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/****************************************************************************
* *
* OpenNI 1.x Alpha *
* Copyright (C) 2011 PrimeSense Ltd. *
* *
* This file is part of OpenNI. *
* *
* OpenNI is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* OpenNI is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with OpenNI. If not, see <http://www.gnu.org/licenses/>. *
* *
****************************************************************************/
#ifndef XNV_USER_SELECTION_STRUCTURE_H_
#define XNV_USER_SELECTION_STRUCTURE_H_
//---------------------------------------------------------------------------
// Includes
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
// Code
//---------------------------------------------------------------------------
/// @brief Enumeration of legal user selection states
/// @ingroup UserSelectionClasses
typedef enum XnSelectionState
{
XN_SELECTION_UNSELECTED = 0, ///< @brief The user is not selected and is available for selection
XN_SELECTION_SELECTED = 1, ///< @brief The user have been selected but is not tracked yet
XN_SELECTION_TRACKING = 2, ///< @brief The user is being tracked
XN_SELECTION_FAILED = 3 ///< @brief The user is not selected and not tracked and in the past when selected it failed to be tracked.
} XnSelectionState; ///< @brief Enum for states of a user
/// @brief Holds the state and sub state of a user.
/// @ingroup UserSelectionClasses
class UserSelectionState
{
public:
XnSelectionState m_eState; ///< @brief The basic state of the user
XnInt64 m_subState; ///< @brief The progress of the basic state. The meaning of this changes based on the state.
UserSelectionState()
{
m_eState=XN_SELECTION_UNSELECTED;
m_subState=0;
}
~UserSelectionState() {};
};
#endif // XNV_USER_SELECTION_STRUCTURE_H_
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