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/*****************************************************************************
* *
* PrimeSense PSCommon Library *
* Copyright (C) 2012 PrimeSense Ltd. *
* *
* This file is part of PSCommon. *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); *
* you may not use this file except in compliance with the License. *
* You may obtain a copy of the License at *
* *
* http://www.apache.org/licenses/LICENSE-2.0 *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
* See the License for the specific language governing permissions and *
* limitations under the License. *
* *
*****************************************************************************/
#ifndef _XN_PRIORITY_QUEUE_H_
#define _XN_PRIORITY_QUEUE_H_
#include "XnQueue.h"
namespace xnl
{
template <class T, int Max, class TAlloc = LinkedNodeDefaultAllocator<T> >
class PriorityQueue
{
public:
PriorityQueue()
{}
PriorityQueue(const PriorityQueue<T, Max, TAlloc>& other)
{
*this = other;
}
~PriorityQueue()
{}
PriorityQueue& operator=(const PriorityQueue<T, Max, TAlloc>& other)
{
for (int i = 0; i < Max; ++i)
{
m_queues[i] = other.m_queues[i];
}
return *this;
}
XnStatus Push(const T& value, int priority)
{
return m_queues[priority].Push(value);
}
XnStatus Pop(T& value)
{
for (int i = 0; i < Max; ++i)
{
if (!m_queues[i].IsEmpty())
{
return m_queues[i].Pop(value);
}
}
return XN_STATUS_IS_EMPTY;
}
const T& Top() const
{
for (int i = 0; i < Max; ++i)
{
if (!m_queues[i].IsEmpty())
{
return m_queues[i].Top();
}
}
}
T& Top()
{
for (int i = 0; i < Max; ++i)
{
if (!m_queues[i].IsEmpty())
{
return m_queues[i].Top();
}
}
}
bool IsEmpty()
{
for (int i = 0; i < Max; ++i)
{
if (!m_queues[i].IsEmpty())
return false;
}
return true;
}
private:
Queue<T, TAlloc> m_queues[Max];
};
} // xnl
#endif // _XN_PRIORITY_QUEUE_H_
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