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/****************************************************************************
* *
* OpenNI 1.x Alpha *
* Copyright (C) 2011 PrimeSense Ltd. *
* *
* This file is part of OpenNI. *
* *
* OpenNI is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* OpenNI is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with OpenNI. If not, see <http://www.gnu.org/licenses/>. *
* *
****************************************************************************/
//---------------------------------------------------------------------------
// Includes
//---------------------------------------------------------------------------
#include <XnOS.h>
#include <XnList.h>
#include <XnNode.h>
#include "XnNodeManager.h"
//---------------------------------------------------------------------------
// Code
//---------------------------------------------------------------------------
const XnUInt32 XnNodeManager::nInitialSize = 20;
XnNodeManager::XnNodeManager()
{
xnOSCreateCriticalSection(&m_hCriticalSection);
//TODO: Handle critical section creation failure
m_nCurrentAvailability = 0;
m_nCurrentCapacity = 0;
m_nCurrentOccupancy = 0;
m_pFirstAvailable = NULL;
m_eInitializationState = XN_NM_INIT_STATE_CREATE_INTERNAL_LIST;
m_pAllNodes = XN_NEW(XnList, this);
if (m_pAllNodes == NULL)
{
// OZOZ: Allocation failed in ctor...
}
m_eInitializationState = XN_NM_INIT_STATE_CREATE_FIRST_LINK;
XnStatus rc = Resize(nInitialSize);
if (rc != XN_STATUS_OK)
{
// OZOZ: Allocation failed in ctor...
}
m_eInitializationState = XN_NM_INIT_STATE_DONE;
}
XnNodeManager::~XnNodeManager()
{
while (m_pAllNodes->begin() != m_pAllNodes->end())
{
XnValue RemovedValue;
m_pAllNodes->Remove(m_pAllNodes->rbegin(), RemovedValue);
XnNode* pNodes = (XnNode*)RemovedValue;
XN_DELETE_ARR(pNodes);
}
XN_DELETE(m_pAllNodes);
xnOSCloseCriticalSection(&m_hCriticalSection);
}
XnNodeManager* XnNodeManager::GetInstance()
{
// NOTE: we *never* free the NodeManager instance, as it should always exist. Global variables dtors
// might still use lists and hashs to do their work.
// Instead, we let the OS free its memory and resources.
static XnNodeManager* pNM = XN_NEW(XnNodeManager);
return pNM;
}
XnNode* XnNodeManager::Allocate()
{
XnNode* pResult = NULL;
xnOSEnterCriticalSection(&m_hCriticalSection);
if (m_eInitializationState == XN_NM_INIT_STATE_CREATE_INTERNAL_LIST)
{
pResult = &(m_InitialNodes[0]);
}
else if (m_eInitializationState == XN_NM_INIT_STATE_CREATE_FIRST_LINK)
{
pResult = &(m_InitialNodes[1]);
}
if (pResult != NULL)
{
xnOSLeaveCriticalSection(&m_hCriticalSection);
return pResult;
}
// Check if resize is in order
if (m_nCurrentAvailability == 1 ||
XnFloat(m_nCurrentOccupancy)/m_nCurrentCapacity > 0.75)
{
XnStatus rc = Resize((XnUInt32)(m_nCurrentCapacity*0.5));
if (rc != XN_STATUS_OK && m_nCurrentAvailability == 1)
{
// Couldn't resize, and there is only one node available
// We'll need that one node to add to the list, to contain all new nodes
// So there are actually no available nodes....
xnOSLeaveCriticalSection(&m_hCriticalSection);
return NULL;
}
}
m_nCurrentOccupancy++;
m_nCurrentAvailability--;
// Return the first available
XnNode* pOut = m_pFirstAvailable;
m_pFirstAvailable = m_pFirstAvailable->Next();
pOut->Next() = NULL;
xnOSLeaveCriticalSection(&m_hCriticalSection);
return pOut;
}
void XnNodeManager::Deallocate(XnNode *pNode)
{
xnOSEnterCriticalSection(&m_hCriticalSection);
m_nCurrentOccupancy--;
m_nCurrentAvailability++;
// Add the returned node as the first available
pNode->Next() = m_pFirstAvailable;
pNode->Previous() = NULL;
m_pFirstAvailable = pNode;
xnOSLeaveCriticalSection(&m_hCriticalSection);
}
XnStatus XnNodeManager::Resize(XnUInt32 nDeltaSize)
{
// Allocate new nodes
XnNode* pNewNodes = XN_NEW_ARR(XnNode, nDeltaSize);
if (pNewNodes == NULL)
{
return XN_STATUS_ALLOC_FAILED;
}
// Connect them to each other
for (XnUInt32 i = 0; i < nDeltaSize-1; ++i)
{
pNewNodes[i].Next() = &(pNewNodes[i+1]);
pNewNodes[i].Previous() = NULL;
}
pNewNodes[nDeltaSize-1].Previous() = NULL;
m_nCurrentAvailability += nDeltaSize;
m_nCurrentCapacity += nDeltaSize;
// Add the new nodes to the list
m_pAllNodes->AddLast(XnValue(pNewNodes));
// Replace first available with the first from this batch
pNewNodes[nDeltaSize-1].Next() = m_pFirstAvailable;
m_pFirstAvailable = &(pNewNodes[0]);
return XN_STATUS_OK;
}
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