1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
|
#include "extradata.hpp"
#include <osg/Node>
#include <components/misc/osguservalues.hpp>
#include <components/sceneutil/depth.hpp>
namespace SceneUtil
{
void setupSoftEffect(osg::Node& node, const SoftEffectConfig& config)
{
static const osg::ref_ptr<SceneUtil::AutoDepth> depth
= new SceneUtil::AutoDepth(osg::Depth::LEQUAL, 0, 1, false);
osg::StateSet* stateset = node.getOrCreateStateSet();
stateset->addUniform(new osg::Uniform("particleSize", config.mSize));
stateset->addUniform(new osg::Uniform("particleFade", config.mFalloff));
stateset->addUniform(new osg::Uniform("softFalloffDepth", config.mFalloffDepth));
stateset->setAttributeAndModes(depth, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
node.setUserValue(Misc::OsgUserValues::sXSoftEffect, true);
}
void setupDistortion(osg::Node& node, const DistortionConfig& config)
{
static const osg::ref_ptr<SceneUtil::AutoDepth> depth
= new SceneUtil::AutoDepth(osg::Depth::ALWAYS, 0, 1, false);
osg::StateSet* stateset = node.getOrCreateStateSet();
stateset->setNestRenderBins(false);
stateset->setRenderBinDetails(14, "Distortion", osg::StateSet::OVERRIDE_PROTECTED_RENDERBIN_DETAILS);
stateset->addUniform(new osg::Uniform("distortionStrength", config.mStrength));
stateset->setAttributeAndModes(depth, osg::StateAttribute::ON);
}
}
|