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/****************************************************************************
* *
* OpenNI 1.x Alpha *
* Copyright (C) 2011 PrimeSense Ltd. *
* *
* This file is part of OpenNI. *
* *
* OpenNI is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* OpenNI is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with OpenNI. If not, see <http://www.gnu.org/licenses/>. *
* *
****************************************************************************/
//---------------------------------------------------------------------------
// Includes
//---------------------------------------------------------------------------
#include "ExportedPlayer.h"
#include "PlayerNode.h"
#include "DataRecords.h"
#include <XnLog.h>
//---------------------------------------------------------------------------
// Constants
//---------------------------------------------------------------------------
const char ExportedPlayer::NAME[] = "Player";
const char ExportedPlayer::CREATION_INFO[] = "Player";
//---------------------------------------------------------------------------
// ExportedPlayer class
//---------------------------------------------------------------------------
ExportedPlayer::ExportedPlayer()
{
}
ExportedPlayer::~ExportedPlayer()
{
}
void ExportedPlayer::GetDescription(XnProductionNodeDescription* pDescription)
{
pDescription->Type = XN_NODE_TYPE_PLAYER;
strcpy(pDescription->strName, NAME);
strcpy(pDescription->strVendor, XN_VENDOR_OPEN_NI);
pDescription->Version.nMajor = XN_MAJOR_VERSION;
pDescription->Version.nMinor = XN_MINOR_VERSION;
pDescription->Version.nMaintenance = XN_MAINTENANCE_VERSION;
pDescription->Version.nBuild = XN_BUILD_VERSION;
}
XnStatus ExportedPlayer::EnumerateProductionTrees(xn::Context& /*context*/, xn::NodeInfoList& TreesList, xn::EnumerationErrors* /*pErrors*/)
{
XnProductionNodeDescription description;
XnStatus nRetVal = XN_STATUS_OK;
GetDescription(&description);
nRetVal = TreesList.Add(description, CREATION_INFO, NULL);
XN_IS_STATUS_OK(nRetVal);
return XN_STATUS_OK;
}
XnStatus ExportedPlayer::Create(xn::Context& context, const XnChar* strInstanceName, const XnChar* strCreationInfo, xn::NodeInfoList* /*pNeededTrees*/, const XnChar* /*strConfigurationDir*/, xn::ModuleProductionNode** ppInstance)
{
XN_VALIDATE_INPUT_PTR(strInstanceName);
XN_VALIDATE_INPUT_PTR(strCreationInfo);
XN_VALIDATE_OUTPUT_PTR(ppInstance);
if (strcmp(strCreationInfo, CREATION_INFO) != 0)
{
//This is not the creation info we gave in EnumerateProductionTrees
XN_LOG_ERROR_RETURN(XN_STATUS_NO_MATCH, XN_MASK_OPEN_NI, "Invalid creation info");
}
PlayerNode *pPlayerNode;
XN_VALIDATE_NEW_AND_INIT(pPlayerNode, PlayerNode, context, strInstanceName);
*ppInstance = pPlayerNode;
return XN_STATUS_OK;
}
void ExportedPlayer::Destroy(xn::ModuleProductionNode* pInstance)
{
PlayerNode *pPlayerNode = dynamic_cast<PlayerNode*>(pInstance);
if (pPlayerNode == NULL)
{
XN_ASSERT(FALSE);
return;
}
XN_DELETE(pPlayerNode);
}
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