1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276
|
Windows Settings
################
:Type: floating point
:Range: 0.0 to 1.0
This section controls the location and size of each window in GUI mode.
Each setting is a floating point number representing a *fraction*
of the resolution x or resolution y setting in the Video Settings Section.
The X and Y values locate the top left corner of the window,
while the W value determines the width of the window and the H value determines the height of the window.
Unlike the documentation for most sections which lists the exact setting name,
this page instead lists the names of the windows.
For example, to configure the alchemy window, the actual settings would be::
alchemy x = 0.25
alchemy y = 0.25
alchemy w = 0.5
alchemy h = 0.5
Each window in the GUI mode remembers it's previous location when exiting the game.
By far the easiest way to configure these settings is to simply move the windows around in game.
Hand editing the configuration file might result in some fine tuning for alignment,
but the settings will be overwritten if a window is moved.
.. note::
To scale the windows, making the widgets proportionally larger,
see the scaling factor setting in the GUI section instead.
:Type: boolean
:Range: True/False
This section controls the state of pinnable windows: pinned or not.
For example, to pin only the map window, the actual settings will be::
inventory pin = false
map pin = true
stats pin = false
spells pin = false
The pinnable window can be pinned/unpinned by clicking on a button in the right upper corner of the window.
stats
-----
:Default:
x = 0.015
y = 0.015
w = 0.45
h = 0.4275
pin = false
The stats window, displaying level, race, class, skills and stats.
Activated by clicking on any of the three bars in the lower left corner of the HUD.
spells
------
:Default:
x = 0.63
y = 0.39
w = 0.36
h = 0.51
pin = false
The spells window, displaying powers, spells, and magical items.
Activated by clicking on the spells widget (third from left) in the bottom left corner of the HUD.
map
---
:Default:
x = 0.63
y = 0.015
w = 0.36
h = 0.37
pin = false
The local and world map window.
Activated by clicking on the map widget in the bottom right corner of the HUD.
inventory
---------
:Default:
x = 0.015
y = 0.54
w = 0.45
h = 0.38
pin = false
The inventory window, displaying the paper doll and possessions,
when activated by clicking on the inventory widget (second from left) in the bottom left corner of the HUD.
inventory container
-------------------
:Default:
x = 0.015
y = 0.54
w = 0.45
h = 0.38
The player's inventory window while searching a container, showing the contents of the character's inventory.
Activated by clicking on a container. The same window is used for searching dead bodies, and pickpocketing people.
inventory barter
----------------
:Default:
x = 0.015
y = 0.54
w = 0.45
h = 0.38
The player's inventory window while bartering. It displays goods owned by the character while bartering.
Activated by clicking on the Barter choice in the dialog window for an NPC.
inventory companion
-------------------
:Default:
x = 0.015
y = 0.54
w = 0.45
h = 0.38
The player's inventory window while interacting with a companion.
The companion windows were added in the Tribunal expansion, but are available everywhere in the OpenMW engine.
container
---------
:Default:
x = 0.49
y = 0.54
w = 0.39
h = 0.38
The container window, showing the contents of the container. Activated by clicking on a container.
The same window is used for searching dead bodies, and pickpocketing people.
barter
------
:Default:
x = 0.6
y = 0.27
w = 0.38
h = 0.63
The NPC bartering window, displaying goods owned by the shopkeeper while bartering.
Activated by clicking on the Barter choice in the dialog window for an NPC.
companion
---------
:Default:
x = 0.6
y = 0.27
w = 0.38
h = 0.63
The NPC's inventory window while interacting with a companion.
The companion windows were added in the Tribunal expansion, but are available everywhere in the OpenMW engine.
dialogue
--------
:Default:
x = 0.15
y = 0.5
w = 0.7
h = 0.45
The dialogue window, for talking with NPCs.
Activated by clicking on a NPC.
alchemy
-------
:Default:
x = 0.25
y = 0.25
w = 0.5
h = 0.5
The alchemy window, for crafting potions.
Activated by dragging an alchemy tool on to the rag doll.
Unlike most other windows, this window hides all other windows when opened.
console
-------
:Default:
x = 0.255
y = 0.215
w = 0.49
h = 0.3125
The console command window.
Activated by pressing the tilde (~) key.
settings
--------
:Default:
x = 0.1
y = 0.1
w = 0.8
h = 0.8
The settings window.
Activated by clicking Options in the main menu.
postprocessor
-------------
:Default:
x = 0.01
y = 0.02
w = 0.44
h = 0.95
The postprocessor window used to configure shaders.
Activated by pressing the F2 key.
|