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#include "myguidatamanager.hpp"
#include <stdexcept>
#include <string>
#include <MyGUI_DataFileStream.h>
#include <components/files/conversion.hpp>
#include <components/vfs/manager.hpp>
namespace
{
class DataStream final : public MyGUI::DataStream
{
public:
explicit DataStream(std::unique_ptr<std::istream>&& stream)
: MyGUI::DataStream(stream.get())
, mOwnedStream(std::move(stream))
{
}
private:
std::unique_ptr<std::istream> mOwnedStream;
};
}
namespace osgMyGUI
{
void DataManager::setResourcePath(const std::filesystem::path& path)
{
mResourcePath = path;
}
DataManager::DataManager(const std::string& resourcePath, const VFS::Manager* vfs)
: mResourcePath(resourcePath)
, mVfs(vfs)
{
}
MyGUI::IDataStream* DataManager::getData(const std::string& name) const
{
return new DataStream(mVfs->get(Files::pathToUnicodeString(mResourcePath / name)));
}
void DataManager::freeData(MyGUI::IDataStream* data)
{
delete data;
}
bool DataManager::isDataExist(const std::string& name) const
{
return mVfs->exists(Files::pathToUnicodeString(mResourcePath / name));
}
const MyGUI::VectorString& DataManager::getDataListNames(const std::string& pattern) const
{
throw std::runtime_error("DataManager::getDataListNames is not implemented - VFS is used");
}
std::string DataManager::getDataPath(const std::string& name) const
{
if (name.empty())
{
return Files::pathToUnicodeString(mResourcePath);
}
if (!isDataExist(name))
return {};
return Files::pathToUnicodeString(mResourcePath / name);
}
}
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