1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87
|
/****************************************************************************
* *
* PrimeSense Sensor 5.x Alpha *
* Copyright (C) 2011 PrimeSense Ltd. *
* *
* This file is part of PrimeSense Sensor. *
* *
* PrimeSense Sensor is free software: you can redistribute it and/or modify*
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* PrimeSense Sensor is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with PrimeSense Sensor. If not, see <http://www.gnu.org/licenses/>.*
* *
****************************************************************************/
#ifndef XNV_SKELETON_H
#define XNV_SKELETON_H
//---------------------------------------------------------------------------
// Includes
//---------------------------------------------------------------------------
#include <XnEE/XnVLabeledObject.h>
#include <XnEE/XnVHead.h>
#include <XnEE/XnVTorso.h>
#include <XnEE/XnVHand.h>
//---------------------------------------------------------------------------
// Types
//---------------------------------------------------------------------------
/**
* A skeleton is comprised of a head, a torso and 2 hands.
* It also holds a labeled object that describes it.
*/
class XN_EE_FW_API XnVSkeleton
{
public:
XnVSkeleton()
{}
XnVSkeleton(const XnVSkeleton& other)
{
m_Head = other.m_Head;
m_Torso = other.m_Torso;
m_RightHand = other.m_RightHand;
m_LeftHand = other.m_LeftHand;
}
const XnVHead& Head() const
{return m_Head;}
XnVHead& Head()
{return m_Head;}
const XnVTorso& Torso() const
{return m_Torso;}
XnVTorso& Torso()
{return m_Torso;}
const XnVHand& RightHand() const
{return m_RightHand;}
XnVHand& RightHand()
{return m_RightHand;}
const XnVHand& LeftHand() const
{return m_LeftHand;}
XnVHand& LeftHand()
{return m_LeftHand;}
const XnVLabeledObject& LabeledObject() const
{return m_LabeledObject;}
XnVLabeledObject& LabeledObject()
{return m_LabeledObject;}
private:
XnVHead m_Head;
XnVTorso m_Torso;
XnVHand m_RightHand, m_LeftHand;
XnVLabeledObject m_LabeledObject;
};
#endif // XNV_SKELETON_H
|