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#include "serialize.hpp"
#include <osgDB/ObjectWrapper>
#include <osgDB/Registry>
#include <components/nifosg/fog.hpp>
#include <components/nifosg/matrixtransform.hpp>
#include <components/sceneutil/morphgeometry.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>
#include <components/sceneutil/riggeometry.hpp>
#include <components/sceneutil/riggeometryosgaextension.hpp>
#include <components/sceneutil/skeleton.hpp>
#include <components/sceneutil/texturetype.hpp>
namespace SceneUtil
{
template <class Cls>
static osg::Object* createInstanceFunc()
{
return new Cls;
}
class PositionAttitudeTransformSerializer : public osgDB::ObjectWrapper
{
public:
PositionAttitudeTransformSerializer()
: osgDB::ObjectWrapper(createInstanceFunc<SceneUtil::PositionAttitudeTransform>,
"SceneUtil::PositionAttitudeTransform",
"osg::Object osg::Node osg::Group osg::Transform SceneUtil::PositionAttitudeTransform")
{
addSerializer(new osgDB::PropByRefSerializer<SceneUtil::PositionAttitudeTransform, osg::Vec3f>("position",
osg::Vec3f(), &SceneUtil::PositionAttitudeTransform::getPosition,
&SceneUtil::PositionAttitudeTransform::setPosition),
osgDB::BaseSerializer::RW_VEC3F);
addSerializer(new osgDB::PropByRefSerializer<SceneUtil::PositionAttitudeTransform, osg::Quat>("attitude",
osg::Quat(), &SceneUtil::PositionAttitudeTransform::getAttitude,
&SceneUtil::PositionAttitudeTransform::setAttitude),
osgDB::BaseSerializer::RW_QUAT);
addSerializer(
new osgDB::PropByRefSerializer<SceneUtil::PositionAttitudeTransform, osg::Vec3f>("scale", osg::Vec3f(),
&SceneUtil::PositionAttitudeTransform::getScale, &SceneUtil::PositionAttitudeTransform::setScale),
osgDB::BaseSerializer::RW_VEC3F);
}
};
class SkeletonSerializer : public osgDB::ObjectWrapper
{
public:
SkeletonSerializer()
: osgDB::ObjectWrapper(createInstanceFunc<SceneUtil::Skeleton>, "SceneUtil::Skeleton",
"osg::Object osg::Node osg::Group SceneUtil::Skeleton")
{
}
};
class RigGeometrySerializer : public osgDB::ObjectWrapper
{
public:
RigGeometrySerializer()
: osgDB::ObjectWrapper(createInstanceFunc<SceneUtil::RigGeometry>, "SceneUtil::RigGeometry",
"osg::Object osg::Node osg::Drawable SceneUtil::RigGeometry")
{
}
};
class RigGeometryHolderSerializer : public osgDB::ObjectWrapper
{
public:
RigGeometryHolderSerializer()
: osgDB::ObjectWrapper(createInstanceFunc<SceneUtil::RigGeometryHolder>, "SceneUtil::RigGeometryHolder",
"osg::Object osg::Node osg::Drawable SceneUtil::RigGeometryHolder")
{
}
};
class OsgaRigGeometrySerializer : public osgDB::ObjectWrapper
{
public:
OsgaRigGeometrySerializer()
: osgDB::ObjectWrapper(createInstanceFunc<SceneUtil::OsgaRigGeometry>, "SceneUtil::OsgaRigGeometry",
"osg::Object osg::Node osg::Geometry osgAnimation::RigGeometry SceneUtil::OsgaRigGeometry")
{
}
};
class MorphGeometrySerializer : public osgDB::ObjectWrapper
{
public:
MorphGeometrySerializer()
: osgDB::ObjectWrapper(createInstanceFunc<SceneUtil::MorphGeometry>, "SceneUtil::MorphGeometry",
"osg::Object osg::Node osg::Drawable SceneUtil::MorphGeometry")
{
}
};
class LightManagerSerializer : public osgDB::ObjectWrapper
{
public:
LightManagerSerializer()
: osgDB::ObjectWrapper(createInstanceFunc<osg::Group>, "SceneUtil::LightManager",
"osg::Object osg::Node osg::Group SceneUtil::LightManager")
{
}
};
class CameraRelativeTransformSerializer : public osgDB::ObjectWrapper
{
public:
CameraRelativeTransformSerializer()
: osgDB::ObjectWrapper(createInstanceFunc<osg::Group>, "MWRender::CameraRelativeTransform",
"osg::Object osg::Node osg::Group MWRender::CameraRelativeTransform")
{
}
};
class MatrixTransformSerializer : public osgDB::ObjectWrapper
{
public:
MatrixTransformSerializer()
: osgDB::ObjectWrapper(createInstanceFunc<NifOsg::MatrixTransform>, "NifOsg::MatrixTransform",
"osg::Object osg::Node osg::Group osg::Transform osg::MatrixTransform NifOsg::MatrixTransform")
{
}
};
class FogSerializer : public osgDB::ObjectWrapper
{
public:
FogSerializer()
: osgDB::ObjectWrapper(
createInstanceFunc<osg::Fog>, "NifOsg::Fog", "osg::Object osg::StateAttribute osg::Fog NifOsg::Fog")
{
addSerializer(new osgDB::PropByValSerializer<NifOsg::Fog, float>(
"Depth", 1.f, &NifOsg::Fog::getDepth, &NifOsg::Fog::setDepth),
osgDB::BaseSerializer::RW_FLOAT);
}
};
class TextureTypeSerializer : public osgDB::ObjectWrapper
{
public:
TextureTypeSerializer()
: osgDB::ObjectWrapper(createInstanceFunc<SceneUtil::TextureType>, "SceneUtil::TextureType",
"osg::Object osg::StateAttribute SceneUtil::TextureType")
{
}
};
osgDB::ObjectWrapper* makeDummySerializer(const std::string& classname)
{
return new osgDB::ObjectWrapper(createInstanceFunc<osg::DummyObject>, classname, "osg::Object");
}
class GeometrySerializer : public osgDB::ObjectWrapper
{
public:
GeometrySerializer()
: osgDB::ObjectWrapper(
createInstanceFunc<osg::Drawable>, "osg::Geometry", "osg::Object osg::Drawable osg::Geometry")
{
}
};
void registerSerializers()
{
static bool done = false;
if (!done)
{
osgDB::ObjectWrapperManager* mgr = osgDB::Registry::instance()->getObjectWrapperManager();
mgr->addWrapper(new PositionAttitudeTransformSerializer);
mgr->addWrapper(new SkeletonSerializer);
mgr->addWrapper(new RigGeometrySerializer);
mgr->addWrapper(new RigGeometryHolderSerializer);
mgr->addWrapper(new OsgaRigGeometrySerializer);
mgr->addWrapper(new MorphGeometrySerializer);
mgr->addWrapper(new LightManagerSerializer);
mgr->addWrapper(new CameraRelativeTransformSerializer);
mgr->addWrapper(new MatrixTransformSerializer);
mgr->addWrapper(new FogSerializer);
mgr->addWrapper(new TextureTypeSerializer);
// Don't serialize Geometry data as we are more interested in the overall structure rather than tons of
// vertex data that would make the file large and hard to read.
mgr->removeWrapper(mgr->findWrapper("osg::Geometry"));
mgr->addWrapper(new GeometrySerializer);
// ignore the below for now to avoid warning spam
const char* ignore[] = {
"Debug::DebugDrawer",
"MWRender::NifAnimBlendController",
"MWRender::BoneAnimBlendController",
"MWRender::BoneAnimBlendControllerWrapper",
"MWRender::PtrHolder",
"Resource::TemplateRef",
"Resource::TemplateMultiRef",
"SceneUtil::CompositeStateSetUpdater",
"SceneUtil::UBOManager",
"SceneUtil::LightListCallback",
"SceneUtil::LightManagerUpdateCallback",
"SceneUtil::FFPLightStateAttribute",
"SceneUtil::UpdateRigBounds",
"SceneUtil::UpdateRigGeometry",
"SceneUtil::LightSource",
"SceneUtil::DisableLight",
"SceneUtil::MWShadowTechnique",
"SceneUtil::TextKeyMapHolder",
"Shader::AddedState",
"Shader::RemovedAlphaFunc",
"NifOsg::BillboardCallback",
"NifOsg::FlipController",
"NifOsg::KeyframeController",
"NifOsg::Emitter",
"NifOsg::ParticleColorAffector",
"NifOsg::ParticleSystem",
"NifOsg::GravityAffector",
"NifOsg::ParticleBomb",
"NifOsg::GrowFadeAffector",
"NifOsg::InverseWorldMatrix",
"NifOsg::StaticBoundingBoxCallback",
"NifOsg::GeomMorpherController",
"NifOsg::UpdateMorphGeometry",
"NifOsg::UVController",
"NifOsg::VisController",
"osgMyGUI::Drawable",
"osg::DrawCallback",
"osg::UniformBufferObject",
"osgOQ::ClearQueriesCallback",
"osgOQ::RetrieveQueriesCallback",
"osg::DummyObject",
};
for (size_t i = 0; i < sizeof(ignore) / sizeof(ignore[0]); ++i)
{
mgr->addWrapper(makeDummySerializer(ignore[i]));
}
done = true;
}
}
}
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