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#ifndef OPENMW_COMPONENTS_FONTLOADER_H
#define OPENMW_COMPONENTS_FONTLOADER_H
#include <MyGUI_Version.h>
#include <MyGUI_XmlDocument.h>
#include <components/myguiplatform/myguidatamanager.hpp>
#include <components/toutf8/toutf8.hpp>
namespace VFS
{
class Manager;
}
namespace MyGUI
{
class ITexture;
class ResourceManualFont;
}
namespace Gui
{
/// @brief loads Morrowind's .fnt/.tex fonts for use with MyGUI and OSG
/// @note The FontLoader needs to remain in scope as long as you want to use the loaded fonts.
class FontLoader
{
public:
/// @param exportFonts export the converted fonts (Images and XML with glyph metrics) to files?
FontLoader(ToUTF8::FromType encoding, const VFS::Manager* vfs, float scalingFactor, bool exportFonts);
void overrideLineHeight(MyGUI::xml::ElementPtr node, std::string_view file, MyGUI::Version version);
static std::string_view getFontForFace(std::string_view face);
private:
ToUTF8::FromType mEncoding;
const VFS::Manager* mVFS;
float mScalingFactor;
bool mExportFonts;
void loadFonts();
void loadFont(const std::string& fontName, const std::string& fontId);
void loadBitmapFont(const std::string& fileName, const std::string& fontId);
void loadTrueTypeFont(const std::string& fileName, const std::string& fontId);
FontLoader(const FontLoader&);
void operator=(const FontLoader&);
};
}
#endif
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