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/****************************************************************************
* *
* OpenNI 1.x Alpha *
* Copyright (C) 2011 PrimeSense Ltd. *
* *
* This file is part of OpenNI. *
* *
* OpenNI is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* OpenNI is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with OpenNI. If not, see <http://www.gnu.org/licenses/>. *
* *
****************************************************************************/
//---------------------------------------------------------------------------
// Includes
//---------------------------------------------------------------------------
#include <XnOpenNI.h>
#include <XnLog.h>
#include <XnCppWrapper.h>
#include <xnPropNames.h>
//---------------------------------------------------------------------------
// Defines
//---------------------------------------------------------------------------
#define SAMPLE_XML_PATH "/etc/openni/SamplesConfig.xml"
#define RECORDING_FILE_NAME "recordingWithRaw.oni"
#define RAW_NODE_NAME "Raw1"
//---------------------------------------------------------------------------
// Macros
//---------------------------------------------------------------------------
#if (XN_PLATFORM == XN_PLATFORM_WIN32)
#include <conio.h>
#define XN_KB_HIT _kbhit()
#else
#define XN_KB_HIT FALSE
#endif
#define CHECK_RC(rc, what) \
if (rc != XN_STATUS_OK) \
{ \
printf("%s failed: %s\n", what, xnGetStatusString(rc)); \
return rc; \
}
//---------------------------------------------------------------------------
// Code
//---------------------------------------------------------------------------
using namespace xn;
int main()
{
XnStatus nRetVal = XN_STATUS_OK;
nRetVal = xnLogInitFromXmlFile(SAMPLE_XML_PATH);
if (nRetVal != XN_STATUS_OK)
{
printf("Log couldn't be opened: %s. Running without log", xnGetStatusString(nRetVal));
}
Context context;
nRetVal = context.Init();
CHECK_RC(nRetVal, "Init");
// create recorder
Recorder recorder;
nRetVal = recorder.Create(context);
CHECK_RC(nRetVal, "Create recorder");
nRetVal = recorder.SetDestination(XN_RECORD_MEDIUM_FILE, RECORDING_FILE_NAME);
CHECK_RC(nRetVal, "Set recorder destination file");
// Create mock raw node
MockRawGenerator rawGenerator;
nRetVal = rawGenerator.Create(context, "MockRaw");
CHECK_RC(nRetVal, "Create mock raw generator");
nRetVal = rawGenerator.SetStringProperty("Type", "ReverseT");
CHECK_RC(nRetVal, "Set property");
nRetVal = rawGenerator.SetIntProperty("X", 5);
CHECK_RC(nRetVal, "Set property");
nRetVal = recorder.AddNodeToRecording(rawGenerator);
CHECK_RC(nRetVal, "Add node to recording");
//Now we set one property after adding to recording
nRetVal = rawGenerator.SetIntProperty("Y", 8);
CHECK_RC(nRetVal, "Set property");
XnChar buff[20];
for (XnUInt32 i = 1; i <= 10; i++)
{
for (XnUInt32 j = 0; j < 20; j++)
{
buff[j] = (XnChar)i;
}
printf("Recording frame %d/10...\r", i);
nRetVal = rawGenerator.SetData(1000 * i, i, sizeof(buff), buff);
CHECK_RC(nRetVal, "Set raw node new data");
nRetVal = recorder.Record();
CHECK_RC(nRetVal, "Record");
}
nRetVal = recorder.RemoveNodeFromRecording(rawGenerator);
CHECK_RC(nRetVal, "Remove node from recording");
recorder.Release();
printf("\nDone recording.\n");
rawGenerator.Release();
Player player;
nRetVal = context.OpenFileRecording(RECORDING_FILE_NAME, player);
CHECK_RC(nRetVal, "Open file recording");
nRetVal = player.SetRepeat(FALSE);
CHECK_RC(nRetVal, "Turn repeat off");
nRetVal = context.GetProductionNodeByName("MockRaw", rawGenerator);
CHECK_RC(nRetVal, "Get raw node by name");
const XnChar* pData = NULL;
XnUInt32 nSize = 0;
printf("Reading Data:\n");
while ((nRetVal = context.WaitAnyUpdateAll()) != XN_STATUS_EOF)
{
CHECK_RC(nRetVal, "Read data from file");
pData = (const XnChar*)rawGenerator.GetData();
nSize = rawGenerator.GetDataSize();
for (XnUInt32 i = 0; i < nSize; i++)
{
printf("%d ", pData[i]);
}
printf("\n");
}
player.Release();
rawGenerator.Release();
recorder.Release();
context.Release();
return 0;
}
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