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/****************************************************************************
* *
* PrimeSense Sensor 5.x Alpha *
* Copyright (C) 2011 PrimeSense Ltd. *
* *
* This file is part of PrimeSense Sensor. *
* *
* PrimeSense Sensor is free software: you can redistribute it and/or modify*
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* PrimeSense Sensor is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with PrimeSense Sensor. If not, see <http://www.gnu.org/licenses/>.*
* *
****************************************************************************/
#ifndef _XNV_DEPTH_REPRESENTATION_H_
#define _XNV_DEPTH_REPRESENTATION_H_
//---------------------------------------------------------------------------
// Includes
//---------------------------------------------------------------------------
#include "XnVStream.h"
#include "XnVRealWorldTranslator.h"
#include "XnVStatus.h"
#include "XnVPixelStreamData.h"
//---------------------------------------------------------------------------
// Types
//---------------------------------------------------------------------------
/**
* This is a general representation of depths.
* It holds the resolutions, the instance of XnVStreamDetails that was used to create
* the XnVDepthRepresentation and an instance of XnVRealWorldTranslator,
* to translate between Projective and Real World coordinations
* according to the resolutions and offset specifics.
* Its single implemented subclass is XnVDepthMap.
*/
class XN_EE_CORE_API XnVDepthRepresentation : public XnVPixelStreamData
{
public:
typedef enum {
XNV_UNKNOWN,
XNV_PROJECTIVE,
XNV_REAL_WORLD
} XnVProjectionMode;
XnVDepthRepresentation();
XnVDepthRepresentation(XnVStream* pStream, XnBool bIsLive = FALSE, XnBool bWaitForDataUpdate = FALSE);
XnVDepthRepresentation(XnUInt16 nXRes, XnUInt16 nYRes);
virtual ~XnVDepthRepresentation();
XnStatus Initialize(const XnVDepthRepresentation& drOther, XnUInt16 nXOffset, XnUInt16 nYOffset, XnUInt16 nXRes, XnUInt16 nYRes);
void SetMode(XnVProjectionMode mode);
XnVProjectionMode GetMode() const;
inline XnDepthPixel GetZMin() const { return m_nZMin; }
inline XnDepthPixel GetZRes() const { return m_nZRes; }
inline XnDepthPixel GetNoSampleValue() const { return m_nNoSampleValue; }
inline XnDepthPixel GetShadowValue() const { return m_nShadowValue; }
inline XnVRealWorldTranslator* GetRealWorldTranslator() const { return m_pRWTranslator; }
protected:
XnStatus ReadPropertiesFromStream();
private:
XN_3_6_PUBLIC_MEMBER XnDepthPixel m_nZMin;
XN_3_6_PUBLIC_MEMBER XnDepthPixel m_nZRes;
XN_3_6_PUBLIC_MEMBER XnDepthPixel m_nNoSampleValue;
XN_3_6_PUBLIC_MEMBER XnVRealWorldTranslator* m_pRWTranslator;
XN_3_6_PUBLIC_MEMBER XnDepthPixel m_nShadowValue;
XN_3_6_PUBLIC_MEMBER XnVProjectionMode m_eMode;
};
#endif //_XNV_DEPTH_REPRESENTATION_H_
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