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#include "scriptscontainer.hpp"
#include "scripttracker.hpp"
#include <components/esm/luascripts.hpp>
namespace
{
struct ScriptInfo
{
std::string_view mInitData;
const ESM::LuaScript* mSavedData;
};
}
namespace LuaUtil
{
static constexpr std::string_view ENGINE_HANDLERS = "engineHandlers";
static constexpr std::string_view EVENT_HANDLERS = "eventHandlers";
static constexpr std::string_view INTERFACE_NAME = "interfaceName";
static constexpr std::string_view INTERFACE = "interface";
static constexpr std::string_view HANDLER_INIT = "onInit";
static constexpr std::string_view HANDLER_SAVE = "onSave";
static constexpr std::string_view HANDLER_LOAD = "onLoad";
static constexpr std::string_view HANDLER_INTERFACE_OVERRIDE = "onInterfaceOverride";
int64_t ScriptsContainer::sInstanceCount = 0;
ScriptsContainer::ScriptsContainer(
LuaUtil::LuaState* lua, std::string_view namePrefix, ScriptTracker* tracker, bool load)
: mNamePrefix(namePrefix)
, mLua(*lua)
, mThis(std::make_shared<ScriptsContainer*>(this))
, mTracker(tracker)
{
sInstanceCount++;
registerEngineHandlers({ &mUpdateHandlers });
if (load)
{
LoadedData& data = mData.emplace<LoadedData>();
mLua.protectedCall([&](LuaView& view) {
data.mPublicInterfaces = sol::table(view.sol(), sol::create);
addPackage("openmw.interfaces", makeReadOnly(data.mPublicInterfaces));
});
}
}
void ScriptsContainer::printError(int scriptId, std::string_view msg, const std::exception& e)
{
Log(Debug::Error) << mNamePrefix << "[" << scriptPath(scriptId) << "] " << msg << ": " << e.what();
}
void ScriptsContainer::addPackage(std::string packageName, sol::main_object package)
{
if (!package.is<sol::userdata>())
throw std::logic_error("Expected package to be read-only: " + packageName);
mAPI.insert_or_assign(std::move(packageName), std::move(package));
}
bool ScriptsContainer::addCustomScript(int scriptId, std::string_view initData)
{
assert(mLua.getConfiguration().isCustomScript(scriptId));
bool ok = false;
mLua.protectedCall([&](LuaView& view) {
std::optional<sol::function> onInit, onLoad;
ok = addScript(view, scriptId, onInit, onLoad);
if (ok && onInit)
callOnInit(view, scriptId, *onInit, initData);
});
return ok;
}
void ScriptsContainer::addAutoStartedScripts()
{
mLua.protectedCall([&](LuaView& view) {
for (const auto& [scriptId, data] : mAutoStartScripts)
{
std::optional<sol::function> onInit, onLoad;
bool ok = addScript(view, scriptId, onInit, onLoad);
if (ok && onInit)
callOnInit(view, scriptId, *onInit, data);
}
});
}
bool ScriptsContainer::addScript(
LuaView& view, int scriptId, std::optional<sol::function>& onInit, std::optional<sol::function>& onLoad)
{
assert(scriptId >= 0 && scriptId < static_cast<int>(mLua.getConfiguration().size()));
if (hasScript(scriptId))
return false; // already present
LoadedData& data = ensureLoaded();
if (data.mScripts.count(scriptId) != 0)
return false; // bail if the script we're adding was auto started
const VFS::Path::Normalized& path = scriptPath(scriptId);
std::string debugName = mNamePrefix;
debugName.push_back('[');
debugName.append(path);
debugName.push_back(']');
Script& script = data.mScripts[scriptId];
script.mHiddenData = view.newTable();
script.mHiddenData[sScriptIdKey] = ScriptId{ this, scriptId };
script.mHiddenData[sScriptDebugNameKey] = debugName;
script.mPath = path;
script.mStats.mAvgInstructionCount = 0;
const auto oldMemoryUsageIt = mRemovedScriptsMemoryUsage.find(scriptId);
if (oldMemoryUsageIt != mRemovedScriptsMemoryUsage.end())
{
script.mStats.mMemoryUsage = oldMemoryUsageIt->second;
mRemovedScriptsMemoryUsage.erase(oldMemoryUsageIt);
}
else
script.mStats.mMemoryUsage = 0;
try
{
sol::object scriptOutput = mLua.runInNewSandbox(path, debugName, mAPI, script.mHiddenData);
if (scriptOutput == sol::nil)
return true;
sol::object engineHandlers = sol::nil, eventHandlers = sol::nil;
for (const auto& [key, value] : cast<sol::table>(scriptOutput))
{
std::string_view sectionName = cast<std::string_view>(key);
if (sectionName == ENGINE_HANDLERS)
engineHandlers = value;
else if (sectionName == EVENT_HANDLERS)
eventHandlers = value;
else if (sectionName == INTERFACE_NAME)
script.mInterfaceName = cast<std::string>(value);
else if (sectionName == INTERFACE)
script.mInterface = cast<sol::table>(value);
else
Log(Debug::Error) << "Not supported section '" << sectionName << "' in " << debugName;
}
if (engineHandlers != sol::nil)
{
for (const auto& [key, handler] : cast<sol::table>(engineHandlers))
{
std::string_view handlerName = cast<std::string_view>(key);
sol::function fn = cast<sol::function>(handler);
if (handlerName == HANDLER_INIT)
onInit = std::move(fn);
else if (handlerName == HANDLER_LOAD)
onLoad = std::move(fn);
else if (handlerName == HANDLER_SAVE)
script.mOnSave = std::move(fn);
else if (handlerName == HANDLER_INTERFACE_OVERRIDE)
script.mOnOverride = std::move(fn);
else
{
auto it = mEngineHandlers.find(handlerName);
if (it == mEngineHandlers.end())
Log(Debug::Error) << "Not supported handler '" << handlerName << "' in " << debugName;
else
insertHandler(it->second->mList, scriptId, std::move(fn));
}
}
}
if (eventHandlers != sol::nil)
{
for (const auto& [key, fn] : cast<sol::table>(eventHandlers))
{
std::string_view eventName = cast<std::string_view>(key);
auto it = data.mEventHandlers.find(eventName);
if (it == data.mEventHandlers.end())
it = data.mEventHandlers.emplace(std::string(eventName), EventHandlerList()).first;
insertHandler(it->second, scriptId, cast<sol::function>(fn));
}
}
if (script.mInterfaceName.empty() == script.mInterface.has_value())
{
Log(Debug::Error) << debugName << ": 'interfaceName' should always be used together with 'interface'";
script.mInterfaceName.clear();
script.mInterface = sol::nil;
}
else if (script.mInterface)
{
script.mInterface = makeReadOnly(*script.mInterface);
insertInterface(scriptId, script);
}
return true;
}
catch (std::exception& e)
{
auto iter = data.mScripts.find(scriptId);
mRemovedScriptsMemoryUsage[scriptId] = iter->second.mStats.mMemoryUsage;
data.mScripts.erase(iter);
Log(Debug::Error) << "Can't start " << debugName << "; " << e.what();
return false;
}
}
bool ScriptsContainer::hasScript(int scriptId) const
{
return std::visit(
[&](auto&& variant) {
using T = std::decay_t<decltype(variant)>;
if constexpr (std::is_same_v<T, UnloadedData>)
{
const auto& conf = mLua.getConfiguration();
if (scriptId >= 0 && static_cast<size_t>(scriptId) < conf.size())
{
const auto& path = conf[scriptId].mScriptPath;
for (const ESM::LuaScript& script : variant.mScripts)
{
if (script.mScriptPath == path)
return true;
}
}
}
else if constexpr (std::is_same_v<T, LoadedData>)
{
return variant.mScripts.count(scriptId) != 0;
}
return false;
},
mData);
}
void ScriptsContainer::removeScript(int scriptId)
{
LoadedData& data = ensureLoaded();
auto scriptIter = data.mScripts.find(scriptId);
if (scriptIter == data.mScripts.end())
return; // no such script
Script& script = scriptIter->second;
if (script.mInterface)
removeInterface(scriptId, script);
mRemovedScriptsMemoryUsage[scriptId] = script.mStats.mMemoryUsage;
data.mScripts.erase(scriptIter);
for (auto& [_, handlers] : mEngineHandlers)
removeHandler(handlers->mList, scriptId);
for (auto& [_, handlers] : data.mEventHandlers)
removeHandler(handlers, scriptId);
}
void ScriptsContainer::insertInterface(int scriptId, const Script& script)
{
assert(script.mInterface);
const Script* prev = nullptr;
const Script* next = nullptr;
int nextId = 0;
LoadedData& data = ensureLoaded();
for (const auto& [otherId, otherScript] : data.mScripts)
{
if (scriptId == otherId || script.mInterfaceName != otherScript.mInterfaceName)
continue;
if (otherId < scriptId)
prev = &otherScript;
else
{
next = &otherScript;
nextId = otherId;
break;
}
}
if (prev && script.mOnOverride)
{
try
{
LuaUtil::call({ this, scriptId }, *script.mOnOverride, *prev->mInterface);
}
catch (std::exception& e)
{
printError(scriptId, "onInterfaceOverride failed", e);
}
}
if (next && next->mOnOverride)
{
try
{
LuaUtil::call({ this, nextId }, *next->mOnOverride, *script.mInterface);
}
catch (std::exception& e)
{
printError(nextId, "onInterfaceOverride failed", e);
}
}
if (next == nullptr)
data.mPublicInterfaces[script.mInterfaceName] = *script.mInterface;
}
void ScriptsContainer::removeInterface(int scriptId, const Script& script)
{
assert(script.mInterface);
const Script* prev = nullptr;
const Script* next = nullptr;
int nextId = 0;
LoadedData& data = ensureLoaded();
for (const auto& [otherId, otherScript] : data.mScripts)
{
if (scriptId == otherId || script.mInterfaceName != otherScript.mInterfaceName)
continue;
if (otherId < scriptId)
prev = &otherScript;
else
{
next = &otherScript;
nextId = otherId;
break;
}
}
if (next)
{
if (next->mOnOverride)
{
sol::main_object prevInterface = sol::nil;
if (prev)
prevInterface = *prev->mInterface;
try
{
LuaUtil::call({ this, nextId }, *next->mOnOverride, prevInterface);
}
catch (std::exception& e)
{
printError(nextId, "onInterfaceOverride failed", e);
}
}
}
else if (prev)
data.mPublicInterfaces[script.mInterfaceName] = *prev->mInterface;
else
data.mPublicInterfaces[script.mInterfaceName] = sol::nil;
}
void ScriptsContainer::insertHandler(std::vector<Handler>& list, int scriptId, sol::function fn)
{
list.emplace_back();
int pos = list.size() - 1;
while (pos > 0 && list[pos - 1].mScriptId > scriptId)
{
list[pos] = std::move(list[pos - 1]);
pos--;
}
list[pos].mScriptId = scriptId;
list[pos].mFn = std::move(fn);
}
void ScriptsContainer::removeHandler(std::vector<Handler>& list, int scriptId)
{
list.erase(
std::remove_if(list.begin(), list.end(), [scriptId](const Handler& h) { return h.mScriptId == scriptId; }),
list.end());
}
void ScriptsContainer::receiveEvent(std::string_view eventName, std::string_view eventData)
{
LoadedData& data = ensureLoaded();
auto it = data.mEventHandlers.find(eventName);
if (it == data.mEventHandlers.end())
return;
mLua.protectedCall([&](LuaView& view) {
sol::object data;
try
{
data = LuaUtil::deserialize(view.sol(), eventData, mSerializer);
}
catch (std::exception& e)
{
Log(Debug::Error) << mNamePrefix << " can not parse eventData for '" << eventName << "': " << e.what();
return;
}
EventHandlerList& list = it->second;
for (int i = list.size() - 1; i >= 0; --i)
{
const Handler& h = list[i];
try
{
sol::object res = LuaUtil::call({ this, h.mScriptId }, h.mFn, data);
if (res.is<bool>() && !res.as<bool>())
break; // Skip other handlers if 'false' was returned.
}
catch (std::exception& e)
{
Log(Debug::Error) << mNamePrefix << "[" << scriptPath(h.mScriptId) << "] eventHandler[" << eventName
<< "] failed. " << e.what();
}
}
});
}
void ScriptsContainer::registerEngineHandlers(std::initializer_list<EngineHandlerList*> handlers)
{
for (EngineHandlerList* h : handlers)
mEngineHandlers[h->mName] = h;
}
void ScriptsContainer::callOnInit(LuaView& view, int scriptId, const sol::function& onInit, std::string_view data)
{
try
{
LuaUtil::call({ this, scriptId }, onInit, deserialize(view.sol(), data, mSerializer));
}
catch (std::exception& e)
{
printError(scriptId, "onInit failed", e);
}
}
void ScriptsContainer::save(ESM::LuaScripts& data)
{
if (UnloadedData* unloadedData = std::get_if<UnloadedData>(&mData))
{
data.mScripts = unloadedData->mScripts;
return;
}
const auto& loadedData = std::get<LoadedData>(mData);
std::map<int, std::vector<ESM::LuaTimer>> timers;
auto saveTimerFn = [&](const Timer& timer, TimerType timerType) {
if (!timer.mSerializable)
return;
ESM::LuaTimer savedTimer;
savedTimer.mTime = timer.mTime;
savedTimer.mType = timerType;
savedTimer.mCallbackName = std::get<std::string>(timer.mCallback);
savedTimer.mCallbackArgument = timer.mSerializedArg;
timers[timer.mScriptId].push_back(std::move(savedTimer));
};
for (const Timer& timer : loadedData.mSimulationTimersQueue)
saveTimerFn(timer, TimerType::SIMULATION_TIME);
for (const Timer& timer : loadedData.mGameTimersQueue)
saveTimerFn(timer, TimerType::GAME_TIME);
data.mScripts.clear();
for (auto& [scriptId, script] : loadedData.mScripts)
{
ESM::LuaScript savedScript;
// Note: We can not use `scriptPath(scriptId)` here because `save` can be called during
// evaluating "reloadlua" command when ScriptsConfiguration is already changed.
savedScript.mScriptPath = script.mPath;
if (script.mOnSave)
{
try
{
sol::object state = LuaUtil::call({ this, scriptId }, *script.mOnSave);
savedScript.mData = serialize(state, mSerializer);
}
catch (std::exception& e)
{
printError(scriptId, "onSave failed", e);
}
}
auto timersIt = timers.find(scriptId);
if (timersIt != timers.end())
savedScript.mTimers = std::move(timersIt->second);
data.mScripts.push_back(std::move(savedScript));
}
}
void ScriptsContainer::load(const ESM::LuaScripts& data)
{
removeAllScripts();
const ScriptsConfiguration& cfg = mLua.getConfiguration();
std::map<int, ScriptInfo> scripts;
for (const auto& [scriptId, initData] : mAutoStartScripts)
scripts[scriptId] = { initData, nullptr };
for (const ESM::LuaScript& s : data.mScripts)
{
std::optional<int> scriptId = cfg.findId(s.mScriptPath);
if (!scriptId)
{
Log(Debug::Verbose) << "Ignoring " << mNamePrefix << "[" << s.mScriptPath << "]; script not registered";
continue;
}
auto it = scripts.find(*scriptId);
if (it != scripts.end())
it->second.mSavedData = &s;
else if (cfg.isCustomScript(*scriptId))
scripts[*scriptId] = { cfg[*scriptId].mInitializationData, &s };
else
Log(Debug::Verbose) << "Ignoring " << mNamePrefix << "[" << s.mScriptPath
<< "]; this script is not allowed here";
}
mLua.protectedCall([&](LuaView& view) {
UnloadedData& container = ensureUnloaded(view);
for (const auto& [scriptId, scriptInfo] : scripts)
{
if (scriptInfo.mSavedData == nullptr)
continue;
ESM::LuaScript& script = container.mScripts.emplace_back(*scriptInfo.mSavedData);
if (!script.mData.empty())
{
try
{
sol::object state = deserialize(view.sol(), script.mData, mSavedDataDeserializer);
script.mData = serialize(state, mSerializer);
}
catch (std::exception& e)
{
printError(scriptId, "onLoad failed", e);
script.mData.clear();
}
}
for (auto it = script.mTimers.begin(); it != script.mTimers.end();)
{
try
{
sol::object arg = deserialize(view.sol(), it->mCallbackArgument, mSavedDataDeserializer);
// It is important if the order of content files was changed. The deserialize-serialize
// procedure updates refnums, so timer.mSerializedArg may be not equal to
// savedTimer.mCallbackArgument.
it->mCallbackArgument = serialize(arg, mSerializer);
++it;
}
catch (std::exception& e)
{
printError(scriptId, "can not load timer", e);
it = script.mTimers.erase(it);
}
}
}
});
}
ScriptsContainer::LoadedData& ScriptsContainer::ensureLoaded()
{
mRequiredLoading = true;
if (LoadedData* data = std::get_if<LoadedData>(&mData))
return *data;
UnloadedData& unloadedData = std::get<UnloadedData>(mData);
std::vector<ESM::LuaScript> savedScripts = std::move(unloadedData.mScripts);
LoadedData& data = mData.emplace<LoadedData>();
const ScriptsConfiguration& cfg = mLua.getConfiguration();
std::map<int, ScriptInfo> scripts;
for (const auto& [scriptId, initData] : mAutoStartScripts)
scripts[scriptId] = { initData, nullptr };
for (const ESM::LuaScript& s : savedScripts)
{
std::optional<int> scriptId = cfg.findId(s.mScriptPath);
auto it = scripts.find(*scriptId);
if (it != scripts.end())
it->second.mSavedData = &s;
else if (cfg.isCustomScript(*scriptId))
scripts[*scriptId] = { cfg[*scriptId].mInitializationData, &s };
}
mLua.protectedCall([&](LuaView& view) {
data.mPublicInterfaces = sol::table(view.sol(), sol::create);
addPackage("openmw.interfaces", makeReadOnly(data.mPublicInterfaces));
for (const auto& [scriptId, scriptInfo] : scripts)
{
std::optional<sol::function> onInit, onLoad;
if (!addScript(view, scriptId, onInit, onLoad))
continue;
if (scriptInfo.mSavedData == nullptr)
{
if (onInit)
callOnInit(view, scriptId, *onInit, scriptInfo.mInitData);
continue;
}
if (onLoad)
{
try
{
sol::object state = deserialize(view.sol(), scriptInfo.mSavedData->mData, mSerializer);
sol::object initializationData = deserialize(view.sol(), scriptInfo.mInitData, mSerializer);
LuaUtil::call({ this, scriptId }, *onLoad, state, initializationData);
}
catch (std::exception& e)
{
printError(scriptId, "onLoad failed", e);
}
}
for (const ESM::LuaTimer& savedTimer : scriptInfo.mSavedData->mTimers)
{
Timer timer;
timer.mCallback = savedTimer.mCallbackName;
timer.mSerializable = true;
timer.mScriptId = scriptId;
timer.mTime = savedTimer.mTime;
try
{
timer.mArg
= sol::main_object(deserialize(view.sol(), savedTimer.mCallbackArgument, mSerializer));
// It is important if the order of content files was changed. The deserialize-serialize
// procedure updates refnums, so timer.mSerializedArg may be not equal to
// savedTimer.mCallbackArgument.
timer.mSerializedArg = serialize(timer.mArg, mSerializer);
if (savedTimer.mType == TimerType::GAME_TIME)
data.mGameTimersQueue.push_back(std::move(timer));
else
data.mSimulationTimersQueue.push_back(std::move(timer));
}
catch (std::exception& e)
{
printError(scriptId, "can not load timer", e);
}
}
}
});
std::make_heap(data.mSimulationTimersQueue.begin(), data.mSimulationTimersQueue.end());
std::make_heap(data.mGameTimersQueue.begin(), data.mGameTimersQueue.end());
if (mTracker)
mTracker->onLoad(*this);
return data;
}
ScriptsContainer::UnloadedData& ScriptsContainer::ensureUnloaded(LuaView&)
{
if (UnloadedData* data = std::get_if<UnloadedData>(&mData))
return *data;
UnloadedData data;
save(data);
mAPI.erase("openmw.interfaces");
UnloadedData& out = mData.emplace<UnloadedData>(std::move(data));
for (auto& [_, handlers] : mEngineHandlers)
handlers->mList.clear();
mRequiredLoading = false;
return out;
}
ScriptsContainer::~ScriptsContainer()
{
sInstanceCount--;
*mThis = nullptr;
}
// Note: shouldn't be called from destructor because mEngineHandlers has pointers on
// external objects that are already removed during child class destruction.
void ScriptsContainer::removeAllScripts()
{
std::visit(
[&](auto&& variant) {
using T = std::decay_t<decltype(variant)>;
if constexpr (std::is_same_v<T, UnloadedData>)
{
variant.mScripts.clear();
}
else if constexpr (std::is_same_v<T, LoadedData>)
{
for (auto& [id, script] : variant.mScripts)
{
mRemovedScriptsMemoryUsage[id] = script.mStats.mMemoryUsage;
}
variant.mScripts.clear();
for (auto& [_, handlers] : mEngineHandlers)
handlers->mList.clear();
variant.mEventHandlers.clear();
variant.mSimulationTimersQueue.clear();
variant.mGameTimersQueue.clear();
variant.mPublicInterfaces.clear();
}
},
mData);
}
ScriptsContainer::Script& ScriptsContainer::getScript(int scriptId)
{
LoadedData& data = ensureLoaded();
auto it = data.mScripts.find(scriptId);
if (it == data.mScripts.end())
throw std::logic_error("Script doesn't exist");
return it->second;
}
void ScriptsContainer::registerTimerCallback(
int scriptId, std::string_view callbackName, sol::main_protected_function callback)
{
getScript(scriptId).mRegisteredCallbacks.emplace(std::string(callbackName), std::move(callback));
}
void ScriptsContainer::insertTimer(std::vector<Timer>& timerQueue, Timer&& t)
{
timerQueue.push_back(std::move(t));
std::push_heap(timerQueue.begin(), timerQueue.end());
}
void ScriptsContainer::setupSerializableTimer(
TimerType type, double time, int scriptId, std::string_view callbackName, sol::main_object callbackArg)
{
Timer t;
t.mCallback = std::string(callbackName);
t.mScriptId = scriptId;
t.mSerializable = true;
t.mTime = time;
t.mArg = std::move(callbackArg);
t.mSerializedArg = serialize(t.mArg, mSerializer);
LoadedData& data = ensureLoaded();
insertTimer(type == TimerType::GAME_TIME ? data.mGameTimersQueue : data.mSimulationTimersQueue, std::move(t));
}
void ScriptsContainer::setupUnsavableTimer(
TimerType type, double time, int scriptId, sol::main_protected_function callback)
{
Timer t;
t.mScriptId = scriptId;
t.mSerializable = false;
t.mTime = time;
t.mCallback = mTemporaryCallbackCounter;
getScript(t.mScriptId).mTemporaryCallbacks.emplace(mTemporaryCallbackCounter, std::move(callback));
mTemporaryCallbackCounter++;
LoadedData& data = ensureLoaded();
insertTimer(type == TimerType::GAME_TIME ? data.mGameTimersQueue : data.mSimulationTimersQueue, std::move(t));
}
void ScriptsContainer::callTimer(const Timer& t)
{
try
{
Script& script = getScript(t.mScriptId);
if (t.mSerializable)
{
const std::string& callbackName = std::get<std::string>(t.mCallback);
auto it = script.mRegisteredCallbacks.find(callbackName);
if (it == script.mRegisteredCallbacks.end())
throw std::logic_error("Callback '" + callbackName + "' doesn't exist");
LuaUtil::call({ this, t.mScriptId }, it->second, t.mArg);
}
else
{
int64_t id = std::get<int64_t>(t.mCallback);
LuaUtil::call({ this, t.mScriptId }, script.mTemporaryCallbacks.at(id));
script.mTemporaryCallbacks.erase(id);
}
}
catch (std::exception& e)
{
printError(t.mScriptId, "callTimer failed", e);
}
}
void ScriptsContainer::updateTimerQueue(std::vector<Timer>& timerQueue, double time)
{
while (!timerQueue.empty() && timerQueue.front().mTime <= time)
{
callTimer(timerQueue.front());
std::pop_heap(timerQueue.begin(), timerQueue.end());
timerQueue.pop_back();
}
}
void ScriptsContainer::processTimers(double simulationTime, double gameTime)
{
LoadedData& data = ensureLoaded();
updateTimerQueue(data.mSimulationTimersQueue, simulationTime);
updateTimerQueue(data.mGameTimersQueue, gameTime);
}
static constexpr float instructionCountAvgCoef = 1.0f / 30; // averaging over approximately 30 frames
void ScriptsContainer::statsNextFrame()
{
if (LoadedData* data = std::get_if<LoadedData>(&mData))
{
for (auto& [scriptId, script] : data->mScripts)
{
// The averaging formula is: averageValue = averageValue * (1-c) + newValue * c
script.mStats.mAvgInstructionCount *= 1 - instructionCountAvgCoef;
if (script.mStats.mAvgInstructionCount < 5)
script.mStats.mAvgInstructionCount = 0; // speeding up converge to zero if newValue is zero
}
}
}
void ScriptsContainer::addInstructionCount(int scriptId, int64_t instructionCount)
{
if (LoadedData* data = std::get_if<LoadedData>(&mData))
{
auto it = data->mScripts.find(scriptId);
if (it != data->mScripts.end())
it->second.mStats.mAvgInstructionCount += instructionCount * instructionCountAvgCoef;
}
}
void ScriptsContainer::addMemoryUsage(int scriptId, int64_t memoryDelta)
{
int64_t* usage = std::visit(
[&](auto&& variant) {
using T = std::decay_t<decltype(variant)>;
if constexpr (std::is_same_v<T, LoadedData>)
{
auto it = variant.mScripts.find(scriptId);
if (it != variant.mScripts.end())
return &it->second.mStats.mMemoryUsage;
}
auto [rIt, _] = mRemovedScriptsMemoryUsage.emplace(scriptId, 0);
return &rIt->second;
},
mData);
*usage += memoryDelta;
if (mLua.getSettings().mLogMemoryUsage)
{
int64_t after = *usage;
int64_t before = after - memoryDelta;
// Logging only if one of the most significant bits of used memory size was changed.
// Otherwise it is too verbose.
if ((before ^ after) * 8 > after)
Log(Debug::Verbose) << mNamePrefix << "[" << scriptPath(scriptId) << "] memory usage " << before
<< " -> " << after;
}
}
void ScriptsContainer::collectStats(std::vector<ScriptStats>& stats) const
{
stats.resize(mLua.getConfiguration().size());
if (const LoadedData* data = std::get_if<LoadedData>(&mData))
{
for (auto& [id, script] : data->mScripts)
{
stats[id].mAvgInstructionCount += script.mStats.mAvgInstructionCount;
stats[id].mMemoryUsage += script.mStats.mMemoryUsage;
}
}
for (auto& [id, mem] : mRemovedScriptsMemoryUsage)
stats[id].mMemoryUsage += mem;
}
ScriptsContainer::Script::~Script()
{
if (mHiddenData != sol::nil)
mHiddenData[sScriptIdKey] = sol::nil;
}
}
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