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#include "text.hpp"
#include "alignment.hpp"
namespace LuaUi
{
LuaText::LuaText()
: mAutoSized(true)
{
}
void LuaText::initialize()
{
changeWidgetSkin("LuaText");
setEditStatic(true);
setVisibleHScroll(false);
setVisibleVScroll(false);
WidgetExtension::initialize();
}
void LuaText::updateProperties()
{
mAutoSized = propertyValue("autoSize", true);
setCaption(propertyValue("text", std::string()));
setFontHeight(propertyValue("textSize", 10));
setTextColour(propertyValue("textColor", MyGUI::Colour(0, 0, 0, 1)));
setEditMultiLine(propertyValue("multiline", false));
setEditWordWrap(propertyValue("wordWrap", false));
Alignment horizontal(propertyValue("textAlignH", Alignment::Start));
Alignment vertical(propertyValue("textAlignV", Alignment::Start));
setTextAlign(alignmentToMyGui(horizontal, vertical));
setTextShadow(propertyValue("textShadow", false));
setTextShadowColour(propertyValue("textShadowColor", MyGUI::Colour(0, 0, 0, 1)));
WidgetExtension::updateProperties();
}
void LuaText::setCaption(const MyGUI::UString& caption)
{
MyGUI::TextBox::setCaption(caption);
if (mAutoSized)
updateCoord();
}
MyGUI::IntSize LuaText::calculateSize() const
{
if (mAutoSized)
return getTextSize();
else
return WidgetExtension::calculateSize();
}
}
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