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Groundcover Settings
####################
.. omw-setting::
:title: enabled
:type: boolean
:range: true, false
:default: false
Allows the engine to use groundcover.
Groundcover objects are static and come from ESP files registered via "groundcover" entries in `openmw.cfg`,
not via "content". These objects are assumed to have no collision and cannot be interacted with,
allowing them to be merged and animated efficiently regardless of player distance.
.. omw-setting::
:title: density
:type: float32
:range: 0.0 (0%) to 1.0 (100%)
:default: 1.0
Determines how many groundcover instances from content files are used in the game.
Higher values increase density but may impact performance.
.. omw-setting::
:title: rendering distance
:type: float32
:range: ≥ 0.0
:default: 6144.0
Sets the distance (in game units) at which grass pages are rendered.
Larger values may reduce performance.
.. omw-setting::
:title: stomp mode
:type: int
:range: 0, 1, 2
:default: 2
Determines how grass responds to player movement.
.. list-table::
:header-rows: 1
* - Mode
- Meaning
* - 0
- Grass cannot be trampled.
* - 1
- Only the player's XY position is taken into account.
* - 2
- Player's height above the ground is also considered.
In MGE XE, grass responds to player jumping due to changes in XY position,
even when levitating. OpenMW’s height-aware system avoids false triggers,
but grass may snap back when the player exits it quickly.
Avoid using MGE XE's intensity constants when this is set to 2;
set :ref:`stomp intensity` to 0 or 1 in that case.
.. omw-setting::
:title: stomp intensity
:type: int
:range: 0, 1, 2
:default: 1
Determines the distance from the player at which grass reacts to footsteps,
and how far it moves in response.
.. list-table::
:header-rows: 1
* - Preset
- Range (Units)
- Distance (Units)
- Description
* - 2
- 150
- 60
- MGE XE levels — excessive/comical, matches legacy mods.
* - 1
- 80
- 40
- Reduced levels — visually balanced.
* - 0
- 50
- 20
- Gentle levels — subtle and restrained.
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