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Shaders Settings
################
.. omw-setting::
:title: force shaders
:type: boolean
:range: true, false
:default: false
Force rendering with shaders for all objects, even those that do not strictly need them.
Required if enhancements like shadows or reverse z are enabled.
May have a significant performance impact.
.. omw-setting::
:title: force per pixel lighting
:type: boolean
:range: true, false
:default: false
:location: :bdg-info:`In Game > Settings > Options > Video > Lights`
Force per-pixel lighting on all shader objects.
Changes lighting behavior from the original MW engine.
Groundcover shaders and particles ignore this setting.
.. omw-setting::
:title: clamp lighting
:type: boolean
:range: true, false
:default: true
Restrict lighting to a maximum of (1,1,1) on shader objects.
Prevents overly bright or shifted colors but can dull lighting.
Terrain is always drawn with shaders to prevent seams.
.. omw-setting::
:title: auto use object normal maps
:type: boolean
:range: true, false
:default: false
:location: :bdg-success:`Launcher > Settings > Visuals > Shaders`
Automatically detect and use object normal maps named with pattern defined by :ref:`normal map pattern`.
Otherwise normal maps must be explicitly listed in mesh files.
.. omw-setting::
:title: auto use object specular maps
:type: boolean
:range: true, false
:default: false
:location: :bdg-success:`Launcher > Settings > Visuals > Shaders`
Automatically detect and use object specular maps named with pattern defined by :ref:`specular map pattern`.
Only supported in `.osg` files.
.. omw-setting::
:title: auto use terrain normal maps
:type: boolean
:range: true, false
:default: false
:location: :bdg-success:`Launcher > Settings > Visuals > Shaders`
Same as :ref:`auto use object normal maps`, but applies to terrain.
.. omw-setting::
:title: auto use terrain specular maps
:type: boolean
:range: true, false
:default: false
:location: :bdg-success:`Launcher > Settings > Visuals > Shaders`
Use terrain specular maps if matching :ref:`terrain specular map pattern` texture exists.
Texture RGB is layer color, alpha is specular multiplier.
.. omw-setting::
:title: normal map pattern
:type: string
:default: _n
Filename pattern used to detect normal maps automatically.
.. omw-setting::
:title: normal height map pattern
:type: string
:default: _nh
Alternative pattern for normal maps containing height in alpha channel for parallax effects.
.. omw-setting::
:title: specular map pattern
:type: string
:default: _spec
Filename pattern to detect object specular maps.
.. omw-setting::
:title: terrain specular map pattern
:type: string
:default: _diffusespec
Filename pattern to detect terrain specular maps.
.. omw-setting::
:title: apply lighting to environment maps
:type: boolean
:range: true, false
:default: false
:location: :bdg-success:`Launcher > Settings > Visuals > Shaders`
Enable lighting effects on environment map reflections to prevent glowing in dark areas.
.. omw-setting::
:title: lighting method
:type: string
:range: legacy | shaders compatibility | shaders
:default: shaders compatibility
:location: :bdg-info:`In Game > Settings > Options > Video > Lights` :bdg-success:`Launcher > Settings > Visuals > Lighting`
Controls internal light source handling:
- `legacy`: fixed-function pipeline, max 8 lights per object.
- `shaders compatibility`: removes light limit, better attenuation, recommended for older hardware.
- `shaders`: modern lighting approach, higher light counts, better for modern GPUs.
.. omw-setting::
:title: light bounds multiplier
:type: float32
:range: 0.0-5.0
:default: 1.65
:location: :bdg-info:`In Game > Settings > Options > Video > Lights`
Multiplier for point light bounding sphere radius, affecting light transition smoothness and performance.
.. omw-setting::
:title: classic falloff
:type: boolean
:range: true, false
:default: false
:location: :bdg-info:`In Game > Settings > Options > Video > Lights`
Use traditional point light attenuation without early fade out.
Reduces lighting seams but may darken the scene.
.. omw-setting::
:title: match sunlight to sun
:type: boolean
:range: true, false
:default: false
:location: :bdg-info:`In Game > Settings > Options > Video > Lights`
Aligns the sun light source direction with the visible sun position for realism.
.. omw-setting::
:title: maximum light distance
:type: float32
:range: full float range
:default: 8192
:location: :bdg-info:`In Game > Settings > Options > Video > Lights`
Maximum distance at which lights illuminate objects.
Set to ≤ 0 to disable fading for lights.
.. omw-setting::
:title: light fade start
:type: float32
:range: 0.0-1.0
:default: 0.85
:location: :bdg-info:`In Game > Settings > Options > Video > Lights`
Fraction of max distance where light fading begins.
.. omw-setting::
:title: max lights
:type: int
:range: 2-64
:default: 8
:location: :bdg-info:`In Game > Settings > Options > Video > Lights`
Maximum lights affecting each object.
Too high values may reduce performance unless using 'shaders' method.
.. omw-setting::
:title: minimum interior brightness
:type: float32
:range: 0.0-1.0
:default: 0.08
:location: :bdg-info:`In Game > Settings > Options > Video > Lights`
Minimum ambient brightness inside interiors.
Should be small to avoid unwanted visual changes.
.. omw-setting::
:title: antialias alpha test
:type: boolean
:range: true, false
:default: false
:location: :bdg-success:`Launcher > Settings > Visuals > Shaders`
Converts alpha testing to alpha-to-coverage for smoother edges with MSAA enabled.
.. omw-setting::
:title: adjust coverage for alpha test
:type: boolean
:range: true, false
:default: true
:location: :bdg-success:`Launcher > Settings > Visuals > Shaders`
Mitigates shrinking artifacts on alpha-tested textures without coverage-preserving mipmaps.
.. omw-setting::
:title: soft particles
:type: boolean
:range: true, false
:default: false
:location: :bdg-success:`Launcher > Settings > Visuals > Shaders`
Enables soft particles effect for smoother particle intersections.
.. omw-setting::
:title: weather particle occlusion
:type: boolean
:range: true, false
:default: false
:location: :bdg-success:`Launcher > Settings > Visuals > Shaders`
Prevents rain and snow clipping through ceilings by using an extra render pass.
.. warning::
Experimental and may cause visual oddities.
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