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/****************************************************************************
* *
* PrimeSense Sensor 5.x Alpha *
* Copyright (C) 2011 PrimeSense Ltd. *
* *
* This file is part of PrimeSense Sensor. *
* *
* PrimeSense Sensor is free software: you can redistribute it and/or modify*
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* PrimeSense Sensor is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with PrimeSense Sensor. If not, see <http://www.gnu.org/licenses/>.*
* *
****************************************************************************/
//---------------------------------------------------------------------------
// Includes
//---------------------------------------------------------------------------
#include "XnSimpleBufferPool.h"
//---------------------------------------------------------------------------
// Code
//---------------------------------------------------------------------------
XnSimpleBufferPool::XnSimpleBufferPool(XnUInt32 nBufferCount) : XnBufferPool(nBufferCount)
{}
XnSimpleBufferPool::~XnSimpleBufferPool()
{
FreeAll(TRUE);
}
XnStatus XnSimpleBufferPool::AllocateBuffers()
{
XnStatus nRetVal = XN_STATUS_OK;
// first free old ones
FreeAll(FALSE);
// now allocate new
for (XnUInt32 i = 0; i < m_nBufferCount; ++i)
{
XnBufferInPool* pBufferInPool;
XN_VALIDATE_NEW(pBufferInPool, XnBufferInPool);
nRetVal = pBufferInPool->Allocate(m_nBufferSize);
XN_IS_STATUS_OK(nRetVal);
pBufferInPool->m_nID = i;
// add it to all list
m_AllBuffers.AddLast(pBufferInPool);
// and to free list
m_FreeBuffers.AddLast(pBufferInPool);
}
return (XN_STATUS_OK);
}
void XnSimpleBufferPool::DestroyBuffer(XnBufferInPool* pBuffer)
{
XN_DELETE(pBuffer);
}
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