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#ifndef OPENMW_LUAUI_ADAPTER
#define OPENMW_LUAUI_ADAPTER
#include <memory>
#include <MyGUI_Widget.h>
namespace LuaUi
{
class LuaContainer;
struct Element;
class LuaAdapter : public MyGUI::Widget
{
MYGUI_RTTI_DERIVED(LuaAdapter)
public:
LuaAdapter();
void attach(const std::shared_ptr<Element>& element);
void detach();
private:
std::shared_ptr<Element> mElement;
LuaContainer* mContainer;
void attachElement();
void detachElement();
void containerChangedCoord(MyGUI::Widget*);
};
}
#endif // !OPENMW_LUAUI_ADAPTER
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