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Stereo Settings
###############
stereo enabled
--------------
:Type: boolean
:Range: True/False
:Default: False
Enable/disable stereo view. This setting is ignored in VR.
multiview
---------
:Type: boolean
:Range: True/False
:Default: False
If enabled, OpenMW will use the :code:`GL_OVR_MultiView` and :code:`GL_OVR_MultiView2` extensions where possible.
shared shadow maps
------------------
:Type: boolean
:Range: True/False
:Default: True
Use one set of shadow maps for both eyes.
Will likely be significantly faster than the brute-force approach of rendering a separate copy for each eye with no or imperceptible quality loss.
allow display lists for multiview
---------------------------------
:Type: boolean
:Range: True/False
:Default: True
If false, OpenMW-VR will disable display lists when using multiview. Necessary on some buggy drivers, but may incur a slight performance penalty.
use custom view
---------------
:Type: boolean
:Range: True/False
:Default: False
If false, the default OSG horizontal split will be used for stereo.
If true, the config defined in the :ref:`[Stereo View]<Stereo View Settings>` settings category will be used.
.. note::
This option is ignored in VR, and exists primarily for debugging purposes
use custom eye resolution
-------------------------
:Type: boolean
:Range: True/False
:Default: False
If true, overrides rendering resolution for each eye.
.. note::
This option is ignored in VR, and exists primarily for debugging purposes
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