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/****************************************************************************
* *
* OpenNI 1.x Alpha *
* Copyright (C) 2011 PrimeSense Ltd. *
* *
* This file is part of OpenNI. *
* *
* OpenNI is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* OpenNI is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with OpenNI. If not, see <http://www.gnu.org/licenses/>. *
* *
****************************************************************************/
//---------------------------------------------------------------------------
// Includes
//---------------------------------------------------------------------------
#include <XnOpenNI.h>
#include <XnCodecIDs.h>
#include <XnCppWrapper.h>
#include "SceneDrawer.h"
#include <XnPropNames.h>
//---------------------------------------------------------------------------
// Globals
//---------------------------------------------------------------------------
xn::Context g_Context;
xn::ScriptNode g_scriptNode;
xn::DepthGenerator g_DepthGenerator;
xn::UserGenerator g_UserGenerator;
xn::Player g_Player;
XnBool g_bNeedPose = FALSE;
XnChar g_strPose[20] = "";
XnBool g_bDrawBackground = TRUE;
XnBool g_bDrawPixels = TRUE;
XnBool g_bDrawSkeleton = TRUE;
XnBool g_bPrintID = TRUE;
XnBool g_bPrintState = TRUE;
XnBool g_bPrintFrameID = FALSE;
XnBool g_bMarkJoints = FALSE;
#ifndef USE_GLES
#if (XN_PLATFORM == XN_PLATFORM_MACOSX)
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif
#else
#include "opengles.h"
#endif
#ifdef USE_GLES
static EGLDisplay display = EGL_NO_DISPLAY;
static EGLSurface surface = EGL_NO_SURFACE;
static EGLContext context = EGL_NO_CONTEXT;
#endif
#define GL_WIN_SIZE_X 720
#define GL_WIN_SIZE_Y 480
XnBool g_bPause = false;
XnBool g_bRecord = false;
XnBool g_bQuit = false;
//---------------------------------------------------------------------------
// Code
//---------------------------------------------------------------------------
void CleanupExit()
{
g_scriptNode.Release();
g_DepthGenerator.Release();
g_UserGenerator.Release();
g_Player.Release();
g_Context.Release();
exit (1);
}
// Callback: New user was detected
void XN_CALLBACK_TYPE User_NewUser(xn::UserGenerator& /*generator*/, XnUserID nId, void* /*pCookie*/)
{
XnUInt32 epochTime = 0;
xnOSGetEpochTime(&epochTime);
printf("%d New User %d\n", epochTime, nId);
// New user found
if (g_bNeedPose)
{
g_UserGenerator.GetPoseDetectionCap().StartPoseDetection(g_strPose, nId);
}
else
{
g_UserGenerator.GetSkeletonCap().RequestCalibration(nId, TRUE);
}
}
// Callback: An existing user was lost
void XN_CALLBACK_TYPE User_LostUser(xn::UserGenerator& /*generator*/, XnUserID nId, void* /*pCookie*/)
{
XnUInt32 epochTime = 0;
xnOSGetEpochTime(&epochTime);
printf("%d Lost user %d\n", epochTime, nId);
}
// Callback: Detected a pose
void XN_CALLBACK_TYPE UserPose_PoseDetected(xn::PoseDetectionCapability& /*capability*/, const XnChar* strPose, XnUserID nId, void* /*pCookie*/)
{
XnUInt32 epochTime = 0;
xnOSGetEpochTime(&epochTime);
printf("%d Pose %s detected for user %d\n", epochTime, strPose, nId);
g_UserGenerator.GetPoseDetectionCap().StopPoseDetection(nId);
g_UserGenerator.GetSkeletonCap().RequestCalibration(nId, TRUE);
}
// Callback: Started calibration
void XN_CALLBACK_TYPE UserCalibration_CalibrationStart(xn::SkeletonCapability& /*capability*/, XnUserID nId, void* /*pCookie*/)
{
XnUInt32 epochTime = 0;
xnOSGetEpochTime(&epochTime);
printf("%d Calibration started for user %d\n", epochTime, nId);
}
// Callback: Finished calibration
void XN_CALLBACK_TYPE UserCalibration_CalibrationComplete(xn::SkeletonCapability& /*capability*/, XnUserID nId, XnCalibrationStatus eStatus, void* /*pCookie*/)
{
XnUInt32 epochTime = 0;
xnOSGetEpochTime(&epochTime);
if (eStatus == XN_CALIBRATION_STATUS_OK)
{
// Calibration succeeded
printf("%d Calibration complete, start tracking user %d\n", epochTime, nId);
g_UserGenerator.GetSkeletonCap().StartTracking(nId);
}
else
{
// Calibration failed
printf("%d Calibration failed for user %d\n", epochTime, nId);
if(eStatus==XN_CALIBRATION_STATUS_MANUAL_ABORT)
{
printf("Manual abort occured, stop attempting to calibrate!");
return;
}
if (g_bNeedPose)
{
g_UserGenerator.GetPoseDetectionCap().StartPoseDetection(g_strPose, nId);
}
else
{
g_UserGenerator.GetSkeletonCap().RequestCalibration(nId, TRUE);
}
}
}
#define XN_CALIBRATION_FILE_NAME "UserCalibration.bin"
// Save calibration to file
void SaveCalibration()
{
XnUserID aUserIDs[20] = {0};
XnUInt16 nUsers = 20;
g_UserGenerator.GetUsers(aUserIDs, nUsers);
for (int i = 0; i < nUsers; ++i)
{
// Find a user who is already calibrated
if (g_UserGenerator.GetSkeletonCap().IsCalibrated(aUserIDs[i]))
{
// Save user's calibration to file
g_UserGenerator.GetSkeletonCap().SaveCalibrationDataToFile(aUserIDs[i], XN_CALIBRATION_FILE_NAME);
break;
}
}
}
// Load calibration from file
void LoadCalibration()
{
XnUserID aUserIDs[20] = {0};
XnUInt16 nUsers = 20;
g_UserGenerator.GetUsers(aUserIDs, nUsers);
for (int i = 0; i < nUsers; ++i)
{
// Find a user who isn't calibrated or currently in pose
if (g_UserGenerator.GetSkeletonCap().IsCalibrated(aUserIDs[i])) continue;
if (g_UserGenerator.GetSkeletonCap().IsCalibrating(aUserIDs[i])) continue;
// Load user's calibration from file
XnStatus rc = g_UserGenerator.GetSkeletonCap().LoadCalibrationDataFromFile(aUserIDs[i], XN_CALIBRATION_FILE_NAME);
if (rc == XN_STATUS_OK)
{
// Make sure state is coherent
g_UserGenerator.GetPoseDetectionCap().StopPoseDetection(aUserIDs[i]);
g_UserGenerator.GetSkeletonCap().StartTracking(aUserIDs[i]);
}
break;
}
}
// this function is called each frame
void glutDisplay (void)
{
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Setup the OpenGL viewpoint
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
xn::SceneMetaData sceneMD;
xn::DepthMetaData depthMD;
g_DepthGenerator.GetMetaData(depthMD);
#ifndef USE_GLES
glOrtho(0, depthMD.XRes(), depthMD.YRes(), 0, -1.0, 1.0);
#else
glOrthof(0, depthMD.XRes(), depthMD.YRes(), 0, -1.0, 1.0);
#endif
glDisable(GL_TEXTURE_2D);
if (!g_bPause)
{
// Read next available data
g_Context.WaitOneUpdateAll(g_UserGenerator);
}
// Process the data
g_DepthGenerator.GetMetaData(depthMD);
g_UserGenerator.GetUserPixels(0, sceneMD);
DrawDepthMap(depthMD, sceneMD);
#ifndef USE_GLES
glutSwapBuffers();
#endif
}
#ifndef USE_GLES
void glutIdle (void)
{
if (g_bQuit) {
CleanupExit();
}
// Display the frame
glutPostRedisplay();
}
void glutKeyboard (unsigned char key, int /*x*/, int /*y*/)
{
switch (key)
{
case 27:
CleanupExit();
case 'b':
// Draw background?
g_bDrawBackground = !g_bDrawBackground;
break;
case 'x':
// Draw pixels at all?
g_bDrawPixels = !g_bDrawPixels;
break;
case 's':
// Draw Skeleton?
g_bDrawSkeleton = !g_bDrawSkeleton;
break;
case 'i':
// Print label?
g_bPrintID = !g_bPrintID;
break;
case 'l':
// Print ID & state as label, or only ID?
g_bPrintState = !g_bPrintState;
break;
case 'f':
// Print FrameID
g_bPrintFrameID = !g_bPrintFrameID;
break;
case 'j':
// Mark joints
g_bMarkJoints = !g_bMarkJoints;
break;
case'p':
g_bPause = !g_bPause;
break;
case 'S':
SaveCalibration();
break;
case 'L':
LoadCalibration();
break;
}
}
void glInit (int * pargc, char ** argv)
{
glutInit(pargc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(GL_WIN_SIZE_X, GL_WIN_SIZE_Y);
glutCreateWindow ("User Tracker Viewer");
//glutFullScreen();
glutSetCursor(GLUT_CURSOR_NONE);
glutKeyboardFunc(glutKeyboard);
glutDisplayFunc(glutDisplay);
glutIdleFunc(glutIdle);
glDisable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
glEnableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
#endif // USE_GLES
#define SAMPLE_XML_PATH "/etc/openni/SamplesConfig.xml"
#define CHECK_RC(nRetVal, what) \
if (nRetVal != XN_STATUS_OK) \
{ \
printf("%s failed: %s\n", what, xnGetStatusString(nRetVal));\
return nRetVal; \
}
int main(int argc, char **argv)
{
XnStatus nRetVal = XN_STATUS_OK;
if (argc > 1)
{
nRetVal = g_Context.Init();
CHECK_RC(nRetVal, "Init");
nRetVal = g_Context.OpenFileRecording(argv[1], g_Player);
if (nRetVal != XN_STATUS_OK)
{
printf("Can't open recording %s: %s\n", argv[1], xnGetStatusString(nRetVal));
return 1;
}
}
else
{
xn::EnumerationErrors errors;
nRetVal = g_Context.InitFromXmlFile(SAMPLE_XML_PATH, g_scriptNode, &errors);
if (nRetVal == XN_STATUS_NO_NODE_PRESENT)
{
XnChar strError[1024];
errors.ToString(strError, 1024);
printf("%s\n", strError);
return (nRetVal);
}
else if (nRetVal != XN_STATUS_OK)
{
printf("Open failed: %s\n", xnGetStatusString(nRetVal));
return (nRetVal);
}
}
nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
if (nRetVal != XN_STATUS_OK)
{
printf("No depth generator found. Using a default one...");
xn::MockDepthGenerator mockDepth;
nRetVal = mockDepth.Create(g_Context);
CHECK_RC(nRetVal, "Create mock depth");
// set some defaults
XnMapOutputMode defaultMode;
defaultMode.nXRes = 320;
defaultMode.nYRes = 240;
defaultMode.nFPS = 30;
nRetVal = mockDepth.SetMapOutputMode(defaultMode);
CHECK_RC(nRetVal, "set default mode");
// set FOV
XnFieldOfView fov;
fov.fHFOV = 1.0225999419141749;
fov.fVFOV = 0.79661567681716894;
nRetVal = mockDepth.SetGeneralProperty(XN_PROP_FIELD_OF_VIEW, sizeof(fov), &fov);
CHECK_RC(nRetVal, "set FOV");
XnUInt32 nDataSize = defaultMode.nXRes * defaultMode.nYRes * sizeof(XnDepthPixel);
XnDepthPixel* pData = (XnDepthPixel*)xnOSCallocAligned(nDataSize, 1, XN_DEFAULT_MEM_ALIGN);
nRetVal = mockDepth.SetData(1, 0, nDataSize, pData);
CHECK_RC(nRetVal, "set empty depth map");
g_DepthGenerator = mockDepth;
}
nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
if (nRetVal != XN_STATUS_OK)
{
nRetVal = g_UserGenerator.Create(g_Context);
CHECK_RC(nRetVal, "Find user generator");
}
XnCallbackHandle hUserCallbacks, hCalibrationStart, hCalibrationComplete, hPoseDetected, hCalibrationInProgress, hPoseInProgress;
if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON))
{
printf("Supplied user generator doesn't support skeleton\n");
return 1;
}
nRetVal = g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks);
CHECK_RC(nRetVal, "Register to user callbacks");
nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationStart(UserCalibration_CalibrationStart, NULL, hCalibrationStart);
CHECK_RC(nRetVal, "Register to calibration start");
nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationComplete(UserCalibration_CalibrationComplete, NULL, hCalibrationComplete);
CHECK_RC(nRetVal, "Register to calibration complete");
if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration())
{
g_bNeedPose = TRUE;
if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION))
{
printf("Pose required, but not supported\n");
return 1;
}
nRetVal = g_UserGenerator.GetPoseDetectionCap().RegisterToPoseDetected(UserPose_PoseDetected, NULL, hPoseDetected);
CHECK_RC(nRetVal, "Register to Pose Detected");
g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose);
nRetVal = g_UserGenerator.GetPoseDetectionCap().RegisterToPoseInProgress(MyPoseInProgress, NULL, hPoseInProgress);
CHECK_RC(nRetVal, "Register to pose in progress");
}
g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL);
nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationInProgress(MyCalibrationInProgress, NULL, hCalibrationInProgress);
CHECK_RC(nRetVal, "Register to calibration in progress");
nRetVal = g_Context.StartGeneratingAll();
CHECK_RC(nRetVal, "StartGenerating");
#ifndef USE_GLES
glInit(&argc, argv);
glutMainLoop();
#else
if (!opengles_init(GL_WIN_SIZE_X, GL_WIN_SIZE_Y, &display, &surface, &context))
{
printf("Error initializing opengles\n");
CleanupExit();
}
glDisable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
glEnableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
while (!g_bQuit)
{
glutDisplay();
eglSwapBuffers(display, surface);
}
opengles_shutdown(display, surface, context);
CleanupExit();
#endif
}
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