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/*****************************************************************************
* *
* PrimeSense PSCommon Library *
* Copyright (C) 2012 PrimeSense Ltd. *
* *
* This file is part of PSCommon. *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); *
* you may not use this file except in compliance with the License. *
* You may obtain a copy of the License at *
* *
* http://www.apache.org/licenses/LICENSE-2.0 *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
* See the License for the specific language governing permissions and *
* limitations under the License. *
* *
*****************************************************************************/
#ifndef __XNBITSET_H__
#define __XNBITSET_H__
#include <XnArray.h>
namespace xnl
{
class BitSet
{
public:
BitSet() : m_nSize(0) {}
/** Reserves space in this bitset for the specified number of bits.
This saves you re-allocations and data copies if you know the size in advance. **/
XnStatus Reserve(XnUInt32 nBits)
{
// note: dividing by 8 to get to bytes count
return m_array.Reserve((nBits / 8) + 1);
}
/** Sets the size of the bitset to the specified number of bits and sets them all to 0. **/
XnStatus SetSize(XnUInt32 nBits)
{
// note: dividing by 8 to get to bytes count
return m_array.SetSize((nBits / 8) + 1, 0);
}
/** Sets the bit at nIndex to bValue. **/
XnStatus Set(XnUInt32 nIndex, XnBool bValue)
{
XnUInt32 nArrayIndex = (nIndex / 8);
XnUInt32 nBitIndex = (nIndex % 8);
XnUInt8 nMask = (1 << nBitIndex);
XnUInt8 nOldVal = nArrayIndex < m_array.GetSize() ? m_array[nArrayIndex] : 0;
XnUInt8 nNewVal = bValue ? (nOldVal | nMask) : (nOldVal & (~nMask));
XnStatus nRetVal = m_array.Set(nArrayIndex, nNewVal, 0);
XN_IS_STATUS_OK(nRetVal);
m_nSize = XN_MAX(m_nSize, nIndex + 1);
return XN_STATUS_OK;
}
/** @returns the value of the bit specified by nIndex. **/
XnBool IsSet(XnUInt32 nIndex) const
{
XnUInt32 nArrayIndex = (nIndex / 8);
XnUInt32 nBitIndex = (nIndex % 8);
if (nArrayIndex >= m_array.GetSize())
{
return FALSE;
}
return (m_array[nArrayIndex] & (1 << nBitIndex)) ? TRUE : FALSE;
}
/** Copies raw data from a buffer of bytes to this bitset. **/
XnStatus SetData(const XnUInt8* pData, XnUInt32 nSizeInBytes)
{
XnStatus nRetVal = XN_STATUS_OK;
nRetVal = m_array.SetData(pData, nSizeInBytes);
XN_IS_STATUS_OK(nRetVal);
m_nSize = (nSizeInBytes * 8);
return XN_STATUS_OK;
}
/** @returns The raw data of this bitset as a buffer of bytes. **/
const XnUInt8* GetData() const
{
return m_array.GetData();
}
/** @returns The raw data of this bitset as a buffer of bytes. Allows modification of underlying data. **/
XnUInt8* GetData()
{
return m_array.GetData();
}
/** @returns size in bytes of this bitset. **/
XnUInt32 GetDataSizeInBytes() const
{
return m_array.GetSize();
}
/** @returns size in bits of this bitset. **/
XnUInt32 GetSize() const
{
return m_nSize;
}
/** Clears data in this bitset and sets size to 0. **/
void Clear()
{
m_array.Clear();
m_nSize = 0;
}
/** @returns TRUE if this bitset is empty, FALSE otherwise. **/
XnBool IsEmpty() const
{
return m_array.IsEmpty();
}
private:
xnl::Array<XnUInt8> m_array;
XnUInt32 m_nSize;
};
}
#endif // __XNBITSET_H__
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