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#include <components/resource/resourcesystem.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/toutf8/toutf8.hpp>
#include <components/vfs/manager.hpp>
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include <thread>
namespace
{
using namespace testing;
TEST(ResourceResourceSystem, scenemanager_getinstance_should_be_thread_safe)
{
const VFS::Manager vfsManager;
const ToUTF8::Utf8Encoder encoder(ToUTF8::WINDOWS_1252);
Resource::ResourceSystem resourceSystem(&vfsManager, 1.0, &encoder.getStatelessEncoder());
Resource::SceneManager* sceneManager = resourceSystem.getSceneManager();
constexpr VFS::Path::NormalizedView noSuchPath("meshes/whatever.nif");
std::vector<std::thread> threads;
for (int i = 0; i < 50; ++i)
{
threads.emplace_back([=]() { sceneManager->getInstance(noSuchPath); });
}
for (std::thread& thread : threads)
thread.join();
}
}
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