1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58
|
#ifndef OPENMW_COMPONENTS_SCENEUTIL_DETOURDEBUGDRAW_H
#define OPENMW_COMPONENTS_SCENEUTIL_DETOURDEBUGDRAW_H
#include <DebugDraw.h>
#include <osg/Geometry>
namespace osg
{
class Group;
}
namespace SceneUtil
{
class DebugDraw : public duDebugDraw
{
public:
explicit DebugDraw(osg::Group& group, const osg::ref_ptr<osg::StateSet>& stateSet, const osg::Vec3f& shift,
float recastInvertedScaleFactor);
void depthMask(bool state) override;
void texture(bool state) override;
void begin(osg::PrimitiveSet::Mode mode, float size);
void begin(duDebugDrawPrimitives prim, float size) override;
void vertex(const float* pos, unsigned int color) override;
void vertex(const float x, const float y, const float z, unsigned int color) override;
void vertex(const float* pos, unsigned int color, const float* uv) override;
void vertex(
const float x, const float y, const float z, unsigned int color, const float u, const float v) override;
void end() override;
private:
osg::Group& mGroup;
osg::ref_ptr<osg::StateSet> mStateSet;
osg::Vec3f mShift;
float mRecastInvertedScaleFactor;
osg::PrimitiveSet::Mode mMode;
float mSize;
osg::ref_ptr<osg::Vec3Array> mVertices;
osg::ref_ptr<osg::Vec4Array> mColors;
void addVertex(osg::Vec3f&& position);
void addColor(osg::Vec4f&& value);
};
osg::ref_ptr<osg::StateSet> makeDetourGroupStateSet();
}
#endif
|