1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76
|
#ifndef COMPILER_CONTROLPARSER_H_INCLUDED
#define COMPILER_CONTROLPARSER_H_INCLUDED
#include <vector>
#include <components/interpreter/types.hpp>
#include "exprparser.hpp"
#include "lineparser.hpp"
#include "parser.hpp"
namespace Compiler
{
class Locals;
class Literals;
// Control structure parser
class ControlParser : public Parser
{
enum State
{
StartState,
IfEndState,
IfBodyState,
IfElseifEndState,
IfElseifBodyState,
IfElseEndState,
IfElseBodyState,
IfEndifState,
WhileEndState,
WhileBodyState,
WhileEndwhileState,
IfElseJunkState
};
typedef std::vector<Interpreter::Type_Code> Codes;
typedef std::vector<std::pair<Codes, Codes>> IfCodes;
Locals& mLocals;
Literals& mLiterals;
Codes mCode;
Codes mCodeBlock;
IfCodes mIfCode; // condition, body
LineParser mLineParser;
ExprParser mExprParser;
State mState;
bool parseIfBody(int keyword, const TokenLoc& loc, Scanner& scanner);
bool parseWhileBody(int keyword, const TokenLoc& loc, Scanner& scanner);
public:
ControlParser(ErrorHandler& errorHandler, const Context& context, Locals& locals, Literals& literals);
void appendCode(std::vector<Interpreter::Type_Code>& code) const;
///< store generated code in \a code.
bool parseName(const std::string& name, const TokenLoc& loc, Scanner& scanner) override;
///< Handle a name token.
/// \return fetch another token?
bool parseKeyword(int keyword, const TokenLoc& loc, Scanner& scanner) override;
///< Handle a keyword token.
/// \return fetch another token?
bool parseSpecial(int code, const TokenLoc& loc, Scanner& scanner) override;
///< Handle a special character token.
/// \return fetch another token?
void reset() override;
///< Reset parser to clean state.
};
}
#endif
|