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#ifndef OPENMW_COMPONENTS_FX_LEXER_TYPES_H
#define OPENMW_COMPONENTS_FX_LEXER_TYPES_H
#include <string_view>
#include <variant>
namespace fx
{
namespace Lexer
{
struct Float
{
inline static constexpr std::string_view repr = "float";
float value = 0.0;
};
struct Integer
{
inline static constexpr std::string_view repr = "integer";
int value = 0;
};
struct Boolean
{
inline static constexpr std::string_view repr = "boolean";
bool value = false;
};
struct Literal
{
inline static constexpr std::string_view repr = "literal";
std::string_view value;
};
struct String
{
inline static constexpr std::string_view repr = "string";
std::string_view value;
};
struct Shared
{
inline static constexpr std::string_view repr = "shared";
};
struct Vertex
{
inline static constexpr std::string_view repr = "vertex";
};
struct Fragment
{
inline static constexpr std::string_view repr = "fragment";
};
struct Compute
{
inline static constexpr std::string_view repr = "compute";
};
struct Technique
{
inline static constexpr std::string_view repr = "technique";
};
struct Render_Target
{
inline static constexpr std::string_view repr = "render_target";
};
struct Sampler_1D
{
inline static constexpr std::string_view repr = "sampler_1d";
};
struct Sampler_2D
{
inline static constexpr std::string_view repr = "sampler_2d";
};
struct Sampler_3D
{
inline static constexpr std::string_view repr = "sampler_3d";
};
struct Uniform_Bool
{
inline static constexpr std::string_view repr = "uniform_bool";
};
struct Uniform_Float
{
inline static constexpr std::string_view repr = "uniform_float";
};
struct Uniform_Int
{
inline static constexpr std::string_view repr = "uniform_int";
};
struct Uniform_Vec2
{
inline static constexpr std::string_view repr = "uniform_vec2";
};
struct Uniform_Vec3
{
inline static constexpr std::string_view repr = "uniform_vec3";
};
struct Uniform_Vec4
{
inline static constexpr std::string_view repr = "uniform_vec4";
};
struct Eof
{
inline static constexpr std::string_view repr = "eof";
};
struct Equal
{
inline static constexpr std::string_view repr = "equal";
};
struct Open_bracket
{
inline static constexpr std::string_view repr = "open_bracket";
};
struct Close_bracket
{
inline static constexpr std::string_view repr = "close_bracket";
};
struct Open_Parenthesis
{
inline static constexpr std::string_view repr = "open_parenthesis";
};
struct Close_Parenthesis
{
inline static constexpr std::string_view repr = "close_parenthesis";
};
struct Quote
{
inline static constexpr std::string_view repr = "quote";
};
struct SemiColon
{
inline static constexpr std::string_view repr = "semicolon";
};
struct Comma
{
inline static constexpr std::string_view repr = "comma";
};
struct VBar
{
inline static constexpr std::string_view repr = "vbar";
};
struct Colon
{
inline static constexpr std::string_view repr = "colon";
};
struct True
{
inline static constexpr std::string_view repr = "true";
};
struct False
{
inline static constexpr std::string_view repr = "false";
};
struct Vec2
{
inline static constexpr std::string_view repr = "vec2";
};
struct Vec3
{
inline static constexpr std::string_view repr = "vec3";
};
struct Vec4
{
inline static constexpr std::string_view repr = "vec4";
};
using Token = std::variant<Float, Integer, Boolean, String, Literal, Equal, Open_bracket, Close_bracket,
Open_Parenthesis, Close_Parenthesis, Quote, SemiColon, Comma, VBar, Colon, Shared, Technique, Render_Target,
Vertex, Fragment, Compute, Sampler_1D, Sampler_2D, Sampler_3D, Uniform_Bool, Uniform_Float, Uniform_Int,
Uniform_Vec2, Uniform_Vec3, Uniform_Vec4, True, False, Vec2, Vec3, Vec4, Eof>;
}
}
#endif
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