1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202
|
#include "attach.hpp"
#include <stdexcept>
#include <osg/FrontFace>
#include <osg/Geometry>
#include <osg/Group>
#include <osg/MatrixTransform>
#include <osg/NodeVisitor>
#include <osg/PositionAttitudeTransform>
#include <components/resource/scenemanager.hpp>
#include <components/sceneutil/riggeometry.hpp>
#include <components/sceneutil/riggeometryosgaextension.hpp>
#include <components/sceneutil/skeleton.hpp>
#include "visitor.hpp"
namespace SceneUtil
{
class CopyRigVisitor : public osg::NodeVisitor
{
public:
CopyRigVisitor(osg::ref_ptr<osg::Group> parent, std::string_view filter)
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
, mParent(std::move(parent))
, mFilter(filter)
{
}
void apply(osg::MatrixTransform& node) override { traverse(node); }
void apply(osg::Node& node) override { traverse(node); }
void apply(osg::Group& node) override { traverse(node); }
void apply(osg::Drawable& drawable) override
{
if (!filterMatches(drawable.getName()))
return;
const osg::Node* node = &drawable;
bool isRig = dynamic_cast<const SceneUtil::RigGeometry*>(node) != nullptr;
if (!isRig)
isRig = dynamic_cast<const SceneUtil::RigGeometryHolder*>(node) != nullptr;
if (!isRig)
return;
for (auto it = getNodePath().rbegin() + 1; it != getNodePath().rend(); ++it)
{
const osg::Node* parent = *it;
if (!filterMatches(parent->getName()))
break;
node = parent;
}
mToCopy.emplace(node);
}
void doCopy(Resource::SceneManager* sceneManager)
{
for (const osg::ref_ptr<const osg::Node>& node : mToCopy)
{
mParent->addChild(sceneManager->getInstance(node));
}
mToCopy.clear();
}
private:
bool filterMatches(std::string_view name) const
{
if (Misc::StringUtils::ciStartsWith(name, mFilter))
return true;
constexpr std::string_view prefix = "tri ";
if (Misc::StringUtils::ciStartsWith(name, prefix))
return Misc::StringUtils::ciStartsWith(name.substr(prefix.size()), mFilter);
return false;
}
using NodeSet = std::set<osg::ref_ptr<const osg::Node>>;
NodeSet mToCopy;
osg::ref_ptr<osg::Group> mParent;
std::string_view mFilter;
};
namespace
{
void mergeUserData(const osg::UserDataContainer* source, osg::Object* target)
{
if (!source)
return;
if (!target->getUserDataContainer())
target->setUserDataContainer(osg::clone(source, osg::CopyOp::SHALLOW_COPY));
else
{
for (unsigned int i = 0; i < source->getNumUserObjects(); ++i)
target->getUserDataContainer()->addUserObject(
osg::clone(source->getUserObject(i), osg::CopyOp::SHALLOW_COPY));
}
}
osg::ref_ptr<osg::StateSet> makeFrontFaceStateSet()
{
osg::ref_ptr<osg::FrontFace> frontFace = new osg::FrontFace;
frontFace->setMode(osg::FrontFace::CLOCKWISE);
osg::ref_ptr<osg::StateSet> frontFaceStateSet = new osg::StateSet;
frontFaceStateSet->setAttributeAndModes(frontFace, osg::StateAttribute::ON);
return frontFaceStateSet;
}
}
osg::ref_ptr<osg::Node> attach(osg::ref_ptr<const osg::Node> toAttach, osg::Node* master, std::string_view filter,
osg::Group* attachNode, Resource::SceneManager* sceneManager, const osg::Quat* attitude)
{
if (dynamic_cast<const SceneUtil::Skeleton*>(toAttach.get()))
{
osg::ref_ptr<osg::Group> handle = new osg::Group;
CopyRigVisitor copyVisitor(handle, filter);
const_cast<osg::Node*>(toAttach.get())->accept(copyVisitor);
copyVisitor.doCopy(sceneManager);
// add a ref to the original template to hint to the cache that it is still being used and should be kept in
// cache.
handle->getOrCreateUserDataContainer()->addUserObject(new Resource::TemplateRef(toAttach));
if (handle->getNumChildren() == 1)
{
osg::ref_ptr<osg::Node> newHandle = handle->getChild(0);
handle->removeChild(newHandle);
master->asGroup()->addChild(newHandle);
mergeUserData(toAttach->getUserDataContainer(), newHandle);
return newHandle;
}
else
{
master->asGroup()->addChild(handle);
mergeUserData(toAttach->getUserDataContainer(), handle);
return handle;
}
}
else
{
osg::ref_ptr<osg::Node> clonedToAttach = sceneManager->getInstance(toAttach);
FindByNameVisitor findBoneOffset("BoneOffset");
clonedToAttach->accept(findBoneOffset);
osg::ref_ptr<osg::PositionAttitudeTransform> trans;
if (findBoneOffset.mFoundNode)
{
osg::MatrixTransform* boneOffset = dynamic_cast<osg::MatrixTransform*>(findBoneOffset.mFoundNode);
if (!boneOffset)
throw std::runtime_error("BoneOffset must be a MatrixTransform");
trans = new osg::PositionAttitudeTransform;
trans->setPosition(boneOffset->getMatrix().getTrans());
// Now that we used it, get rid of the redundant node.
if (boneOffset->getNumChildren() == 0 && boneOffset->getNumParents() == 1)
boneOffset->getParent(0)->removeChild(boneOffset);
}
if (attachNode->getName().find("Left") != std::string::npos)
{
if (!trans)
trans = new osg::PositionAttitudeTransform;
trans->setScale(osg::Vec3f(-1.f, 1.f, 1.f));
// Need to invert culling because of the negative scale
// Note: for absolute correctness we would need to check the current front face for every mesh then
// invert it However MW isn't doing this either, so don't. Assuming all meshes are using backface
// culling is more efficient.
static const osg::ref_ptr<osg::StateSet> frontFaceStateSet = makeFrontFaceStateSet();
trans->setStateSet(frontFaceStateSet);
}
if (attitude)
{
if (!trans)
trans = new osg::PositionAttitudeTransform;
trans->setAttitude(*attitude);
}
if (trans)
{
attachNode->addChild(trans);
trans->addChild(clonedToAttach);
return trans;
}
else
{
attachNode->addChild(clonedToAttach);
return clonedToAttach;
}
}
}
}
|