1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282
|
#include "XnSocketInConnection.h"
#include "XnLinkProto.h"
#include "XnLinkProtoUtils.h"
#include "XnLinkDefs.h"
#include <XnOS.h>
#include <XnLog.h>
namespace xn
{
//const XnUInt32 SocketInConnection::BUFFER_NUM_PACKETS = 8*12;
const XnUInt32 SocketInConnection::BUFFER_NUM_PACKETS = 1;
const XnUInt32 SocketInConnection::RECEIVE_TIMEOUT = 50;
const XnUInt32 SocketInConnection::CONNECT_TIMEOUT = 10000;
const XnUInt32 SocketInConnection::READ_THREAD_TERMINATE_TIMEOUT = 10000;
//TEMP TEMP TEMP
//const XnUInt32 SocketInConnection::CONNECT_TIMEOUT = XN_WAIT_INFINITE;
//const XnUInt32 SocketInConnection::READ_THREAD_TERMINATE_TIMEOUT = XN_WAIT_INFINITE;
//TEMP TEMP TEMP
SocketInConnection::SocketInConnection()
{
xnOSMemSet(m_strIP, 0, sizeof(m_strIP));
m_nPort = 0;
m_hReadThread = NULL;
m_hConnectEvent = NULL;
m_bStopReadThread = FALSE;
m_pDataDestination = NULL;
m_nBufferSize = 0;
m_nMaxPacketSize = 0;
m_nConnectionStatus = XN_STATUS_OS_NETWORK_CONNECTION_CLOSED;
m_pBuffer = NULL;
}
SocketInConnection::~SocketInConnection()
{
Shutdown();
}
XnStatus SocketInConnection::Init(const XnChar* strIP, XnUInt16 nPort, XnUInt16 nMaxPacketSize)
{
XN_VALIDATE_INPUT_PTR(strIP);
XnStatus nRetVal = XN_STATUS_OK;
nRetVal = xnOSStrCopy(m_strIP, strIP, sizeof(m_strIP));
XN_IS_STATUS_OK_LOG_ERROR("Copy IP", nRetVal);
m_nPort = nPort;
m_nMaxPacketSize = nMaxPacketSize;
m_nBufferSize = m_nMaxPacketSize * BUFFER_NUM_PACKETS;
m_pBuffer = reinterpret_cast<XnUInt8*>(xnOSMallocAligned(m_nBufferSize, XN_DEFAULT_MEM_ALIGN));
XN_VALIDATE_ALLOC_PTR(m_pBuffer);
nRetVal = xnOSCreateEvent(&m_hConnectEvent, FALSE);
XN_IS_STATUS_OK_LOG_ERROR("Create event", nRetVal);
xnLogVerbose(XN_MASK_LINK, "Event created for socket %u", m_nPort);
return XN_STATUS_OK;
}
void SocketInConnection::Shutdown()
{
xnLogVerbose(XN_MASK_LINK, "Socket in connection %u shutting down", m_nPort);
Disconnect();
xnOSFreeAligned(m_pBuffer);
m_pBuffer = NULL;
xnOSCloseEvent(&m_hConnectEvent);
}
XnStatus SocketInConnection::Connect()
{
XnStatus nRetVal = XN_STATUS_OK;
Disconnect(); // In case we're already connected
nRetVal = xnOSCreateThread(&ReadThreadProc, this, &m_hReadThread);
XN_IS_STATUS_OK_LOG_ERROR("Create input socket read thread", nRetVal);
xnLogVerbose(XN_MASK_LINK, "Waiting for connection on socket %u...", m_nPort);
nRetVal = xnOSWaitEvent(m_hConnectEvent, CONNECT_TIMEOUT);
XN_IS_STATUS_OK_LOG_ERROR("Wait for input socket to connect", nRetVal);
if (m_nConnectionStatus != XN_STATUS_OK)
{
xnLogError(XN_MASK_LINK, "Failed to connect to socket %u: %s", m_nPort, xnGetStatusString(m_nConnectionStatus));
XN_ASSERT(FALSE);
return m_nConnectionStatus;
}
xnLogVerbose(XN_MASK_LINK, "Socket %u connected.", m_nPort);
nRetVal = xnOSSetThreadPriority(m_hReadThread, XN_PRIORITY_CRITICAL);
XN_IS_STATUS_OK_LOG_ERROR("Set read thread priority", nRetVal);
return XN_STATUS_OK;
}
XnBool SocketInConnection::IsConnected() const
{
return (m_nConnectionStatus == XN_STATUS_OK);
}
void SocketInConnection::Disconnect()
{
XnStatus nRetVal = XN_STATUS_OK;
if (m_hReadThread != NULL)
{
m_bStopReadThread = TRUE; //Signal read thread to stop running
nRetVal = xnOSWaitAndTerminateThread(&m_hReadThread, READ_THREAD_TERMINATE_TIMEOUT);
if (nRetVal != XN_STATUS_OK)
{
xnLogWarning("Failed to terminate input socket read thread: %s", xnGetStatusString(nRetVal));
XN_ASSERT(FALSE);
}
m_bStopReadThread = FALSE;
}
}
XnUInt16 SocketInConnection::GetMaxPacketSize() const
{
return m_nMaxPacketSize;
}
XnStatus SocketInConnection::SetDataDestination(IDataDestination* pDataDestination)
{
m_pDataDestination = pDataDestination;
return XN_STATUS_OK;
}
XN_THREAD_PROC SocketInConnection::ReadThreadProc(XN_THREAD_PARAM pThreadParam)
{
SocketInConnection* pThis = reinterpret_cast<SocketInConnection*>(pThreadParam);
if (pThis == NULL)
{
xnLogError(XN_MASK_LINK, "Got NULL in socket read thread param :(");
XN_ASSERT(FALSE);
return NULL;
}
pThis->ReadThreadProcImpl();
XN_THREAD_PROC_RETURN(0);
}
XnStatus SocketInConnection::ReadThreadProcImpl()
{
XnStatus nRetVal = XN_STATUS_OK;
XN_SOCKET_HANDLE hSocket = NULL;
XnBool bCanceled = FALSE;
XnUInt32 nPacketBytesRead = 0;
XnUInt32 nTotalBytesRead = 0;
m_nConnectionStatus = ConnectSocket(hSocket, m_strIP, m_nPort);
XN_IS_STATUS_OK_LOG_ERROR("Connect socket", m_nConnectionStatus);
nRetVal = xnOSSetEvent(m_hConnectEvent);
XN_IS_STATUS_OK_LOG_ERROR("Set connect event", nRetVal);
while (!m_bStopReadThread)
{
//Fill buffer with received packets
nTotalBytesRead = 0;
for (XnUInt32 nPacket = 0; (nPacket < BUFFER_NUM_PACKETS); nPacket++)
{
nPacketBytesRead = m_nMaxPacketSize;
m_nConnectionStatus = ReceivePacket(hSocket, m_pBuffer + nTotalBytesRead, nPacketBytesRead, bCanceled);
if (m_nConnectionStatus != XN_STATUS_OK)
{
m_pDataDestination->HandleDisconnection();
xnLogError(XN_MASK_LINK, "Failed to receive packet: %s", xnGetStatusString(m_nConnectionStatus));
//XN_ASSERT(FALSE);
return m_nConnectionStatus;
}
if (bCanceled)
{
//Ignore packet and exit loop
break;
}
if (nTotalBytesRead == m_nBufferSize)
{
xnLogError(XN_MASK_LINK, "Read thread buffer overflowed :(");
XN_ASSERT(FALSE);
return XN_STATUS_INTERNAL_BUFFER_TOO_SMALL;
}
nTotalBytesRead += nPacketBytesRead;
}
if (m_pDataDestination != NULL)
{
//Send data in buffer to its destination.
//Even if at this point the read thread should be stopped, first we send all the complete packets we got.
if (nTotalBytesRead > 0)
{
m_pDataDestination->IncomingData(m_pBuffer, nTotalBytesRead);
}
}
}
nRetVal = xnOSCloseSocket(hSocket);
if (nRetVal != XN_STATUS_OK)
{
xnLogWarning(XN_MASK_LINK, "Failed to close input data socket :(");
XN_ASSERT(FALSE);
}
m_nConnectionStatus = XN_STATUS_OS_NETWORK_CONNECTION_CLOSED;
return XN_STATUS_OK;
}
XnStatus SocketInConnection::ReceivePacket(XN_SOCKET_HANDLE hSocket, void* pDestBuffer, XnUInt32& nSize, XnBool& bCanceled)
{
XnStatus nRetVal = XN_STATUS_OK;
LinkPacketHeader* pPacket = reinterpret_cast<LinkPacketHeader*>(pDestBuffer);
XN_ASSERT(nSize >= sizeof(LinkPacketHeader));
/* We first receive the packet's header to know its size, and then receive exactly as many bytes as needed.
If we just received max packet size, we might overrun a smaller packet and receive part of the next packet.
(We don't have this problem with USB cuz we always get a whole packet there).*/
nRetVal = ReceiveExactly(hSocket, pPacket, sizeof(LinkPacketHeader), bCanceled);
if (bCanceled)
{
//The request to receive a packet was canceled
return XN_STATUS_OK;
}
//XN_IS_STATUS_OK_LOG_ERROR("Receive packet header", nRetVal);
XN_IS_STATUS_OK(nRetVal);
if (!pPacket->IsMagicValid())
{
xnLogError(XN_MASK_LINK, "Got bad link packet header magic :(");
XN_ASSERT(FALSE);
return XN_STATUS_ERROR;
}
XnUInt16 nPacketSize = pPacket->GetSize();
if (nSize < nPacketSize)
{
xnLogError(XN_MASK_LINK, "Insufficient buffer (%u bytes) to hold packet of %u bytes", nSize, nPacketSize);
XN_ASSERT(FALSE);
return XN_STATUS_INTERNAL_BUFFER_TOO_SMALL;
}
nSize = 0; //In case we get canceled
nRetVal = ReceiveExactly(hSocket, pPacket->GetPacketData(), nPacketSize - sizeof(LinkPacketHeader), bCanceled);
XN_IS_STATUS_OK_LOG_ERROR("Receive packet body", nRetVal);
if (bCanceled)
{
//The request to receive a packet was canceled
return XN_STATUS_OK;
}
nSize = nPacketSize;
return XN_STATUS_OK;
}
XnStatus SocketInConnection::ReceiveExactly(XN_SOCKET_HANDLE hSocket, void* pDestBuffer, XnUInt32 nSize, XnBool& bCanceled)
{
XnStatus nRetVal = XN_STATUS_OK;
XnUInt32 nTotalBytesReceived = 0;
XnUInt32 nIterationBytesReceived = 0;
bCanceled = FALSE;
while ((nTotalBytesReceived < nSize) && (!m_bStopReadThread))
{
nIterationBytesReceived = (nSize - nTotalBytesReceived);
nRetVal = xnOSReceiveNetworkBuffer(hSocket, ((XnChar*)pDestBuffer) + nTotalBytesReceived, &nIterationBytesReceived, RECEIVE_TIMEOUT);
if (nRetVal == XN_STATUS_OS_NETWORK_TIMEOUT)
{
//No data, no problem
continue;
}
/*else if (nRetVal == XN_STATUS_OS_NETWORK_CONNECTION_CLOSED)
{
//This is ok - same as cancel
break;
}*/
XN_IS_STATUS_OK(nRetVal);
nTotalBytesReceived += nIterationBytesReceived;
}
if (nTotalBytesReceived < nSize)
{
//We didn't get all the data we expected - we were canceled.
bCanceled = TRUE;
}
return nRetVal;
}
}
|