File: load.cpp

package info (click to toggle)
openmw 0.50.0-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 37,076 kB
  • sloc: cpp: 380,958; xml: 2,192; sh: 1,449; python: 911; makefile: 26; javascript: 5
file content (136 lines) | stat: -rw-r--r-- 5,238 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
#include <components/esm3/loadacti.hpp>
#include <components/esm3/loadcell.hpp>
#include <components/esm3/loadcont.hpp>
#include <components/esm3/loaddoor.hpp>
#include <components/esm3/loadgmst.hpp>
#include <components/esm3/loadland.hpp>
#include <components/esm3/loadstat.hpp>
#include <components/esm3/readerscache.hpp>
#include <components/esmloader/esmdata.hpp>
#include <components/esmloader/load.hpp>
#include <components/files/collections.hpp>
#include <components/files/multidircollection.hpp>
#include <components/toutf8/toutf8.hpp>

#include <gtest/gtest.h>

#ifndef OPENMW_DATA_DIR
#error "OPENMW_DATA_DIR is not defined"
#endif

namespace
{
    using namespace testing;
    using namespace EsmLoader;

    struct EsmLoaderTest : Test
    {
        const Files::PathContainer mDataDirs{ { std::filesystem::path{ OPENMW_DATA_DIR } } };
        const Files::Collections mFileCollections{ mDataDirs };
        const std::vector<std::string> mContentFiles{ { "template.omwgame" } };
    };

    TEST_F(EsmLoaderTest, loadEsmDataShouldSupportOmwgame)
    {
        Query query;
        query.mLoadActivators = true;
        query.mLoadCells = true;
        query.mLoadContainers = true;
        query.mLoadDoors = true;
        query.mLoadGameSettings = true;
        query.mLoadLands = true;
        query.mLoadStatics = true;
        ESM::ReadersCache readers;
        ToUTF8::Utf8Encoder* const encoder = nullptr;
        const EsmData esmData = loadEsmData(query, mContentFiles, mFileCollections, readers, encoder);
        EXPECT_EQ(esmData.mActivators.size(), 0);
        EXPECT_EQ(esmData.mCells.size(), 1);
        EXPECT_EQ(esmData.mContainers.size(), 0);
        EXPECT_EQ(esmData.mDoors.size(), 0);
        EXPECT_EQ(esmData.mGameSettings.size(), 1521);
        EXPECT_EQ(esmData.mLands.size(), 1);
        EXPECT_EQ(esmData.mStatics.size(), 2);
    }

    TEST_F(EsmLoaderTest, shouldIgnoreCellsWhenQueryLoadCellsIsFalse)
    {
        Query query;
        query.mLoadActivators = true;
        query.mLoadCells = false;
        query.mLoadContainers = true;
        query.mLoadDoors = true;
        query.mLoadGameSettings = true;
        query.mLoadLands = true;
        query.mLoadStatics = true;
        ESM::ReadersCache readers;
        ToUTF8::Utf8Encoder* const encoder = nullptr;
        const EsmData esmData = loadEsmData(query, mContentFiles, mFileCollections, readers, encoder);
        EXPECT_EQ(esmData.mActivators.size(), 0);
        EXPECT_EQ(esmData.mCells.size(), 0);
        EXPECT_EQ(esmData.mContainers.size(), 0);
        EXPECT_EQ(esmData.mDoors.size(), 0);
        EXPECT_EQ(esmData.mGameSettings.size(), 1521);
        EXPECT_EQ(esmData.mLands.size(), 1);
        EXPECT_EQ(esmData.mStatics.size(), 2);
    }

    TEST_F(EsmLoaderTest, shouldIgnoreCellsGameSettingsWhenQueryLoadGameSettingsIsFalse)
    {
        Query query;
        query.mLoadActivators = true;
        query.mLoadCells = true;
        query.mLoadContainers = true;
        query.mLoadDoors = true;
        query.mLoadGameSettings = false;
        query.mLoadLands = true;
        query.mLoadStatics = true;
        ESM::ReadersCache readers;
        ToUTF8::Utf8Encoder* const encoder = nullptr;
        const EsmData esmData = loadEsmData(query, mContentFiles, mFileCollections, readers, encoder);
        EXPECT_EQ(esmData.mActivators.size(), 0);
        EXPECT_EQ(esmData.mCells.size(), 1);
        EXPECT_EQ(esmData.mContainers.size(), 0);
        EXPECT_EQ(esmData.mDoors.size(), 0);
        EXPECT_EQ(esmData.mGameSettings.size(), 0);
        EXPECT_EQ(esmData.mLands.size(), 1);
        EXPECT_EQ(esmData.mStatics.size(), 2);
    }

    TEST_F(EsmLoaderTest, shouldIgnoreAllWithDefaultQuery)
    {
        const Query query;
        ESM::ReadersCache readers;
        ToUTF8::Utf8Encoder* const encoder = nullptr;
        const EsmData esmData = loadEsmData(query, mContentFiles, mFileCollections, readers, encoder);
        EXPECT_EQ(esmData.mActivators.size(), 0);
        EXPECT_EQ(esmData.mCells.size(), 0);
        EXPECT_EQ(esmData.mContainers.size(), 0);
        EXPECT_EQ(esmData.mDoors.size(), 0);
        EXPECT_EQ(esmData.mGameSettings.size(), 0);
        EXPECT_EQ(esmData.mLands.size(), 0);
        EXPECT_EQ(esmData.mStatics.size(), 0);
    }

    TEST_F(EsmLoaderTest, loadEsmDataShouldSkipUnsupportedFormats)
    {
        Query query;
        query.mLoadActivators = true;
        query.mLoadCells = true;
        query.mLoadContainers = true;
        query.mLoadDoors = true;
        query.mLoadGameSettings = true;
        query.mLoadLands = true;
        query.mLoadStatics = true;
        const std::vector<std::string> contentFiles{ { "script.omwscripts" } };
        ESM::ReadersCache readers;
        ToUTF8::Utf8Encoder* const encoder = nullptr;
        const EsmData esmData = loadEsmData(query, contentFiles, mFileCollections, readers, encoder);
        EXPECT_EQ(esmData.mActivators.size(), 0);
        EXPECT_EQ(esmData.mCells.size(), 0);
        EXPECT_EQ(esmData.mContainers.size(), 0);
        EXPECT_EQ(esmData.mDoors.size(), 0);
        EXPECT_EQ(esmData.mGameSettings.size(), 0);
        EXPECT_EQ(esmData.mLands.size(), 0);
        EXPECT_EQ(esmData.mStatics.size(), 0);
    }
}