File: resourcesystem.cpp

package info (click to toggle)
openmw 0.49.0-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 33,992 kB
  • sloc: cpp: 372,479; xml: 2,149; sh: 1,403; python: 797; makefile: 26
file content (130 lines) | stat: -rw-r--r-- 4,347 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
#include "resourcesystem.hpp"

#include <algorithm>

#include "animblendrulesmanager.hpp"
#include "bgsmfilemanager.hpp"
#include "imagemanager.hpp"
#include "keyframemanager.hpp"
#include "niffilemanager.hpp"
#include "scenemanager.hpp"

namespace Resource
{

    ResourceSystem::ResourceSystem(
        const VFS::Manager* vfs, double expiryDelay, const ToUTF8::StatelessUtf8Encoder* encoder)
        : mVFS(vfs)
    {
        mNifFileManager = std::make_unique<NifFileManager>(vfs, encoder);
        mBgsmFileManager = std::make_unique<BgsmFileManager>(vfs, expiryDelay);
        mImageManager = std::make_unique<ImageManager>(vfs, expiryDelay);
        mSceneManager = std::make_unique<SceneManager>(
            vfs, mImageManager.get(), mNifFileManager.get(), mBgsmFileManager.get(), expiryDelay);
        mKeyframeManager = std::make_unique<KeyframeManager>(vfs, mSceneManager.get(), expiryDelay, encoder);
        mAnimBlendRulesManager = std::make_unique<AnimBlendRulesManager>(vfs, expiryDelay);

        addResourceManager(mNifFileManager.get());
        addResourceManager(mBgsmFileManager.get());
        addResourceManager(mKeyframeManager.get());
        // note, scene references images so add images afterwards for correct implementation of updateCache()
        addResourceManager(mSceneManager.get());
        addResourceManager(mImageManager.get());
        addResourceManager(mAnimBlendRulesManager.get());
    }

    ResourceSystem::~ResourceSystem()
    {
        // this has to be defined in the .cpp file as we can't delete incomplete types

        mResourceManagers.clear();
    }

    SceneManager* ResourceSystem::getSceneManager()
    {
        return mSceneManager.get();
    }

    ImageManager* ResourceSystem::getImageManager()
    {
        return mImageManager.get();
    }

    BgsmFileManager* ResourceSystem::getBgsmFileManager()
    {
        return mBgsmFileManager.get();
    }

    NifFileManager* ResourceSystem::getNifFileManager()
    {
        return mNifFileManager.get();
    }

    KeyframeManager* ResourceSystem::getKeyframeManager()
    {
        return mKeyframeManager.get();
    }

    AnimBlendRulesManager* ResourceSystem::getAnimBlendRulesManager()
    {
        return mAnimBlendRulesManager.get();
    }

    void ResourceSystem::setExpiryDelay(double expiryDelay)
    {
        for (std::vector<BaseResourceManager*>::iterator it = mResourceManagers.begin(); it != mResourceManagers.end();
             ++it)
            (*it)->setExpiryDelay(expiryDelay);

        // NIF files aren't needed any more once the converted objects are cached in SceneManager / BulletShapeManager,
        // so no point in using an expiry delay
        mNifFileManager->setExpiryDelay(0.0);
    }

    void ResourceSystem::updateCache(double referenceTime)
    {
        for (std::vector<BaseResourceManager*>::iterator it = mResourceManagers.begin(); it != mResourceManagers.end();
             ++it)
            (*it)->updateCache(referenceTime);
    }

    void ResourceSystem::clearCache()
    {
        for (std::vector<BaseResourceManager*>::iterator it = mResourceManagers.begin(); it != mResourceManagers.end();
             ++it)
            (*it)->clearCache();
    }

    void ResourceSystem::addResourceManager(BaseResourceManager* resourceMgr)
    {
        mResourceManagers.push_back(resourceMgr);
    }

    void ResourceSystem::removeResourceManager(BaseResourceManager* resourceMgr)
    {
        std::vector<BaseResourceManager*>::iterator found
            = std::find(mResourceManagers.begin(), mResourceManagers.end(), resourceMgr);
        if (found != mResourceManagers.end())
            mResourceManagers.erase(found);
    }

    const VFS::Manager* ResourceSystem::getVFS() const
    {
        return mVFS;
    }

    void ResourceSystem::reportStats(unsigned int frameNumber, osg::Stats* stats) const
    {
        for (std::vector<BaseResourceManager*>::const_iterator it = mResourceManagers.begin();
             it != mResourceManagers.end(); ++it)
            (*it)->reportStats(frameNumber, stats);
    }

    void ResourceSystem::releaseGLObjects(osg::State* state)
    {
        for (std::vector<BaseResourceManager*>::const_iterator it = mResourceManagers.begin();
             it != mResourceManagers.end(); ++it)
            (*it)->releaseGLObjects(state);
    }

}