File: interfaces.rst

package info (click to toggle)
openmw 0.50.0-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 37,076 kB
  • sloc: cpp: 380,958; xml: 2,192; sh: 1,449; python: 911; makefile: 26; javascript: 5
file content (46 lines) | stat: -rw-r--r-- 2,147 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
.. list-table::
  :widths: 30 40 60
  :header-rows: 1

  * - Interface
    - Context
    - Description
  * - :doc:`Activation </reference/lua-scripting/interface_activation>`
    - |bdg-ctx-global|
    - Allows to extend or override built-in activation mechanics.
  * - :doc:`AI </reference/lua-scripting/interface_ai>`
    - |bdg-ctx-local|
    - Control basic AI of NPCs and creatures.
  * - :doc:`AnimationController </reference/lua-scripting/interface_animation>`
    - |bdg-ctx-local|
    - Control animations of NPCs and creatures.
  * - :doc:`Camera </reference/lua-scripting/interface_camera>`
    - |bdg-ctx-player|
    - Allows to alter behavior of the built-in camera script without overriding the script completely.
  * - :doc:`Controls </reference/lua-scripting/interface_controls>`
    - |bdg-ctx-player|
    - Allows to alter behavior of the built-in script that handles player controls.
  * - :doc:`Crimes </reference/lua-scripting/interface_crimes>`
    - |bdg-ctx-global|
    - Commit crimes.
  * - :doc:`Combat </reference/lua-scripting/interface_combat>`
    - |bdg-ctx-local|
    - Control combat of NPCs and creatures
  * - :doc:`GamepadControls </reference/lua-scripting/interface_gamepadcontrols>`
    - |bdg-ctx-player|
    - Allows to alter behavior of the built-in script that handles player gamepad controls.
  * - :doc:`ItemUsage </reference/lua-scripting/interface_item_usage>`
    - |bdg-ctx-global|
    - Allows to extend or override built-in item usage mechanics.
  * - :doc:`MWUI </reference/lua-scripting/interface_mwui>`
    - |bdg-ctx-menu| |bdg-ctx-player|
    - Morrowind-style UI templates.
  * - :doc:`Settings </reference/lua-scripting/interface_settings>`
    - |bdg-ctx-global| |bdg-ctx-menu| |bdg-ctx-player| 
    - Save, display and track changes of setting values.
  * - :doc:`SkillProgression </reference/lua-scripting/interface_skill_progression>`
    - |bdg-ctx-local|
    - Control, extend, and override skill progression of the player.
  * - :doc:`UI </reference/lua-scripting/interface_ui>`
    - |bdg-ctx-player|
    - High-level UI modes interface. Allows to override parts of the interface.