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#ifndef OPENMW_COMPONENTS_SCENEUTIL_SCREENCAPTURE_H
#define OPENMW_COMPONENTS_SCENEUTIL_SCREENCAPTURE_H
#include <components/misc/guarded.hpp>
#include <osg/ref_ptr>
#include <osgViewer/ViewerEventHandlers>
#include <filesystem>
#include <string>
#include <vector>
namespace osg
{
class Image;
}
namespace SceneUtil
{
class WorkQueue;
class WorkItem;
std::filesystem::path writeScreenshotToFile(
const std::filesystem::path& screenshotPath, const std::string& screenshotFormat, const osg::Image& image);
class WriteScreenshotToFileOperation : public osgViewer::ScreenCaptureHandler::CaptureOperation
{
public:
WriteScreenshotToFileOperation(const std::filesystem::path& screenshotPath, const std::string& screenshotFormat,
std::function<void(std::string)> callback);
void operator()(const osg::Image& image, const unsigned int context_id) override;
private:
const std::filesystem::path mScreenshotPath;
const std::string mScreenshotFormat;
const std::function<void(std::string)> mCallback;
};
class AsyncScreenCaptureOperation : public osgViewer::ScreenCaptureHandler::CaptureOperation
{
public:
AsyncScreenCaptureOperation(osg::ref_ptr<SceneUtil::WorkQueue> queue,
osg::ref_ptr<osgViewer::ScreenCaptureHandler::CaptureOperation> impl);
~AsyncScreenCaptureOperation();
void stop();
void operator()(const osg::Image& image, const unsigned int context_id) override;
private:
const osg::ref_ptr<SceneUtil::WorkQueue> mQueue;
const osg::ref_ptr<osgViewer::ScreenCaptureHandler::CaptureOperation> mImpl;
Misc::ScopeGuarded<std::vector<osg::ref_ptr<SceneUtil::WorkItem>>> mWorkItems;
};
}
#endif
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