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#ifndef OPENMW_COMPONENTS_FALLBACK_VALIDATE_H
#define OPENMW_COMPONENTS_FALLBACK_VALIDATE_H
#include <map>
#include <string>
#include <vector>
// NOLINTBEGIN(readability-identifier-naming)
namespace boost
{
class any;
}
// NOLINTEND(readability-identifier-naming)
namespace Fallback
{
bool isAllowedIntFallbackKey(std::string_view key);
bool isAllowedFloatFallbackKey(std::string_view key);
bool isAllowedNonNumericFallbackKey(std::string_view key);
bool isAllowedUnusedFallbackKey(std::string_view key); // imported from Morrowind.ini but unused
struct FallbackMap
{
std::map<std::string, std::string> mMap;
};
// Parses and validates a fallback map from boost program_options.
void validate(boost::any& v, std::vector<std::string> const& tokens, FallbackMap*, int);
}
#endif
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