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#include "rng.hpp"
#include <chrono>
#include <random>
#include <sstream>
namespace Misc::Rng
{
static Generator sGenerator;
Generator& getGenerator()
{
return sGenerator;
}
std::string serialize(const Generator& prng)
{
std::stringstream ss;
ss << prng;
return ss.str();
}
void deserialize(std::string_view data, Generator& prng)
{
std::stringstream ss;
ss << data;
ss.seekg(0);
ss >> prng;
}
unsigned int generateDefaultSeed()
{
auto res = static_cast<unsigned int>(std::chrono::high_resolution_clock::now().time_since_epoch().count());
return res;
}
void init(unsigned int seed)
{
sGenerator.seed(seed);
}
float rollProbability()
{
return std::uniform_real_distribution<float>(0, 1 - std::numeric_limits<float>::epsilon())(getGenerator());
}
float rollProbability(Generator& prng)
{
return std::uniform_real_distribution<float>(0, 1 - std::numeric_limits<float>::epsilon())(prng);
}
float rollClosedProbability()
{
return std::uniform_real_distribution<float>(0, 1)(getGenerator());
}
float rollClosedProbability(Generator& prng)
{
return std::uniform_real_distribution<float>(0, 1)(prng);
}
int rollDice(int max)
{
return max > 0 ? std::uniform_int_distribution<int>(0, max - 1)(getGenerator()) : 0;
}
int rollDice(int max, Generator& prng)
{
return max > 0 ? std::uniform_int_distribution<int>(0, max - 1)(prng) : 0;
}
float deviate(float mean, float deviation)
{
return std::uniform_real_distribution<float>(mean - deviation, mean + deviation)(getGenerator());
}
float deviate(float mean, float deviation, Generator& prng)
{
return std::uniform_real_distribution<float>(mean - deviation, mean + deviation)(prng);
}
}
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