1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491
|
/**
@page smpl_niviewer_device_cpp Device.cpp file
<b>Source files:</b> Click the following link to view the source code file:
- Device.cpp
This file contains the code for declaring, initalizing, and creating the basic OpenNI objects and nodes, and provides the basic access routiese.
@section device_cpp_decls Main File Declarations
@section device_cpp_decls Main File Declarations
The declarations at the head of this file define the main OpenNI objects and other environment variables.
The following declarations define two of the main OpenNI objects required for building the OpenNI @ref prod_graph "production graph". The production graph is the main object in OpenNI.
@code
Context g_Context;
ScriptNode g_scriptNode;
@endcode
These two declarations are described separately in the following paragraphs.
the @ref xn::ScriptNode object loads an XML script from a file or string, and then runs the XML script to build a production graph.
The <i>@ref prod_graph "Production Graph"</i> is a network of software objects - called production nodes - that can identify blobs as hands or human users. In this sample program the production graph identifies blobs as human users, and tracks them as they move.
a @ref xn::Context object is a workspace in which the application builds an OpenNI production graph.
The following declarations define some environment variables. They are not OpenNI related.
@code
DeviceStringProperty g_PrimaryStream;
...
@endcode
The following declarations define more main OpenNI objects.
@code
Device g_Device;
DepthGenerator g_Depth;
ImageGenerator g_Image;
IRGenerator g_IR;
AudioGenerator g_Audio;
Player g_Player;
@endcode
Each of these declarations is described separately in the following paragraphs.
A @ref xn::Device "Device" node represents a physical hardware device currently connected in the system and used for generating data. The Device node represents the hardware device by providing, for example, the device's name, serial number, and specific vendors. The Device node itself does not generate data.
a @ref xn::DepthGenerator node generates a depth map. Each map pixel value represents a distance from the sensor.
@code
DepthGenerator depthGen;
@endcode
A @ref xn::ImageGenerator "ImageGenerator" node generates color image maps of various formats, such as the RGB24 image format. Call its @ref xn::ImageGenerator::SetPixelFormat() "SetPixelFormat()" method to set the image format to be generated.
A @ref xn::IRGenerator "IRGenerator" node is a map generator that outputs infra-red maps.
The IR Generator node supports all MapGenerator functionality, as well as adding additional functionality.
A @ref xn::AudioGenerator "AudioGenerator" node generates audio data.
A @ref xn::Player "Player" node plays a saved recording of an OpenNI data generation session.
The following declarations define OpenNI use metadata classes to create @ref conc_meta_data "frame objects". The metadata classes provide @ref glos_frame_object "frame objects" to the corresponding generator nodes to support fast data access. for example, the @ref xn::DepthMetaData "DepthMetaData" object provides a frame object for a @ref xn::DepthGenerator "DepthGenerator" node, and so on.
@code
DepthMetaData g_DepthMD;
ImageMetaData g_ImageMD;
IRMetaData g_irMD;
AudioMetaData g_AudioMD;
@endcode
This program file makes extensive use of <code>g_pPrimary</code>. This is a pointer to a @ref xn::ProductionNode "ProductionNode" object to point to just one of the @ref xn::Generator "Generator nodes". This node is then termed the primary node in this sample program. <code>g_pPrimary</code> selectas which output map to display on the graphic display. <code>g_pPrimary</code> is assigned its value in the <code>changePrimaryStream()</code> function.
The ProductionNode class is a base class for all production nodes of the @ref prod_graph "Production Graph", including all @ref xn::Generator "Generator" nodes. Note that the <code>g_pPrimary pointer</code> is never itself used to make an object or node, but just to point to a node created somewhere else.
@code
ProductionNode* g_pPrimary = NULL;
@endcode
@section device_cpp_initConstants Function: initConstants() - Initializes the Primary Stream and the Resolutions
In the following code block (shown in part), <code>g_PrimaryStream</code> is initialized with the enum IDs of all different types of production nodes, e.g., @ref xn::XN_NODE_TYPE_DEPTH means a DepthGenerator node.
@code
g_PrimaryStream.pValues[nIndex++] = "Any";
g_PrimaryStream.pValues[nIndex++] = xnProductionNodeTypeToString(XN_NODE_TYPE_DEPTH);
g_PrimaryStream.pValues[nIndex++] = xnProductionNodeTypeToString(XN_NODE_TYPE_IMAGE);
g_PrimaryStream.pValues[nIndex++] = xnProductionNodeTypeToString(XN_NODE_TYPE_IR);
...
@endcode
In the following code block (shown in part), <code>g_Resolution</code> is initialized with all possible image map resolutions.
@code
g_Resolution.pValues[nIndex++] = XN_RES_QVGA;
g_Resolution.pValueToName[XN_RES_QVGA] = Resolution(XN_RES_QVGA).GetName();
g_Resolution.pValues[nIndex++] = XN_RES_VGA;
g_Resolution.pValueToName[XN_RES_VGA] = Resolution(XN_RES_VGA).GetName();
@endcode
@section device_cpp_initConstants - onErrorStateChanged() - Callback invoked when the Error State Changed
This function tests whether the error state is now xn::XN_STATUS_OK, i.e., no error, or is an error. On error, the error message is accessed according to the value of @ref xn::XnStatus "errorState". The high word represents the error group of the error. The low word is the sequential error number within the group.
@section device_cpp_openCommon - openCommon() - Common Initialize Function
This is a common initialize function called from a number of more specific functions that initialize the production graph.
@code
void openCommon()
{
...
}
@endcode
This function uses @ref xn::Context::EnumerateExistingNodes to enumerate for all production nodes defined in the production graph, which returns in the <code>list</code> return parameter a @ref xn::NodeInfoList containing all the context's existing created nodes. Each node is represented by a @ref xn::NodeInfo "NodeInfo" object in the list.
The following for-loop iterates for all NodeInfo objects in the list. For each NodeInfo object found, this function calls @ref xn::NodeInfo::GetInstance() "GetInstance()" to return a reference to the actual production node instance represented by this NodeInfo object. The for-loop is shown below (in part):
@code
for (NodeInfoList::Iterator it = list.Begin(); it != list.End(); ++it)
{
switch ((*it).GetDescription().Type)
{
case XN_NODE_TYPE_DEVICE:
(*it).GetInstance(g_Device);
break;
case XN_NODE_TYPE_DEPTH:
g_bIsDepthOn = true;
(*it).GetInstance(g_Depth);
break;
...
}
@endcode
The above loop sets the generating state of all nodes to 'On', e.g., <code>g_bIsDepthOn = true</code>.
The following statement registers an event handler, <code>onErrorStateChanged()</code>, for all OpenNI errors that might occur.
@code
g_Context.RegisterToErrorStateChange(onErrorStateChanged, NULL, hDummy);
@endcode
The following statements initialize the constants (see @ref device_cpp_initConstants above) and calls the @ref device_cpp_readFrame "readFrame()" method to read the first data frame. The readFrame() method reads the data frame from each and every one of all the generators in the production graph.
@code
initConstants();
readFrame();
@endcode
@section device_cpp_openDeviceFile - openDeviceFile() - Builds a Production Graph from an OpenNI Recording File
This function sets up a replay of a session of OpenNI data generation exactly as it was recorded on an ONI file.
The following call to the @ref xn::Context::Init() "Context::Init()" method builds the context's general software environment. This method initializes runtime variables and data structures, and examines all registered plug-ins to learn the purpose and specific capabilities of each. In particular, during initialization the context initialization examines all registered plug-ins to learn the purpose and specific capabilities of each.
@code
XnStatus nRetVal = g_Context.Init();
@endcode
In the following, if <code>nRetVal</code> is an error value, the @ref xn::XN_IS_STATUS_OK "XN_IS_STATUS_OK()" macro halts program execution, returning nRetVal as the error value.
@code
XN_IS_STATUS_OK(nRetVal);
@endcode
The following call to @ref xn::Context::OpenFileRecording() "OpenFileRecording()" recreates a production graph from a recorded ONI file and then replays the data generation exactly as it was recorded. The <code>csFile </code>parameter provides the name of the recorded file to be run. The <code>g_Player</code> parameter returns a @ref xn::ProductionNode object through which playback can be controlled, e.g., seeking and setting playback.
@code
nRetVal = g_Context.OpenFileRecording(csFile, g_Player);
@endcode
The <code>openCommon()</code> method, called in the following statement, is descibed above in @ref device_cpp_openCommon.
@section device_cpp_openDeviceFromXml - openDeviceFromXml() - Builds a Production Graph from an OpenNI XML Script File
The following call to the @ref xn::Context::InitFromXmlFile() "Context.InitFromXmlFile()" method builds the context's general software environment (see <code>g_Context.Init()</code> above) and then recreates a production graph from the specified OpenNI XML script file. This method is not for replaying a recording (compare with OpenFileRecording above).
@code
nRetVal = g_Context.InitFromXmlFile(csXmlFile, g_scriptNode, &errors);
@endcode
In the following statement, if <code>nRetVal</code> is an error value, the @ref xn::XN_IS_STATUS_OK "XN_IS_STATUS_OK()" macro halts program execution, returning nRetVal as the error value.
@code
XN_IS_STATUS_OK(nRetVal);
@endcode
@section device_cpp_openDeviceFromXmlWithChoice - openDeviceFromXmlWithChoice() - Builds a Production Graph from an XML Script, Allowing User to Select a Device
This function does the same as the previous function, i.e., it builds the Production Graph from an OpenNI XML Script File, but it allows the user to intervene and select a device.
the @ref xn::Context::EnumerateProductionTrees() method enumerates all available production nodes for a specific node type (e.g., the application wants to create a @ref xn::Device node) and returns a full list of matching production nodes.
This function then gets the device IDs of all the devices it finds in the production graph using xn::Device::GetIdentificationCap() "GetIdentificationCap()".
The function then interacts with the user using simple C functions to allow the user to select which device to use.
@section device_cpp_closeDevice - closeDevice() - Releases all the Production Nodes
This function releases all the production graph nodes.
@section device_cpp_readFrame readFrame() function - Reads a Data frame from each Generator
This function reads a data frame from each of the generators in the production graph.
If <code>g_pPrimary</code> has been set to point to any particular node (i.e., not NULL; <code>g_pPrimary</code> is initialized in the <code>changePrimaryStream()</code> function) then this function calls @ref xn::Context::WaitOneUpdateAll() "WaitOneUpdateAll()" to wait only for that particular node to generate new data, and then this function refreshes the data available in all the nodes.
<code>g_pPrimary</code> can be pointing to NULL. This is a valid user selection, available from the GUI menu. <code>g_pPrimary</code> == NULL means that the user is not selcting any particular generator node.
Then the function checks if all the node pointers (e.g., <code>g-depth</code>) point to real nodes, and if so the function gets the node's @ref glos_frame_object "frame object", saving it in a metadata object. For example: the application saves a frame object from a @ref xn::DepthGenerator "DepthGenerator" node as a ref xn::DepthMetaData object.
@code
if (g_Depth.IsValid())
{
g_Depth.GetMetaData(g_DepthMD);
}
@endcode
This frame object provides fast access to the saved generated data and its associated configuration.
@section device_cpp_changeRegistration changeRegistration() - Changes the View Point Registration
<i>Viewpoint registration</i> is an OpenNI term for performing the mathematical conversion of one node's coordinate system to match the coordinate system of another node.
In this sample program, this specific function can toggle the viewpoint registration of the DepthGenerator node to that of the ImageGenerator node and back again - i.e., reset it - depending on the input parameter. This particular conversion is a consequence of the particular type of the supplied hardware sensor.
The following test checks verifies that the DepthGenerator node is a valid node and that it supports the Alternative View Point capability.
@code
if (!g_Depth.IsValid() || !g_Depth.IsCapabilitySupported(XN_CAPABILITY_ALTERNATIVE_VIEW_POINT))
{
return;
}
@endcode
The following code block calls @ref xn::AlternativeViewPointCapability methods to toggle the viewpoint registration, as explained above.
@code
if (!nValue)
{
g_Depth.GetAlternativeViewPointCap().ResetViewPoint();
}
else if (g_Image.IsValid())
{
g_Depth.GetAlternativeViewPointCap().SetViewPoint(g_Image);
}
@endcode
@section device_cpp_changePrimaryStream changePrimaryStream() function - Change the Primary stream
This function selects from which node the application will take generated data. It selects the new production node acording to the index into the <code>g_PrimaryStream</code> array. The @ref xnProductionNodeTypeFromString() function returns an enum specifting a particular node type, e.g., XN_NODE_TYPE_DEPTH specifies a DepthGenerator node.
The user can invoke this functionality from the GUI user menu. The user can select a menu item to call this function.
The following statement calls the @ref xn::Context::CreateAnyProductionTree() method.
@section device_cpp_createStream createStream() - Creates a New Data Generatation Node
This function creates a new stream by creating a new data generation node of a specified type calling the @ref xn::Context.CreateAnyProductionTree() method, as follows.
@code
EnumerationErrors errors;
XnStatus nRetVal = g_Context.CreateAnyProductionTree(type, NULL, generator, &errors);
@endcode
This method enumerates for production nodes of a specific node type, and creates the first production node found of that type.
@section device_cpp_toggleStream toggleStream() - Toggles between Starting and Stopping a Generator Node
This function toggles between starting and stopping a generator node. The first two statements ensure that the specified generator is a valid node, and if not it calls createStream() (described above) to create a node of the required type.
In the following statement, the @ref xn::Generator::IsValid() method checks that the reference points to a real node instance, or to to NULL, where in the latter case the function calls createStream() to create the generator node.
@code
if (!generator.IsValid())
{
createStream(generator, type);
}
@endcode
In the following code block, the @ref xn::Generator::IsGenerating() "IsGenerating()" method returns whether the node is currently in Generating state. @ref xn::Generator::StartGenerating() "StartGenerating()" enters the node into Generating state, and @ref xn::Generator::StopGenerating() "StopGenerating()" makes the node leave Generating state (it enters Non-Generating state).
@code
if (generator.IsGenerating())
{
generator.StopGenerating();
}
else
{
generator.StartGenerating();
...
}
@endcode
After the application has called StartGenerating() it can call an 'Update Data()' method, e.g., @ref xn::Generator::WaitAndUpdateData(), to make a new frame available for getting. The application can then get the data (for example, using a metadata GetData() method, or some other mechanism depending on the type of node).
This <code>toggleStream()</code> function is used by a number of other functions to start and stop each of the generators in this application - see below.
Finally, this function then sets the boolean return parameter <code>bIsOn </code>from the <code>IsGenerating()</code> method. This parameter returns the updated 'Is Generating' state for all the 'Toggle Generating State' functions that follow below.
@section device_cpp_StartStopGen Starting and Stopping each of the Generators
The following group of functions start and stop each of the generators in this application.
@code
void toggleDepthState(int nDummy)
{
toggleStream(g_Depth, XN_NODE_TYPE_DEPTH, &g_bIsDepthOn);
}
void toggleImageState(int nDummy)
{
toggleStream(g_Image, XN_NODE_TYPE_IMAGE, &g_bIsImageOn);
}
void toggleIRState(int nDummy)
{
toggleStream(g_IR, XN_NODE_TYPE_IR, &g_bIsIROn);
}
void toggleAudioState(int nDummy)
{
toggleStream(g_Audio, XN_NODE_TYPE_AUDIO, &g_bIsAudioOn);
}
@endcode
@section device_cpp_ToggleMirror Function: toggleMirror() - Toggles the Global Mirror
This function can enable or disable the @ref xn::MirrorCapability "GlobalMirror" flag. For a detailed introduction to mirroring in OpenNI see @ref xn::MirrorCapability.
The following statement gets the current value of the Global Mirror using the @ref xn::Context::GetGlobalMirror() "GetGlobalMirror()" method and then inverses it using the @ref xn::Context::GetGlobalMirror() "GetGlobalMirror()" method.
@code
XnStatus nRetVal = g_Context.SetGlobalMirror(!g_Context.GetGlobalMirror())
@endcode
Use the GUI menu access to toggle the GlobalMirrior.
@section device_cpp_seekFrame Function: seekFrame() - Seeks a Data Frame in a Recording
This function seeks a data frame from the primary stream (generator node) in an OpenNI recording.
The first thing this function does is to get the node name of the primary stream. if the primary stream is found to be NULL, this function then gets node name of any other valid node.
The following statement calls the @ref xn::Player::SeekToFrame() "SeekToFrame()" method to moves the player to a specific frame of a specific played node so that playing will continue from that frame onwards.
@code
nRetVal = g_Player.SeekToFrame(strNodeName, nDiff, XN_PLAYER_SEEK_CUR);
@endcode
In the call above, the <code>nDiff</code> and <code>@ref xn::XN_PLAYER_SEEK_CUR</code> parameters specify that the seek operation moves <code>nDiff</code> frames from the current frame of the specified node. A positive value means to move forward, and a negative value means to move backwards.
In the following statement, the call to the @ref xn::Player::TellFrame() "TellFrame()" method gets the absolute current frame number of a specific node played by a player, i.e., the number of frames passed since the beginning of the recording.
In the following statement, the call to the @ref xn::Player::GetNumFrames() "GetNumFrames()" method gets the number of frames of a specific node played by a player.
@section device_cpp_isgenon Function: is 'Generator' On function\
The following group of functions all return whether the production node is on. For example:
@code
bool isDepthOn()
{
return (g_bIsDepthOn);
}
@endcode
@section device_cpp_setResolution Function: setResolution() - Sets the Resolution of the Output Map
This function sets the resolution component of the generator node's current map output mode. This map output mode includes the frame resolution, i.e., its X and Y dimensions, which are the number of elements in each of the X- and Y- axes) and also the frame rate. This is the map output mode that the generator node will use to generate its next data frame.
The resolution is provided y the <code>res</code> parameter to this function call, which is an enum value of type @ref xn::XnResolution "XnResolution", e.g., @ref xn::XN_RES_QVGA "XN_RES_QVGA".
The following code block calls the @ref xn::MapGenerator::GetMapOutputMode() "GetMapOutputMode()" method to get an @ref xn::XnMapOutputMode struct containing the generator node's current map output mode. The code then updates the mode's resolution fields with new values, and then completes the operation by calling @ref xn::MapGenerator::SetMapOutputMode() "SetMapOutputMode()", passing the @ref xn::XnMapOutputMode struct as a parameter, to update the node's map output mode.
@code
XnMapOutputMode Mode;
pGenerator->GetMapOutputMode(Mode);
Mode.nXRes = Resolution((XnResolution)res).GetXResolution();
Mode.nYRes = Resolution((XnResolution)res).GetYResolution();
XnStatus nRetVal = pGenerator->SetMapOutputMode(Mode);
@endcode
See also the setFPS() function (the next function, below) for setting the frame rate.
In the above, the 'Resolution' term is an OpenNI utility class for easy handling of resolution information. It creates a @ref xn::Resolution "Resolution" object from an enum value of type @ref xn::XnResolution "XnResolution", from which you can then get the X and Y dimensions if the frame.
@section device_cpp_setfps Function: setFPS() - Selects a Resolution for the Output Map
This function sets the frame rate component of the generator node's current map output mode.
This function works in a similar way to the <code>setResolution()</code> function above.
The following code block calls the @ref xn::MapGenerator::GetMapOutputMode() "GetMapOutputMode()" method to get an @ref xn::XnMapOutputMode struct containing the generator node's current map output mode. The code then updates the mode's frmae rate field, <code>nFPS</code>, with a new value, and then completes the operation by calling @ref xn::MapGenerator::SetMapOutputMode() "SetMapOutputMode()", passing the @ref xn::XnMapOutputMode struct as a parameter, to update the node's map output mode.
@code
XnMapOutputMode Mode;
pGenerator->GetMapOutputMode(Mode);
Mode.nFPS = fps;
XnStatus nRetVal = pGenerator->SetMapOutputMode(Mode);
@endcode
@section device_cpp_grp_setResolutionFps 'setResolution/Fps()' - Group of Functions for Setting Resolutions and Frame Rates
The next functions defined in this file are a group of functions for setting resolutions and frame rates for all generators in this sample application. All use the methods just defined above, @ref device_cpp_setResolution "setResolution()" and @ref device_cpp_setfps "setFPS()". The code below shows some examples.
@code
void setDepthResolution(int res)
{
setResolution(getDepthGenerator(), res);
}
...
...
void setImageFPS(int fps)
{
setFPS(getImageGenerator(), fps);
}
@endcode
The 'get' functions used in the above are defined later in this file.
All these 'set resolution/fps' functions are invoked by the user clicking the GUI menu items to make these settings.
@section device_cpp_setStreamCropping Function: setStreamCropping() - Crops the Map Area of the Generator Output
This function crops the map area of the generator output.
<b>Usage: </b> For user area selections where the user can use the mouse to select just a part of the full map area for applying OpenNI or other graphic operations.
<b>Parameters: </b>
<code>pGenerator</code> - generator node for which to set the cropping area.
<code>pCropping</code> - @ref xn::XnCropping struct containing the cropping details.
The following statement checks that the generator node exists.
@code
if (pGenerator == NULL)
{
displayMessage("Stream does not exist!");
return;
}
@endcode
The code first checks that the capability exists using the @ref xn::Generator::IsCapabilitySupported "IsCapabilitySupported()" method.
The code then gets the crop capability using the @ref xn::MapGenerator::GetCroppingCap() "GetCroppingCap()" method, and through it calls the @ref xn::CroppingCapability::SetCropping() method.
@section device_cpp_setPlaybackSpeed Function: setPlaybackSpeed() - Sets the playback speed
<b>Group:</b> Recording and Playback
{If I want to use this format I will have to go back and make it consistent - ie at least for this sample NiViewer.}
<b>Parameter:</b> ratioDiff - Ratio of recording rate
This function sets the playback speed of an OpenNI recording as a ratio of the rate that the recording was made at. This OpenNI recording is a recording of all the actual map data that was generated during the time that recording was enabled. This is not the same as a production graph stired in an OpenNI XML script file: a script file stores only the structure of the production graph but not the data that the production graph has or will generate.
@code
XnDouble dNewSpeed = g_Player.GetPlaybackSpeed() * pow(2.0, (XnDouble)ratioDiff);
XnStatus nRetVal = g_Player.SetPlaybackSpeed(dNewSpeed);
@endcode
@section device_cpp_getPlaybackSpeed Function: getPlaybackSpeed() - Gets the playback speed
<b>Group:</b> Recording and Playback
This function calls the @ref xn::Player::GetPlaybackSpeed() to get current playback speed. If the player is not valid it returns the "identity' ratio, 1.
@section device_cpp_grp_getobject Function: setFPS() - Group of Functions for Setting Resolutions and Frame Rates
Next is a group of functions for getting pointers to certain OpenNI objects: to production nodes, generators, and metadata objects. The code below shows some examples.
These functions achieve a way of simply indicating as a boolean flag whether the nodes are actual <i>created</i> nodes, i.e., whether they have been initialized and made operational in the @ref prod_graph "production graph", or they are still in the 'pre-creation' state, i.e., they have been constructed as C++ objects but have not yet undergone creation.
@code
Device* getDevice()
{
return g_Device.IsValid() ? &g_Device : NULL;
}
DepthGenerator* getDepthGenerator()
{
return g_Depth.IsValid() ? &g_Depth : NULL;
}
...
...
const AudioMetaData* getAudioMetaData()
{
return g_Audio.IsValid() ? &g_AudioMD : NULL;
}
@endcode
*/
|