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#include "XnLink11BitS2DParser.h"
#include "XnShiftToDepth.h"
#include "XnLinkProtoUtils.h"
#include <XnLog.h>
namespace xn
{
Link11BitS2DParser::Link11BitS2DParser(const XnShiftToDepthTables& shiftToDepthTables) :
m_nState(0),
m_nShift(0),
m_pShiftToDepth(shiftToDepthTables.pShiftToDepthTable)
{
}
Link11BitS2DParser::~Link11BitS2DParser()
{
}
XnStatus Link11BitS2DParser::ParsePacketImpl(XnLinkFragmentation fragmentation,
const XnUInt8* pSrc,
const XnUInt8* pSrcEnd,
XnUInt8*& pDst,
const XnUInt8* pDstEnd)
{
XN_ASSERT(m_pShiftToDepth != NULL);
OniDepthPixel*& pDstPixel = reinterpret_cast<OniDepthPixel*&>(pDst);
const OniDepthPixel* pDstPixelEnd = reinterpret_cast<const OniDepthPixel*>(pDstEnd);
XnSizeT nPacketBits = 0;
XnSizeT nPacketDstWords = 0;
XnSizeT nPacketDataSize = pSrcEnd - pSrc;
if ((fragmentation & XN_LINK_FRAG_BEGIN) != 0)
{
//Reset state for new frame
m_nState = 0;
}
nPacketBits = (nPacketDataSize * 8);
nPacketDstWords = (nPacketBits / 11);
if ((nPacketBits % 11) != 0)
{
nPacketDstWords++;
}
if ((pDstPixel + nPacketDstWords) > pDstPixelEnd) //Do we have enough room for this packet?
{
XN_ASSERT(FALSE);
return XN_STATUS_OUTPUT_BUFFER_OVERFLOW;
}
while (pSrc < pSrcEnd)
{
XN_ASSERT(pDstPixel < pDstPixelEnd);
switch (m_nState)
{
case 0:
m_nShift = (*pSrc << 3); //8 first bits, make room for 3 more
m_nState++;
break;
case 1:
m_nShift |= ((*pSrc >> 5) & 0x07); //3 more bits, we got a whole shift value
*pDstPixel++ = m_pShiftToDepth[m_nShift]; //Write
m_nShift = ((*pSrc & 0x1F) << 6); //5 first bits, make room for 6 more
m_nState++;
break;
case 2:
m_nShift |= ((*pSrc >> 2) & 0x3F); //6 more bits, we got a whole shift value
*pDstPixel++ = m_pShiftToDepth[m_nShift];
m_nShift = ((*pSrc & 0x03) << 9); //2 first bits, make room for 9 more
m_nState++;
break;
case 3:
m_nShift |= (*pSrc << 1); //8 more bits, make room for 1 more
m_nState++;
break;
case 4:
m_nShift |= ((*pSrc >> 7) & 0x01); //1 more bit, we got a whole shift value
*pDstPixel++ = m_pShiftToDepth[m_nShift];
m_nShift = ((*pSrc & 0x7F) << 4); //7 first bits, make room for 4 more
m_nState++;
break;
case 5:
m_nShift |= ((*pSrc >> 4) & 0x0F); //4 more bits, we got a whole shift value
*pDstPixel++ = m_pShiftToDepth[m_nShift];
m_nShift = ((*pSrc & 0x0F) << 7); //4 first bits, make room for 7 more
m_nState++;
break;
case 6:
m_nShift |= ((*pSrc >> 1) & 0x7F); //7 more bits, we got a whole shift value
*pDstPixel++ = m_pShiftToDepth[m_nShift];
m_nShift = ((*pSrc & 0x01) << 10); //1 first bit, make room for 10 more
m_nState++;
break;
case 7:
m_nShift |= (*pSrc << 2); //8 more bits, make room for 2 more
m_nState++;
break;
case 8:
m_nShift |= ((*pSrc >> 6) & 0x03); //2 more bits, we got a whole shift value
*pDstPixel++ = m_pShiftToDepth[m_nShift];
m_nShift = ((*pSrc & 0x3F) << 5); //6 first bits, make room for 5 more
m_nState++;
break;
case 9:
m_nShift |= ((*pSrc >> 3) & 0x1F); //5 more bits, we got a whole shift value
*pDstPixel++ = m_pShiftToDepth[m_nShift];
m_nShift = ((*pSrc & 0x07) << 8); //3 first bits, make room for 8 more
m_nState++;
break;
case 10:
m_nShift |= (*pSrc); //8 more bits, we got a whole shift value
*pDstPixel++ = m_pShiftToDepth[m_nShift];
m_nState = 0;
break;
default:
XN_ASSERT(FALSE);
}//switch
pSrc++;
}// while
return XN_STATUS_OK;
}
}
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