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/*****************************************************************************
* *
* PrimeSense PSCommon Library *
* Copyright (C) 2012 PrimeSense Ltd. *
* *
* This file is part of PSCommon. *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); *
* you may not use this file except in compliance with the License. *
* You may obtain a copy of the License at *
* *
* http://www.apache.org/licenses/LICENSE-2.0 *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
* See the License for the specific language governing permissions and *
* limitations under the License. *
* *
*****************************************************************************/
//---------------------------------------------------------------------------
// Includes
//---------------------------------------------------------------------------
#include <XnOS.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <ctype.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <arpa/inet.h>
#include <errno.h>
#include <XnLog.h>
//---------------------------------------------------------------------------
// Structs
//---------------------------------------------------------------------------
/** The Xiron OS network socket structure. */
typedef struct xnOSSocket
{
/** The OS socket handle. */
int Socket;
/** The OS socket address (IP and port). */
sockaddr_in SocketAddress;
socklen_t nSocketAddressLen;
/** The socket type enum (UDP, TDP, etc...) */
XnUInt32 nSocketType;
} xnOSSocket;
//---------------------------------------------------------------------------
// Macros
//---------------------------------------------------------------------------
/** Returns Y if X is -1. */
#define XN_RET_IF_INVALID(x, y) \
if (x == -1) \
{ \
return (y); \
}
//---------------------------------------------------------------------------
// Code
//---------------------------------------------------------------------------
XN_C_API XnStatus xnOSInitNetwork()
{
return (XN_STATUS_OK);
}
XN_C_API XnStatus xnOSShutdownNetwork()
{
return (XN_STATUS_OK);
}
XN_C_API XnStatus xnOSCreateSocket(const XnOSSocketType SocketType, const XnChar* cpIPAddress, const XnUInt16 nPort, XN_SOCKET_HANDLE* SocketPtr)
{
// Local function variables
hostent* HostEnt = NULL;
XN_SOCKET_HANDLE Socket = NULL;
// Validate the input/output pointers (to make sure none of them is NULL)
XN_VALIDATE_INPUT_PTR(cpIPAddress);
XN_VALIDATE_OUTPUT_PTR(SocketPtr);
XN_VALIDATE_ALIGNED_CALLOC(*SocketPtr, xnOSSocket, 1, XN_DEFAULT_MEM_ALIGN);
Socket = *SocketPtr;
if (SocketType == XN_OS_UDP_SOCKET)
{
// Create a UDP socket
Socket->Socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
}
else if (SocketType == XN_OS_TCP_SOCKET)
{
// Create a TCP socket
Socket->Socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
}
else
{
// Unknown socket type...
XN_ALIGNED_FREE_AND_NULL(Socket);
return (XN_STATUS_OS_NETWORK_INVALID_SOCKET_TYPE);
}
if (Socket->Socket == -1)
{
XN_ALIGNED_FREE_AND_NULL(Socket);
return (XN_STATUS_OS_NETWORK_SOCKET_CREATION_FAILED);
}
// Set the socket server address
Socket->SocketAddress.sin_family = AF_INET;
if (isalpha(cpIPAddress[0]))
{
HostEnt = gethostbyname(cpIPAddress);
if (HostEnt == NULL)
{
XN_ALIGNED_FREE_AND_NULL(Socket);
return (XN_STATUS_OS_NETWORK_BAD_HOST_NAME);
}
xnOSMemCopy(&Socket->SocketAddress.sin_addr, HostEnt->h_addr, HostEnt->h_length);
}
else
{
Socket->SocketAddress.sin_addr.s_addr = inet_addr(cpIPAddress);
}
Socket->SocketAddress.sin_port = htons(nPort);
// Update socket address size
Socket->nSocketAddressLen = sizeof(Socket->SocketAddress);
// Remember the socket type
Socket->nSocketType = SocketType;
// turn on NODELAY option
int on = 1;
setsockopt(Socket->Socket, IPPROTO_TCP, TCP_NODELAY, (char*)&on, sizeof(on));
// All is good...
return (XN_STATUS_OK);
}
XN_C_API XnStatus xnOSCloseSocket(XN_SOCKET_HANDLE Socket)
{
// Validate the input/output pointers (to make sure none of them is NULL)
XN_VALIDATE_INPUT_PTR(Socket);
// Make sure the actual socket handle isn't NULL
XN_RET_IF_INVALID(Socket->Socket, XN_STATUS_OS_INVALID_SOCKET);
// shut down the socket
if (-1 == shutdown(Socket->Socket, SHUT_RDWR))
{
return(XN_STATUS_OS_NETWORK_SHUTDOWN_FAILED);
}
// Close the socket and make sure it succeeded (return value is 0)
if (-1 == close(Socket->Socket))
{
return(XN_STATUS_OS_NETWORK_SHUTDOWN_FAILED);
}
XN_ALIGNED_FREE_AND_NULL(Socket);
// All is good...
return (XN_STATUS_OK);
}
XN_C_API XnStatus xnOSBindSocket(XN_SOCKET_HANDLE Socket)
{
// Local function variables
XnInt32 nRetVal = 0;
// Validate the input/output pointers (to make sure none of them is NULL)
XN_VALIDATE_INPUT_PTR(Socket);
// Make sure the actual socket handle isn't NULL
XN_RET_IF_INVALID(Socket->Socket, XN_STATUS_OS_INVALID_SOCKET);
// Workaround Linux annoying behavior. Linux keeps a port open in a TIME_WAIT state after it is close,
// and does not allow to bind it again. If socket is closed, you have to wait a couple of minutes before
// you can re-bind it. We disable this option
const int bOn = 1;
setsockopt(Socket->Socket, SOL_SOCKET, SO_REUSEADDR, &bOn, sizeof(bOn));
// Bind the socket and make sure it succeeded
nRetVal = bind(Socket->Socket, (const sockaddr*)&Socket->SocketAddress, sizeof(Socket->SocketAddress));
if (nRetVal == -1)
{
xnLogWarning(XN_MASK_OS, "Failed to bind socket: errno is %d", errno);
return(XN_STATUS_OS_NETWORK_SOCKET_BIND_FAILED);
}
// All is good...
return (XN_STATUS_OK);
}
XN_C_API XnStatus xnOSListenSocket(XN_SOCKET_HANDLE Socket)
{
// Local function variables
XnInt32 nRetVal = 0;
// Validate the input/output pointers (to make sure none of them is NULL)
XN_VALIDATE_INPUT_PTR(Socket);
// Make sure the actual socket handle isn't NULL
XN_RET_IF_INVALID(Socket->Socket, XN_STATUS_OS_INVALID_SOCKET);
// Listen to the socket and make sure it succeeded
nRetVal = listen(Socket->Socket, SOMAXCONN);
if (nRetVal == -1)
{
return(XN_STATUS_OS_NETWORK_SOCKET_LISTEN_FAILED);
}
// All is good...
return (XN_STATUS_OK);
}
static struct timeval* xnOSMillisecsToTimeVal(XnUInt32 nMilliseconds, struct timeval* pTv)
{
if (nMilliseconds == XN_WAIT_INFINITE)
{
return NULL;
}
pTv->tv_sec = nMilliseconds / 1000; //Seconds
pTv->tv_usec = (nMilliseconds % 1000) * 1000; //Microseconds
return pTv;
}
XN_C_API XnStatus xnOSAcceptSocket(XN_SOCKET_HANDLE ListenSocket, XN_SOCKET_HANDLE* AcceptSocketPtr, XnUInt32 nMillisecondsTimeout)
{
// Local function variables
XnInt32 nRetVal = 0;
struct timeval selectTimeOut;
struct timeval* pTimeout = xnOSMillisecsToTimeVal(nMillisecondsTimeout, &selectTimeOut);
fd_set fdReadHandles;
XN_SOCKET_HANDLE AcceptSocket = NULL;
// Validate the input/output pointers (to make sure none of them is NULL)
XN_VALIDATE_INPUT_PTR(ListenSocket);
XN_VALIDATE_OUTPUT_PTR(AcceptSocketPtr);
// Make sure the actual socket handle isn't NULL
XN_RET_IF_INVALID(ListenSocket->Socket, XN_STATUS_OS_INVALID_SOCKET);
// Wait for connection request
FD_ZERO(&fdReadHandles);
FD_SET(ListenSocket->Socket, &fdReadHandles);
nRetVal = select(ListenSocket->Socket + 1, &fdReadHandles, NULL, NULL, pTimeout);
if (nRetVal == 0)
{
return (XN_STATUS_OS_NETWORK_TIMEOUT);
}
else if (nRetVal == -1)
{
XN_LOG_ERROR_RETURN(XN_STATUS_OS_NETWORK_SOCKET_ACCEPT_FAILED, XN_MASK_OS, "select() returned error: %d", errno);
}
// Allocate a new socket
XN_VALIDATE_ALIGNED_CALLOC(*AcceptSocketPtr, xnOSSocket, 1, XN_DEFAULT_MEM_ALIGN);
AcceptSocket = *AcceptSocketPtr;
// Accept the socket and make sure it succeeded
AcceptSocket->nSocketAddressLen = sizeof(AcceptSocket->SocketAddress);
AcceptSocket->Socket = accept(ListenSocket->Socket, (sockaddr*)&AcceptSocket->SocketAddress, &AcceptSocket->nSocketAddressLen);
if (AcceptSocket->Socket== -1)
{
xnOSCloseSocket(AcceptSocket);
xnOSFreeAligned(*AcceptSocketPtr);
return(XN_STATUS_OS_NETWORK_SOCKET_ACCEPT_FAILED);
}
// All is good...
return (XN_STATUS_OK);
}
XN_C_API XnStatus xnOSConnectSocket(XN_SOCKET_HANDLE Socket, XnUInt32 nMillisecsTimeout)
{
// Local function variables
XnInt32 nRetVal = 0;
sockaddr SocketAddress;
fd_set fdWriteHandles;
fd_set fdExceptHandles;
struct timeval selectTimeOut;
int nFlags;
struct timeval* pTimeout = xnOSMillisecsToTimeVal(nMillisecsTimeout, &selectTimeOut);
// Validate the input/output pointers (to make sure none of them is NULL)
XN_VALIDATE_INPUT_PTR(Socket);
// Make sure the actual socket handle isn't NULL
XN_RET_IF_INVALID(Socket->Socket, XN_STATUS_OS_INVALID_SOCKET);
// Connect to the socket and make sure it succeeded
if (sizeof(SocketAddress) != sizeof(Socket->SocketAddress))
{
return(XN_STATUS_OS_NETWORK_SOCKET_CONNECT_FAILED);
}
xnOSMemCopy(&SocketAddress, &Socket->SocketAddress, sizeof(SocketAddress));
nFlags = fcntl(Socket->Socket, F_GETFL, 0);
// if timeout is XN_SOCKET_DEFAULT_TIMEOUT, leave the socket as a blocking one
if (nMillisecsTimeout != XN_SOCKET_DEFAULT_TIMEOUT)
{
// Make the socket non-blocking temporarily
int nNonBlockFlags = nFlags | O_NONBLOCK;
if (-1 == fcntl(Socket->Socket, F_SETFL, nNonBlockFlags))
{
XN_LOG_ERROR_RETURN(XN_STATUS_OS_NETWORK_SOCKET_CONNECT_FAILED, XN_MASK_OS, "fcntl() failed with error %d", errno);
}
}
nRetVal = connect(Socket->Socket, &SocketAddress, sizeof(SocketAddress));
if (nRetVal == -1 && errno != EINPROGRESS)
{
xnLogError(XN_MASK_OS, "connect() failed with error %d", errno);
return(XN_STATUS_OS_NETWORK_SOCKET_CONNECT_FAILED);
}
if (nMillisecsTimeout != XN_SOCKET_DEFAULT_TIMEOUT)
{
FD_ZERO(&fdWriteHandles);
FD_SET(Socket->Socket, &fdWriteHandles);
FD_ZERO(&fdExceptHandles);
FD_SET(Socket->Socket, &fdExceptHandles);
nRetVal = select(Socket->Socket + 1, NULL, &fdWriteHandles, &fdExceptHandles, pTimeout);
//Make the socket blocking again before we check select()'s success
fcntl(Socket->Socket, F_SETFL, nFlags);
if (nRetVal == 0)
{
return (XN_STATUS_OS_NETWORK_TIMEOUT);
}
else if (nRetVal == -1)
{
XN_LOG_ERROR_RETURN(XN_STATUS_OS_NETWORK_SOCKET_ACCEPT_FAILED, XN_MASK_OS, "select() returned error: %d", errno);
}
else
{
// select returned due to socket state change. Check if an error occurred or everything is OK.
if (FD_ISSET(Socket->Socket, &fdExceptHandles))
{
XnUInt32 nLastError = 0;
socklen_t nLastErrorSize = sizeof(nLastError);
getsockopt(Socket->Socket, SOL_SOCKET, SO_ERROR, &nLastError, &nLastErrorSize);
XN_LOG_ERROR_RETURN(XN_STATUS_OS_NETWORK_SOCKET_CONNECT_FAILED, XN_MASK_OS, "Connect failed with error: %u", nLastError);
}
// else, it means it's in the writable state, which means connect succeeded.
XN_ASSERT(FD_ISSET(Socket->Socket, &fdWriteHandles));
}
}
// All is good...
return (XN_STATUS_OK);
}
XN_C_API XnStatus xnOSSetSocketBufferSize(XN_SOCKET_HANDLE Socket, const XnUInt32 nSocketBufferSize)
{
// Local function variables
XnInt32 nOptLen = sizeof(XnUInt32);
XnInt32 nRetVal = 0;
// Validate the input/output pointers (to make sure none of them is NULL)
XN_VALIDATE_INPUT_PTR(Socket);
// Make sure the actual socket handle isn't NULL
XN_RET_IF_INVALID(Socket->Socket, XN_STATUS_OS_INVALID_SOCKET);
// Change the socket sending buffer and make sure it succeeded
nRetVal = setsockopt(Socket->Socket, SOL_SOCKET, SO_SNDBUF, (XnChar*)&nSocketBufferSize, nOptLen);
if (nRetVal == -1)
{
return(XN_STATUS_OS_NETWORK_SOCKET_BUFFER_FAILED);
}
// Change the socket receive buffer and make sure it succeeded
nRetVal = setsockopt(Socket->Socket, SOL_SOCKET, SO_RCVBUF, (XnChar*)&nSocketBufferSize, nOptLen);
if (nRetVal == -1)
{
return(XN_STATUS_OS_NETWORK_SOCKET_BUFFER_FAILED);
}
// All is good...
return (XN_STATUS_OK);
}
XN_C_API XnStatus xnOSSendNetworkBuffer(XN_SOCKET_HANDLE Socket, const XnChar* cpBuffer, const XnUInt32 nBufferSize)
{
// Local function variables
XnInt32 nRetVal = 0;
// Validate the input/output pointers (to make sure none of them is NULL)
XN_VALIDATE_INPUT_PTR(Socket);
XN_VALIDATE_INPUT_PTR(cpBuffer);
// Make sure the actual socket handle isn't NULL
XN_RET_IF_INVALID(Socket->Socket, XN_STATUS_OS_INVALID_SOCKET);
// Send the data over our UDP socket to the server and make sure the wanted number of bytes were actually sent
// Linux note: we use MSG_NOSIGNAL so that we won't get SIGPIPE if socket is closed on the other side. instead,
// we'll get EPIPE.
#if (XN_PLATFORM == XN_PLATFORM_MACOSX)
int on = 1;
setsockopt(Socket->Socket, SOL_SOCKET, SO_NOSIGPIPE, (char*)&on, sizeof(on));
nRetVal = send(Socket->Socket, cpBuffer, nBufferSize, NULL);
#else
nRetVal = send(Socket->Socket, cpBuffer, nBufferSize, MSG_NOSIGNAL);
#endif
if ((XnUInt32)nRetVal != nBufferSize)
{
return (XN_STATUS_OS_NETWORK_SEND_FAILED);
}
// All is good...
return (XN_STATUS_OK);
}
XN_C_API XnStatus xnOSSendToNetworkBuffer(XN_SOCKET_HANDLE Socket, const XnChar* cpBuffer, const XnUInt32 nBufferSize, XN_SOCKET_HANDLE SocketTo)
{
// Local function variables
XnInt32 nRetVal = 0;
// Validate the input/output pointers (to make sure none of them is NULL)
XN_VALIDATE_INPUT_PTR(Socket);
XN_VALIDATE_INPUT_PTR(SocketTo);
XN_VALIDATE_INPUT_PTR(cpBuffer);
// Make sure the actual socket handle isn't NULL
XN_RET_IF_INVALID(Socket->Socket, XN_STATUS_OS_INVALID_SOCKET);
// Send the data over our UDP socket to the server and make sure the wanted number of bytes were actually sent
nRetVal = sendto(Socket->Socket, cpBuffer, nBufferSize, 0, (const sockaddr*)&SocketTo->SocketAddress, sizeof(sockaddr));
if ((XnUInt32)nRetVal != nBufferSize)
{
return (XN_STATUS_OS_NETWORK_SEND_FAILED);
}
// All is good...
return (XN_STATUS_OK);
}
XN_C_API XnStatus xnOSReceiveNetworkBuffer(XN_SOCKET_HANDLE Socket, XnChar* cpBuffer, XnUInt32* pnBufferSize, XnUInt32 nMillisecondsTimeout)
{
// Local function variables
XnInt32 nRetVal = 0;
struct timeval selectTimeOut;
struct timeval* pTimeout = xnOSMillisecsToTimeVal(nMillisecondsTimeout, &selectTimeOut);
fd_set fdReadHandles;
// Validate the input/output pointers (to make sure none of them is NULL)
XN_VALIDATE_INPUT_PTR(Socket);
XN_VALIDATE_OUTPUT_PTR(cpBuffer);
XN_VALIDATE_OUTPUT_PTR(pnBufferSize);
// Make sure the actual socket handle isn't NULL
XN_RET_IF_INVALID(Socket->Socket, XN_STATUS_OS_INVALID_SOCKET);
FD_ZERO(&fdReadHandles);
FD_SET(Socket->Socket, &fdReadHandles);
nRetVal = select(Socket->Socket + 1, &fdReadHandles, NULL, NULL, pTimeout);
if (nRetVal != 1)
{
return (XN_STATUS_OS_NETWORK_TIMEOUT);
}
// Receive the data from our socket to the buffer and make sure it succeeded
*pnBufferSize = recv(Socket->Socket, cpBuffer, *pnBufferSize, 0);
if (*pnBufferSize == 0)
{
xnLogVerbose(XN_MASK_OS, "Socket has been gracefully closed");
return (XN_STATUS_OS_NETWORK_CONNECTION_CLOSED);
}
else if ((int)*pnBufferSize == -1)
{
XN_LOG_ERROR_RETURN(XN_STATUS_OS_NETWORK_RECEIVE_FAILED, XN_MASK_OS, "recv() failed with error %d", errno);
}
// All is good...
return (XN_STATUS_OK);
}
XN_C_API XnStatus xnOSReceiveFromNetworkBuffer(XN_SOCKET_HANDLE Socket, XnChar* cpBuffer, XnUInt32* pnBufferSize, XN_SOCKET_HANDLE* SocketFrom)
{
// Local function variables
socklen_t nLen = sizeof(sockaddr);
// Validate the input/output pointers (to make sure none of them is NULL)
XN_VALIDATE_INPUT_PTR(Socket);
XN_VALIDATE_INPUT_PTR(SocketFrom);
XN_VALIDATE_OUTPUT_PTR(cpBuffer);
XN_VALIDATE_OUTPUT_PTR(pnBufferSize);
// Make sure the actual socket handle isn't NULL
XN_RET_IF_INVALID(Socket->Socket, XN_STATUS_OS_INVALID_SOCKET);
// Receive the data from our UDP socket to the buffer and make sure it succeeded
*pnBufferSize = recvfrom(Socket->Socket, cpBuffer, *pnBufferSize, 0, (sockaddr*)&(*SocketFrom)->SocketAddress, &nLen);
if ((XnInt32)*pnBufferSize == -1)
{
return (XN_STATUS_OS_NETWORK_RECEIVE_FAILED);
}
// All is good...
return (XN_STATUS_OK);
}
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