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#ifndef OPENMW_COMPONENTS_SCENEUTIL_AGENTPATH_H
#define OPENMW_COMPONENTS_SCENEUTIL_AGENTPATH_H
#include <osg/ref_ptr>
#include <deque>
namespace osg
{
class Group;
class Vec3f;
class StateSet;
}
namespace DetourNavigator
{
struct RecastSettings;
struct AgentBounds;
}
namespace SceneUtil
{
osg::ref_ptr<osg::Group> createAgentPathGroup(const std::deque<osg::Vec3f>& path,
const DetourNavigator::AgentBounds& agentBounds, const osg::Vec3f& start, const osg::Vec3f& end,
const DetourNavigator::RecastSettings& settings, const osg::ref_ptr<osg::StateSet>& debugDrawStateSet);
}
#endif
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