File: myguitexture.cpp

package info (click to toggle)
openmw 0.50.0-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 37,076 kB
  • sloc: cpp: 380,958; xml: 2,192; sh: 1,449; python: 911; makefile: 26; javascript: 5
file content (168 lines) | stat: -rw-r--r-- 5,760 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
#include "myguitexture.hpp"

#include <stdexcept>

#include <osg/StateSet>
#include <osg/Texture2D>

#include <components/debug/debuglog.hpp>
#include <components/resource/imagemanager.hpp>

namespace MyGUIPlatform
{

    OSGTexture::OSGTexture(const std::string& name, Resource::ImageManager* imageManager)
        : mName(name)
        , mImageManager(imageManager)
        , mFormat(MyGUI::PixelFormat::Unknow)
        , mUsage(MyGUI::TextureUsage::Default)
        , mNumElemBytes(0)
        , mWidth(0)
        , mHeight(0)
    {
    }

    OSGTexture::OSGTexture(osg::Texture2D* texture, osg::StateSet* injectState)
        : mImageManager(nullptr)
        , mTexture(texture)
        , mInjectState(injectState)
        , mFormat(MyGUI::PixelFormat::Unknow)
        , mUsage(MyGUI::TextureUsage::Default)
        , mNumElemBytes(0)
        , mWidth(texture->getTextureWidth())
        , mHeight(texture->getTextureHeight())
    {
    }

    OSGTexture::~OSGTexture() {}

    void OSGTexture::createManual(int width, int height, MyGUI::TextureUsage usage, MyGUI::PixelFormat format)
    {
        GLenum glfmt = GL_NONE;
        size_t numelems = 0;
        switch (format.getValue())
        {
            case MyGUI::PixelFormat::L8:
                glfmt = GL_LUMINANCE;
                numelems = 1;
                break;
            case MyGUI::PixelFormat::L8A8:
                glfmt = GL_LUMINANCE_ALPHA;
                numelems = 2;
                break;
            case MyGUI::PixelFormat::R8G8B8:
                glfmt = GL_RGB;
                numelems = 3;
                break;
            case MyGUI::PixelFormat::R8G8B8A8:
                glfmt = GL_RGBA;
                numelems = 4;
                break;
        }
        if (glfmt == GL_NONE)
            throw std::runtime_error("Texture format not supported");

        mTexture = new osg::Texture2D();
        mTexture->setTextureSize(width, height);
        mTexture->setSourceFormat(glfmt);
        mTexture->setSourceType(GL_UNSIGNED_BYTE);

        mWidth = width;
        mHeight = height;

        mTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
        mTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
        mTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
        mTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);

        mFormat = format;
        mUsage = usage;
        mNumElemBytes = numelems;
    }

    void OSGTexture::destroy()
    {
        mTexture = nullptr;
        mFormat = MyGUI::PixelFormat::Unknow;
        mUsage = MyGUI::TextureUsage::Default;
        mNumElemBytes = 0;
        mWidth = 0;
        mHeight = 0;
    }

    void OSGTexture::loadFromFile(const std::string& fname)
    {
        if (!mImageManager)
            throw std::runtime_error("No imagemanager set");

        osg::ref_ptr<osg::Image> image(mImageManager->getImage(VFS::Path::Normalized(fname)));
        mTexture = new osg::Texture2D(image);
        mTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
        mTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
        mTexture->setTextureWidth(image->s());
        mTexture->setTextureHeight(image->t());
        // disable mip-maps
        mTexture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR);

        mWidth = image->s();
        mHeight = image->t();

        mUsage = MyGUI::TextureUsage::Static;
    }

    void OSGTexture::saveToFile(const std::string& fname)
    {
        Log(Debug::Warning) << "Would save image to file " << fname;
    }

    void* OSGTexture::lock(MyGUI::TextureUsage /*access*/)
    {
        if (!mTexture.valid())
            throw std::runtime_error("Texture is not created");
        if (mLockedImage.valid())
            throw std::runtime_error("Texture already locked");

        mLockedImage = new osg::Image();
        mLockedImage->allocateImage(mTexture->getTextureWidth(), mTexture->getTextureHeight(),
            mTexture->getTextureDepth(), mTexture->getSourceFormat(), mTexture->getSourceType());

        return mLockedImage->data();
    }

    void OSGTexture::unlock()
    {
        if (!mLockedImage.valid())
            throw std::runtime_error("Texture not locked");

        mLockedImage->flipVertical();

        // mTexture might be in use by the draw thread, so create a new texture instead and use that.
        osg::ref_ptr<osg::Texture2D> newTexture = new osg::Texture2D;
        newTexture->setTextureSize(getWidth(), getHeight());
        newTexture->setSourceFormat(mTexture->getSourceFormat());
        newTexture->setSourceType(mTexture->getSourceType());
        newTexture->setFilter(osg::Texture::MIN_FILTER, mTexture->getFilter(osg::Texture::MIN_FILTER));
        newTexture->setFilter(osg::Texture::MAG_FILTER, mTexture->getFilter(osg::Texture::MAG_FILTER));
        newTexture->setWrap(osg::Texture::WRAP_S, mTexture->getWrap(osg::Texture::WRAP_S));
        newTexture->setWrap(osg::Texture::WRAP_T, mTexture->getWrap(osg::Texture::WRAP_T));
        newTexture->setImage(mLockedImage.get());
        // Tell the texture it can get rid of the image for static textures (since
        // they aren't expected to update much at all).
        newTexture->setUnRefImageDataAfterApply(mUsage.isValue(MyGUI::TextureUsage::Static) ? true : false);

        mTexture = newTexture;

        mLockedImage = nullptr;
    }

    // Render-to-texture not currently implemented.
    MyGUI::IRenderTarget* OSGTexture::getRenderTarget()
    {
        return nullptr;
    }

    void OSGTexture::setShader(const std::string& /*shaderName*/)
    {
        Log(Debug::Warning) << "OSGTexture::setShader is not implemented";
    }
}