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/****************************************************************************
* *
* OpenNI 1.x Alpha *
* Copyright (C) 2011 PrimeSense Ltd. *
* *
* This file is part of OpenNI. *
* *
* OpenNI is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* OpenNI is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with OpenNI. If not, see <http://www.gnu.org/licenses/>. *
* *
****************************************************************************/
#ifndef __XN_INTERNAL_TYPES_H__
#define __XN_INTERNAL_TYPES_H__
#include <XnPlatform.h>
#include <XnHashT.h>
#include <XnEventT.h>
#include <XnTypes.h>
#include <XnStringsHashT.h>
#include <XnFPSCalculator.h>
#include "XnModuleLoader.h"
#include <XnBitSet.h>
#include <XnDump.h>
#include <XnListT.h>
#define XN_OPEN_NI_XML_ROOT_NAME "OpenNI"
typedef struct XnNeededNodeData
{
XnUInt64 nLastReadTimestamp;
} XnNeededNodeData;
typedef XnHashT<XnNodeHandle, XnNeededNodeData*> XnNeededNodesDataHash;
typedef struct XnLockData
{
XnUInt32 nCurrentLock;
XN_THREAD_ID nCurrentThread;
XnCallbackHandle hLockChangedCallback;
} XnLockData;
namespace xn
{
class NodePrivateData
{
public:
virtual ~NodePrivateData() {}
virtual void BeforeNodeDestroy() = 0;
};
class DepthPrivateData : public NodePrivateData
{
public:
DepthPrivateData();
virtual ~DepthPrivateData();
virtual void BeforeNodeDestroy();
XnStatus Init(XnNodeHandle hDepth);
inline XnDouble GetRealWorldXtoZ() { return m_fRealWorldXtoZ; }
inline XnDouble GetRealWorldYtoZ() { return m_fRealWorldYtoZ; }
private:
void OnFieldOfViewChanged();
static void XN_CALLBACK_TYPE FieldOfViewChangedCallback(XnNodeHandle hNode, void* pCookie);
XnDouble m_fRealWorldXtoZ;
XnDouble m_fRealWorldYtoZ;
XnNodeHandle m_hNode;
XnCallbackHandle m_hFOVCallbackHandle;
};
/// @brief Internal class used to translate pose detection callbacks to an in frame status.
class PosePrivateData : public NodePrivateData
{
public:
PosePrivateData(); ///< constructor
virtual ~PosePrivateData(); ///< destructor
virtual void BeforeNodeDestroy(); ///< cleans the internals.
/// @brief Initializes the class.
///
/// @param hUserGenerator The user generator node which holds the pose detection capability.
/// @return The success status.
XnStatus Init(XnNodeHandle hUserGenerator);
/// @brief Gets the current pose status
///
/// @param userID The user whose pose status we are interested in.
/// @param poseName The pose we want to get a status on.
/// @param poseTime The time stamp in which the user entered into the pose (0 if not in pose).
/// @param eStatus The status of the user's pose, i.e. the progress error for getting into
/// pose (XnPoseDetectionStatus, the same as received from the in progress
/// callback. See @ref xnRegisterToPoseDetectionInProgress).
/// @param eState The state of the user pose (i.e. in pose, out of pose).
/// @return The success status. The data is invalid if failed.
XnStatus GetPoseStatus(XnUserID userID, const XnChar* poseName, XnUInt64& poseTime, XnPoseDetectionStatus& eStatus, XnPoseDetectionState& eState);
private:
/// @brief Internal structure to hold the info for a single pose of a single user
struct PoseData
{
XnUInt64 m_lastTimeInPose; ///< @brief The time stamp when we last entered pose (0 if not in pose)
XnPoseDetectionStatus m_lastStatus; ///< @brief The last status message from in progress.
XnPoseDetectionState m_lastState; ///< @brief The last state (in/out of pose). Determined by pose detected and out of pose callbacks!
PoseData() { Reset(); };
/// @brief Resets the struct to the default state which is being out of pose, with a
/// general error and time 0.
void Reset()
{
m_lastState=XN_POSE_DETECTION_STATE_OUT_OF_POSE;
m_lastStatus=XN_POSE_DETECTION_STATUS_ERROR;
m_lastTimeInPose=0;
}
};
/// @brief Hash to hold the pose data for users for a single pose
typedef XnHashT<XnUserID, PoseData> UsersPoseDataHash;
/// @brief Structure to hold the data of a single pose
struct UsersPoseData
{
UsersPoseDataHash m_usersHash; ///< @brief The users data
XnChar *m_poseName; ///< @brief The pose name.
};
UsersPoseData *m_usersPoseDataPerPose; ///< @brief An array which holds the status for each pose
XnUInt32 m_numPoses; ///< @brief The size of the m_usersPoseDataPerPose array.
XnCallbackHandle m_userCallbacksHandle; ///< @brief Callback handle to unregister from user callbacks
XnCallbackHandle m_poseDetectHandle; ///< @brief Callback handle to unregister from user detection callbacks
XnCallbackHandle m_outOfPoseHandle; ///< @brief Callback handle to unregister from out of pose callbacks
XnCallbackHandle m_inProgressHandle; ///< @brief Callback handle to unregister from pose in progress callbacks
XnNodeHandle m_hUserGenerator; ///< @brief The user generator everything relates to.
/// @brief callback function
static void XN_CALLBACK_TYPE XnNewUserCallback(XnNodeHandle hNode, XnUserID nUserId, void* pCookie);
/// @brief callback function
static void XN_CALLBACK_TYPE XnLostUserCallback(XnNodeHandle hNode, XnUserID nUserId, void* pCookie);
/// @brief callback function
static void XN_CALLBACK_TYPE XnPoseInProgressCallback(XnNodeHandle hNode, const XnChar* strPose, XnUserID nUserId, XnPoseDetectionStatus ePoseError, void* pCookie);
/// @brief callback function
static void XN_CALLBACK_TYPE XnPoseDetectedCallback(XnNodeHandle hNode, const XnChar* strPose, XnUserID nUserId, void* pCookie);
/// @brief callback function
static void XN_CALLBACK_TYPE XnOutOfPoseDetectedCallback(XnNodeHandle hNode, const XnChar* strPose, XnUserID nUserId, void* pCookie);
};
}
struct XnModuleStateCookie; // Forward Declaration
typedef XnHashT<XnModuleStateCookie*, XnModuleStateCookie*> XnModuleStateCookieHash;
struct XnInternalNodeData
{
XnBitSet* pTypeHierarchy;
XnModuleInstance* pModuleInstance;
XnNodeInfo* pNodeInfo;
XnUInt32 nRefCount;
XnContext* pContext;
XnBool bIsNewData;
XnCallbackHandle hNewDataCallback;
XnNeededNodesDataHash* pNeededNodesDataHash; // holds data specific for this edge.
XnModuleStateCookieHash* pRegistrationCookiesHash;
XnLockData LockData;
XnCallbackHandle hErrorStateCallback;
XnNodeHandle hFrameSyncedWith;
XnCallbackHandle hFrameSyncCallback;
XnFPSData genFPS;
XnFPSData readFPS;
union
{
XnDepthMetaData* Depth;
XnImageMetaData* Image;
XnIRMetaData* IR;
XnAudioMetaData* Audio;
XnSceneMetaData* Scene;
void* General;
} pMetaData;
XnBool* pbMetaDataIsNewFlag;
xn::NodePrivateData* pPrivateData;
XnBool bWasDataRead; // Changes to TRUE on the first UpdateData() called.
XN_CRITICAL_SECTION_HANDLE hLock;
XnBool bIsOwnedByContext;
XnBool bWasVisited; // Used for graph visiting methods
};
struct XnGestureRecognizedParams
{
XnGestureRecognizedParams(const XnChar *strGesture, const XnPoint3D &idPosition, const XnPoint3D &endPosition) :
m_idPosition(idPosition),
m_endPosition(endPosition)
{
xnOSStrNCopy(m_strGesture, strGesture, sizeof(m_strGesture)-1, sizeof(m_strGesture));
}
XnChar m_strGesture[XN_MAX_NAME_LENGTH];
XnPoint3D m_idPosition;
XnPoint3D m_endPosition;
};
struct XnGestureProgressParams
{
XnGestureProgressParams(const XnChar *strGesture, const XnPoint3D &position, XnFloat fProgress) :
m_position(position), m_fProgress(fProgress)
{
xnOSStrNCopy(m_strGesture, strGesture, sizeof(m_strGesture)-1, sizeof(m_strGesture));
}
XnChar m_strGesture[XN_MAX_NAME_LENGTH];
XnPoint3D m_position;
XnFloat m_fProgress;
};
//////////////////////////////////////////////////////////////////////////////////////////
/** Declared licenses list. */
typedef XnListT<XnLicense> XnLicenseList;
typedef XnStringsHashT<XnInternalNodeData*> XnNodesMap;
typedef XnEvent1Arg<XnStatus> XnErrorStateChangedEvent;
typedef XnEvent1Arg<XnContext*> XnContextShuttingDownEvent;
typedef XnEvent2Args<XnContext*, XnNodeHandle> XnNodeCreationEvent;
typedef XnEvent2Args<XnContext*, const XnChar*> XnNodeDestructionEvent;
class XnModuleLoader;
/** NI Context. */
struct XnContext
{
XnContext() :
bGlobalMirrorSet(FALSE),
bGlobalMirror(FALSE),
globalErrorState(XN_STATUS_OK),
hNewDataEvent(NULL),
nLastLockID(0),
readFPS(NULL),
nRefCount(1),
hLock(NULL),
pOwnedNodes(NULL),
pDumpRefCount(NULL),
pDumpDataFlow(NULL),
hPlayerNode(NULL)
{}
XnLicenseList licenses;
XnModuleLoader moduleLoader;
XnNodesMap nodesMap;
XnBool bGlobalMirrorSet;
XnBool bGlobalMirror;
XnStatus globalErrorState;
XnErrorStateChangedEvent globalErrorChangeEvent;
XnNodeCreationEvent nodeCreationEvent;
XnNodeDestructionEvent nodeDestructionEvent;
XN_EVENT_HANDLE hNewDataEvent;
XnUInt32 nLastLockID;
XnFPSData readFPS;
XnUInt32 nRefCount;
XN_CRITICAL_SECTION_HANDLE hLock;
XnNodeInfoList* pOwnedNodes; // nodes that are owned by the context and not by users, for example, nodes that were created from XML script.
XnDumpFile* pDumpRefCount;
XnDumpFile* pDumpDataFlow;
XnContextShuttingDownEvent shutdownEvent;
XnNodeHandle hPlayerNode; // For now, we only support one player at a time
};
struct XnNodeInfo
{
/** Description of this generator. */
XnProductionNodeDescription Description;
/** The name of the instance. */
XnChar strInstanceName[XN_MAX_NAME_LENGTH];
/** Additional creation info (this can contain S/N, etc.) */
XnChar strCreationInfo[XN_MAX_CREATION_INFO_LENGTH];
/**
* A handle that can be used for production nodes functions. A value of NULL signifies an
* option that currently does not exist in the context.
*/
XnNodeHandle hNode;
/** A list of needed nodes for this instance to work. */
XnNodeInfoList* pNeededTrees;
/** Ref count */
XnUInt32 nRefCount;
/** additional data */
const void* pAdditionalData;
/** Callback function to be called before freeing the object. */
XnFreeHandler pAdditionalDataFreeFunc;
};
struct XnNodeInfoListNode
{
/** Current node information. */
XnNodeInfo* pCurrent;
/** A pointer to the previous node in the list. */
XnNodeInfoListNode* pPrev;
/** A pointer to the next node in the list. */
XnNodeInfoListNode* pNext;
};
struct XnNodeInfoList
{
XnNodeInfoListNode* pFirst;
XnNodeInfoListNode* pLast;
};
#endif //__XN_INTERNAL_TYPES_H__
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