File: values.hpp

package info (click to toggle)
openmw 0.49.0-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 33,992 kB
  • sloc: cpp: 372,479; xml: 2,149; sh: 1,403; python: 797; makefile: 26
file content (235 lines) | stat: -rw-r--r-- 5,281 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
#ifndef OPENMW_COMPONENTS_SETTINGS_VALUES_H
#define OPENMW_COMPONENTS_SETTINGS_VALUES_H

#include "categories/camera.hpp"
#include "categories/cells.hpp"
#include "categories/fog.hpp"
#include "categories/game.hpp"
#include "categories/general.hpp"
#include "categories/groundcover.hpp"
#include "categories/gui.hpp"
#include "categories/hud.hpp"
#include "categories/input.hpp"
#include "categories/lua.hpp"
#include "categories/map.hpp"
#include "categories/models.hpp"
#include "categories/navigator.hpp"
#include "categories/physics.hpp"
#include "categories/postprocessing.hpp"
#include "categories/saves.hpp"
#include "categories/shaders.hpp"
#include "categories/shadows.hpp"
#include "categories/sound.hpp"
#include "categories/stereo.hpp"
#include "categories/stereoview.hpp"
#include "categories/terrain.hpp"
#include "categories/video.hpp"
#include "categories/water.hpp"
#include "categories/windows.hpp"
#include "settingvalue.hpp"

#include <cassert>
#include <memory>
#include <string_view>

namespace Settings
{
    struct Values : WithIndex
    {
        using WithIndex::WithIndex;

        CameraCategory mCamera{ mIndex };
        CellsCategory mCells{ mIndex };
        TerrainCategory mTerrain{ mIndex };
        FogCategory mFog{ mIndex };
        MapCategory mMap{ mIndex };
        GUICategory mGUI{ mIndex };
        HUDCategory mHUD{ mIndex };
        GameCategory mGame{ mIndex };
        GeneralCategory mGeneral{ mIndex };
        ShadersCategory mShaders{ mIndex };
        InputCategory mInput{ mIndex };
        SavesCategory mSaves{ mIndex };
        SoundCategory mSound{ mIndex };
        VideoCategory mVideo{ mIndex };
        WaterCategory mWater{ mIndex };
        WindowsCategory mWindows{ mIndex };
        NavigatorCategory mNavigator{ mIndex };
        ShadowsCategory mShadows{ mIndex };
        PhysicsCategory mPhysics{ mIndex };
        ModelsCategory mModels{ mIndex };
        GroundcoverCategory mGroundcover{ mIndex };
        LuaCategory mLua{ mIndex };
        StereoCategory mStereo{ mIndex };
        StereoViewCategory mStereoView{ mIndex };
        PostProcessingCategory mPostProcessing{ mIndex };
    };

    class StaticValues
    {
    public:
        static void initDefaults();

        static void init();

        static void clear();

    private:
        static std::unique_ptr<Index> sIndex;
        static std::unique_ptr<Values> sDefaultValues;
        static std::unique_ptr<Values> sValues;

        friend Values& values();

        template <class T>
        friend SettingValue<T>* find(std::string_view category, std::string_view name);

        template <class T>
        friend SettingValue<T>& get(std::string_view category, std::string_view name);
    };

    inline Values& values()
    {
        assert(StaticValues::sValues != nullptr);
        return *StaticValues::sValues;
    }

    inline CameraCategory& camera()
    {
        return values().mCamera;
    }

    inline CellsCategory& cells()
    {
        return values().mCells;
    }

    inline TerrainCategory& terrain()
    {
        return values().mTerrain;
    }

    inline FogCategory& fog()
    {
        return values().mFog;
    }

    inline MapCategory& map()
    {
        return values().mMap;
    }

    inline GUICategory& gui()
    {
        return values().mGUI;
    }

    inline HUDCategory& hud()
    {
        return values().mHUD;
    }

    inline GameCategory& game()
    {
        return values().mGame;
    }

    inline GeneralCategory& general()
    {
        return values().mGeneral;
    }

    inline ShadersCategory& shaders()
    {
        return values().mShaders;
    }

    inline InputCategory& input()
    {
        return values().mInput;
    }

    inline SavesCategory& saves()
    {
        return values().mSaves;
    }

    inline SoundCategory& sound()
    {
        return values().mSound;
    }

    inline VideoCategory& video()
    {
        return values().mVideo;
    }

    inline WaterCategory& water()
    {
        return values().mWater;
    }

    inline WindowsCategory& windows()
    {
        return values().mWindows;
    }

    inline NavigatorCategory& navigator()
    {
        return values().mNavigator;
    }

    inline ShadowsCategory& shadows()
    {
        return values().mShadows;
    }

    inline PhysicsCategory& physics()
    {
        return values().mPhysics;
    }

    inline ModelsCategory& models()
    {
        return values().mModels;
    }

    inline GroundcoverCategory& groundcover()
    {
        return values().mGroundcover;
    }

    inline LuaCategory& lua()
    {
        return values().mLua;
    }

    inline StereoCategory& stereo()
    {
        return values().mStereo;
    }

    inline StereoViewCategory& stereoView()
    {
        return values().mStereoView;
    }

    inline PostProcessingCategory& postProcessing()
    {
        return values().mPostProcessing;
    }

    template <class T>
    SettingValue<T>* find(std::string_view category, std::string_view name)
    {
        return StaticValues::sIndex->find<T>(category, name);
    }

    template <class T>
    SettingValue<T>& get(std::string_view category, std::string_view name)
    {
        return StaticValues::sIndex->get<T>(category, name);
    }
}

#endif