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/****************************************************************************
* *
* OpenNI 1.x Alpha *
* Copyright (C) 2011 PrimeSense Ltd. *
* *
* This file is part of OpenNI. *
* *
* OpenNI is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* OpenNI is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with OpenNI. If not, see <http://www.gnu.org/licenses/>. *
* *
****************************************************************************/
//---------------------------------------------------------------------------
// Includes
//---------------------------------------------------------------------------
#include <XnOS.h>
//---------------------------------------------------------------------------
// Code
//---------------------------------------------------------------------------
struct _XnEvent
{
XnBool bOn;
XnBool bManual;
};
XN_C_API XnStatus xnOSCreateEvent(XN_EVENT_HANDLE* pEventHandle, XnBool bManualReset)
{
XN_EVENT_HANDLE hEvent;
XN_VALIDATE_CALLOC(hEvent, _XnEvent, 1);
hEvent->bManual = bManualReset;
*pEventHandle = hEvent;
return (XN_STATUS_OK);
}
XN_C_API XnStatus xnOSCreateNamedEvent(XN_EVENT_HANDLE* pEventHandle, const XnChar* cpEventName, XnBool bManualReset)
{
// Validate the input/output pointers (to make sure none of them is NULL)
XN_VALIDATE_INPUT_PTR(pEventHandle);
XN_IMPLEMENT_OS;
// All is good...
return (XN_STATUS_OK);
}
XN_C_API XnStatus xnOSCloseEvent(XN_EVENT_HANDLE* pEventHandle)
{
// Validate the input/output pointers (to make sure none of them is NULL)
XN_VALIDATE_INPUT_PTR(pEventHandle);
xnOSFree(*pEventHandle);
*pEventHandle = NULL;
// All is good...
return (XN_STATUS_OK);
}
XN_C_API XnStatus xnOSSetEvent(const XN_EVENT_HANDLE EventHandle)
{
XN_VALIDATE_INPUT_PTR(EventHandle);
EventHandle->bOn = TRUE;
// All is good...
return (XN_STATUS_OK);
}
XN_C_API XnStatus xnOSResetEvent(const XN_EVENT_HANDLE EventHandle)
{
XN_VALIDATE_INPUT_PTR(EventHandle);
EventHandle->bOn = FALSE;
// All is good...
return (XN_STATUS_OK);
}
XN_C_API XnStatus xnOSWaitEvent(const XN_EVENT_HANDLE EventHandle, XnUInt32 nMilliseconds)
{
XN_VALIDATE_INPUT_PTR(EventHandle);
if (!EventHandle->bOn)
{
// problem: this is a non-threaded environment, so the event will never be set!
_brk();
return XN_STATUS_ERROR;
}
if (!EventHandle->bManual)
{
// reset
EventHandle->bOn = FALSE;
}
// All is good...
return (XN_STATUS_OK);
}
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