook " + fontId);
MyGUI::ResourceManager::getInstance().addResource(font);
MyGUI::ResourceManager::getInstance().addResource(bookFont);
}
void FontLoader::overrideLineHeight(MyGUI::xml::ElementPtr _node, std::string_view _file, MyGUI::Version _version)
{
// We should adjust line height for MyGUI widgets depending on font size
MyGUI::xml::ElementEnumerator resourceNode = _node->getElementEnumerator();
while (resourceNode.next("Resource"))
{
auto type = resourceNode->findAttribute("type");
if (Misc::StringUtils::ciEqual(type, "ResourceLayout"))
{
MyGUI::xml::ElementEnumerator resourceRootNode = resourceNode->getElementEnumerator();
while (resourceRootNode.next("Widget"))
{
if (resourceRootNode->findAttribute("name") != "Root")
continue;
MyGUI::xml::ElementPtr heightNode = resourceRootNode->createChild("UserString");
heightNode->addAttribute("key", "HeightLine");
heightNode->addAttribute("value", std::to_string(Settings::gui().mFontSize + 2));
break;
}
}
}
MyGUI::ResourceManager::getInstance().loadFromXmlNode(_node, _file, _version);
}
std::string_view FontLoader::getFontForFace(std::string_view face)
{
if (Misc::StringUtils::ciEqual(face, "daedric"))
return "ScrollFont";
return "DefaultFont";
}
}
|