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/*****************************************************************************
* *
* OpenNI 2.x Alpha *
* Copyright (C) 2012 PrimeSense Ltd. *
* *
* This file is part of OpenNI. *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); *
* you may not use this file except in compliance with the License. *
* You may obtain a copy of the License at *
* *
* http://www.apache.org/licenses/LICENSE-2.0 *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
* See the License for the specific language governing permissions and *
* limitations under the License. *
* *
*****************************************************************************/
#ifndef __XN_ACTUAL_PROPERTIES_HASH_H__
#define __XN_ACTUAL_PROPERTIES_HASH_H__
#include "XnProperty.h"
#include "XnActualIntProperty.h"
#include "XnActualRealProperty.h"
#include "XnActualStringProperty.h"
#include "XnActualGeneralProperty.h"
/**
* A hash table of actual properties. The user can safely assume that every property in this
* hash is actual.
*/
class XnActualPropertiesHash
{
public:
XnActualPropertiesHash(const XnChar* strName);
~XnActualPropertiesHash();
typedef XnPropertiesHash::Iterator Iterator;
typedef XnPropertiesHash::ConstIterator ConstIterator;
XnStatus Add(XnUInt32 propertyId, const XnChar* strName, XnUInt64 nValue);
XnStatus Add(XnUInt32 propertyId, const XnChar* strName, XnDouble dValue);
XnStatus Add(XnUInt32 propertyId, const XnChar* strName, const XnChar* strValue);
XnStatus Add(XnUInt32 propertyId, const XnChar* strName, const OniGeneralBuffer& gbValue);
XnStatus Remove(XnUInt32 propertyId);
XnStatus Remove(ConstIterator where);
inline XnBool IsEmpty() const { return m_Hash.IsEmpty(); }
XnStatus Clear();
inline XnStatus Find(XnUInt32 propertyId, Iterator& iter) { return m_Hash.Find(propertyId, iter); }
inline XnStatus Find(XnUInt32 propertyId, ConstIterator& iter) const { return m_Hash.Find(propertyId, iter); }
inline XnStatus Get(XnUInt32 propertyId, XnProperty*& pProp) const { return m_Hash.Get(propertyId, pProp); }
inline Iterator Begin() { return m_Hash.Begin(); }
inline ConstIterator Begin() const { return m_Hash.Begin(); }
inline Iterator End() { return m_Hash.End(); }
inline ConstIterator End() const { return m_Hash.End(); }
XnStatus CopyFrom(const XnActualPropertiesHash& other);
protected:
XnPropertiesHash m_Hash;
XnChar m_strName[XN_DEVICE_MAX_STRING_LENGTH];
};
#endif //__XN_ACTUAL_PROPERTIES_HASH_H__
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