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#ifndef OPENMW_COMPONENTS_SCENEUTIL_RECASTMESH_H
#define OPENMW_COMPONENTS_SCENEUTIL_RECASTMESH_H
#include <osg/ref_ptr>
namespace osg
{
class Group;
class StateSet;
}
namespace DetourNavigator
{
class RecastMesh;
struct RecastSettings;
}
namespace SceneUtil
{
osg::ref_ptr<osg::Group> createRecastMeshGroup(const DetourNavigator::RecastMesh& recastMesh,
const DetourNavigator::RecastSettings& settings, const osg::ref_ptr<osg::StateSet>& debugDrawStateSet);
}
#endif
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