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#ifndef COMPONENTS_LUA_SHAPES_BOX_H
#define COMPONENTS_LUA_SHAPES_BOX_H
#include <array>
#include <osg/Matrix>
#include <osg/Quat>
#include <osg/Vec3f>
namespace LuaUtil
{
class Box
{
public:
Box(const osg::Vec3f& center, const osg::Vec3f& halfSize, const osg::Quat& rotation = osg::Quat());
Box(const osg::Matrix& transform);
std::array<osg::Vec3f, 8> vertices() const;
osg::Matrix asTransform() const;
// TODO: Add `contains` and `intersects` methods
bool operator==(const Box& other) const;
osg::Vec3f mCenter;
osg::Vec3f mHalfSize;
osg::Quat mRotation;
};
}
#endif // COMPONENTS_LUA_SHAPES_BOX_H
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