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#ifndef COMPONENTS_TERRAIN_VIEW_H
#define COMPONENTS_TERRAIN_VIEW_H
#include <osg/Referenced>
namespace Terrain
{
/**
* @brief A View is a collection of rendering objects that are visible from a given camera/intersection.
* The base View class is part of the interface for usage in conjunction with preload feature.
*/
class View : public osg::Referenced
{
public:
virtual ~View() {}
/// Reset internal structure so that the next addition to the view will override the previous frame's contents.
virtual void reset() = 0;
};
}
#endif
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