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/****************************************************************************
* *
* OpenNI 1.x Alpha *
* Copyright (C) 2011 PrimeSense Ltd. *
* *
* This file is part of OpenNI. *
* *
* OpenNI is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* OpenNI is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with OpenNI. If not, see <http://www.gnu.org/licenses/>. *
* *
****************************************************************************/
//---------------------------------------------------------------------------
// Includes
//---------------------------------------------------------------------------
#include "XnTypeManager.h"
#include <XnOSCpp.h>
#include <XnLog.h>
#include <XnOpenNI.h>
//---------------------------------------------------------------------------
// Code
//---------------------------------------------------------------------------
TypeManager TypeManager::m_instance;
TypeManager& TypeManager::GetInstance()
{
return m_instance;
}
TypeManager::TypeManager()
{
xnOSCreateCriticalSection(&m_hLock);
// create built-in types inheritance graph
NodeTypeInfo productionNodeInfo("ProductionNode", XN_NODE_TYPE_PRODUCTION_NODE);
AddType(productionNodeInfo);
// Production Nodes
AddNewType("Device", XN_NODE_TYPE_DEVICE, XN_NODE_TYPE_PRODUCTION_NODE);
AddNewType("Recorder", XN_NODE_TYPE_RECORDER, XN_NODE_TYPE_PRODUCTION_NODE);
AddNewType("Player", XN_NODE_TYPE_PLAYER, XN_NODE_TYPE_PRODUCTION_NODE);
AddNewType("Codec", XN_NODE_TYPE_CODEC, XN_NODE_TYPE_PRODUCTION_NODE);
AddNewType("Script", XN_NODE_TYPE_SCRIPT, XN_NODE_TYPE_PRODUCTION_NODE);
AddNewType("Generator", XN_NODE_TYPE_GENERATOR, XN_NODE_TYPE_PRODUCTION_NODE);
// Generators
AddNewType("User", XN_NODE_TYPE_USER, XN_NODE_TYPE_GENERATOR);
AddNewType("Hands", XN_NODE_TYPE_HANDS, XN_NODE_TYPE_GENERATOR);
AddNewType("Gesture", XN_NODE_TYPE_GESTURE, XN_NODE_TYPE_GENERATOR);
AddNewType("Audio", XN_NODE_TYPE_AUDIO, XN_NODE_TYPE_GENERATOR);
AddNewType("MapGenerator", XN_NODE_TYPE_MAP_GENERATOR, XN_NODE_TYPE_GENERATOR);
// Map Generators
AddNewType("Depth", XN_NODE_TYPE_DEPTH, XN_NODE_TYPE_MAP_GENERATOR);
AddNewType("Image", XN_NODE_TYPE_IMAGE, XN_NODE_TYPE_MAP_GENERATOR);
AddNewType("IR", XN_NODE_TYPE_IR, XN_NODE_TYPE_MAP_GENERATOR);
AddNewType("Scene", XN_NODE_TYPE_SCENE, XN_NODE_TYPE_MAP_GENERATOR);
m_nNextExtendedNodeType = XN_NODE_TYPE_FIRST_EXTENSION;
// make sure all types are registered
for (XnInt32 i = 1; i < m_nNextExtendedNodeType; ++i)
{
XN_ASSERT(m_pTypesArray[i] != NULL);
}
}
TypeManager::~TypeManager()
{
for (XnInt32 i = 1; i < m_nNextExtendedNodeType; ++i)
{
XN_DELETE(m_pTypesArray[i]);
}
}
XnStatus TypeManager::RegisterNewType(const XnChar* strName, XnProductionNodeType baseType, XnProductionNodeType* pNewType)
{
XnStatus nRetVal = XN_STATUS_OK;
// we only need to lock when adding a new type
XnAutoCSLocker locker(m_hLock);
// check if type is already registered
XnProductionNodeType type;
if (XN_STATUS_OK == GetTypeByName(strName, &type))
{
*pNewType = type;
}
else
{
if (m_nNextExtendedNodeType >= XN_MAX_TYPES_COUNT)
{
XN_LOG_ERROR_RETURN(XN_STATUS_ERROR, XN_MASK_OPEN_NI, "OpenNI does not support more than %u types!", XN_MAX_TYPES_COUNT);
}
// add the new type
nRetVal = AddNewType(strName, m_nNextExtendedNodeType, baseType);
XN_IS_STATUS_OK(nRetVal);
// take its type id
*pNewType = m_nNextExtendedNodeType;
// increment max type id
++m_nNextExtendedNodeType;
}
return (XN_STATUS_OK);
}
XnStatus TypeManager::GetTypeName(XnProductionNodeType type, const XnChar** pstrName) const
{
if (type > XN_MAX_TYPES_COUNT)
{
return XN_STATUS_NO_MATCH;
}
const NodeTypeInfo* pInfo = m_pTypesArray[type];
if (pInfo == NULL)
{
return XN_STATUS_NO_MATCH;
}
*pstrName = pInfo->strName;
return XN_STATUS_OK;
}
XnStatus TypeManager::GetTypeByName(const XnChar* strName, XnProductionNodeType* pType) const
{
// take current count (for thread safety reasons)
XnUInt32 nCount = m_nNextExtendedNodeType;
// now search the array
for (XnUInt32 i = 1; i < nCount; ++i)
{
if (strcmp(m_pTypesArray[i]->strName, strName) == 0)
{
*pType = m_pTypesArray[i]->type;
return (XN_STATUS_OK);
}
}
// not found
return (XN_STATUS_NO_MATCH);
}
XnStatus TypeManager::IsTypeDerivedFrom(XnProductionNodeType type, XnProductionNodeType base, XnBool* pbIsDerived) const
{
const NodeTypeInfo* pInfo = m_pTypesArray[type];
if (pInfo == NULL)
{
return XN_STATUS_NO_MATCH;
}
*pbIsDerived = pInfo->inheritanceGraph.IsSet(base);
return XN_STATUS_OK;
}
XnStatus TypeManager::GetTypeHierarchy(XnProductionNodeType type, const XnBitSet*& pHierarchy) const
{
const NodeTypeInfo* pInfo = m_pTypesArray[type];
if (pInfo == NULL)
{
return XN_STATUS_NO_MATCH;
}
pHierarchy = &pInfo->inheritanceGraph;
return XN_STATUS_OK;
}
XnStatus TypeManager::AddType(NodeTypeInfo& info)
{
XnStatus nRetVal = XN_STATUS_OK;
// add the type to it's inheritance graph
nRetVal = info.inheritanceGraph.Set(info.type, TRUE);
XN_IS_STATUS_OK(nRetVal);
// add it to array
XN_VALIDATE_NEW(m_pTypesArray[info.type], NodeTypeInfo);
*m_pTypesArray[info.type] = info;
return (XN_STATUS_OK);
}
XnStatus TypeManager::AddNewType(const XnChar* strName, XnProductionNodeType type, XnProductionNodeType base)
{
NodeTypeInfo newInfo(strName, type);
NodeTypeInfo* pBaseInfo = m_pTypesArray[base];
newInfo.inheritanceGraph = pBaseInfo->inheritanceGraph;
return AddType(newInfo);
}
XnPredefinedProductionNodeType TypeManager::GetPredefinedBaseType(XnProductionNodeType type)
{
const XnBitSet* pHierarchy;
if (GetTypeHierarchy(type, pHierarchy) != XN_STATUS_OK)
{
return XN_NODE_TYPE_INVALID;
}
// start with concrete types
if (pHierarchy->IsSet(XN_NODE_TYPE_DEVICE))
{
return XN_NODE_TYPE_DEVICE;
}
else if (pHierarchy->IsSet(XN_NODE_TYPE_DEPTH))
{
return XN_NODE_TYPE_DEPTH;
}
else if (pHierarchy->IsSet(XN_NODE_TYPE_IMAGE))
{
return XN_NODE_TYPE_IMAGE;
}
else if (pHierarchy->IsSet(XN_NODE_TYPE_AUDIO))
{
return XN_NODE_TYPE_AUDIO;
}
else if (pHierarchy->IsSet(XN_NODE_TYPE_IR))
{
return XN_NODE_TYPE_IR;
}
else if (pHierarchy->IsSet(XN_NODE_TYPE_USER))
{
return XN_NODE_TYPE_USER;
}
else if (pHierarchy->IsSet(XN_NODE_TYPE_RECORDER))
{
return XN_NODE_TYPE_RECORDER;
}
else if (pHierarchy->IsSet(XN_NODE_TYPE_PLAYER))
{
return XN_NODE_TYPE_PLAYER;
}
else if (pHierarchy->IsSet(XN_NODE_TYPE_GESTURE))
{
return XN_NODE_TYPE_GESTURE;
}
else if (pHierarchy->IsSet(XN_NODE_TYPE_SCENE))
{
return XN_NODE_TYPE_SCENE;
}
else if (pHierarchy->IsSet(XN_NODE_TYPE_HANDS))
{
return XN_NODE_TYPE_HANDS;
}
else if (pHierarchy->IsSet(XN_NODE_TYPE_CODEC))
{
return XN_NODE_TYPE_CODEC;
}
else if (pHierarchy->IsSet(XN_NODE_TYPE_SCRIPT))
{
return XN_NODE_TYPE_SCRIPT;
}
// and now, some abstract types
else if (pHierarchy->IsSet(XN_NODE_TYPE_MAP_GENERATOR))
{
return XN_NODE_TYPE_MAP_GENERATOR;
}
else if (pHierarchy->IsSet(XN_NODE_TYPE_GENERATOR))
{
return XN_NODE_TYPE_GENERATOR;
}
else if (pHierarchy->IsSet(XN_NODE_TYPE_PRODUCTION_NODE))
{
return XN_NODE_TYPE_PRODUCTION_NODE;
}
else
{
// unknown
XN_ASSERT(FALSE);
return XN_NODE_TYPE_INVALID;
}
}
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