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/*****************************************************************************
* *
* PrimeSense PSCommon Library *
* Copyright (C) 2012 PrimeSense Ltd. *
* *
* This file is part of PSCommon. *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); *
* you may not use this file except in compliance with the License. *
* You may obtain a copy of the License at *
* *
* http://www.apache.org/licenses/LICENSE-2.0 *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
* See the License for the specific language governing permissions and *
* limitations under the License. *
* *
*****************************************************************************/
#ifndef _XN_BOX_3D_H_
#define _XN_BOX_3D_H_
#include "XnVector3D.h"
#include "XnMath.h"
namespace xnl
{
class Box3D
{
public:
Box3D() : m_topRightFar(Vector3D::All(FLT_MIN)), m_bottomLeftNear(Vector3D::All(FLT_MAX)) {}
Box3D(const Point3D& point1, const Point3D& point2)
{
EnlargeToInclude(point1);
EnlargeToInclude(point2);
}
void Crop(Point3D& point)
{
point.x = Math::Crop(point.x, m_topRightFar.x, m_bottomLeftNear.x);
point.y = Math::Crop(point.y, m_topRightFar.y, m_bottomLeftNear.y);
point.z = Math::Crop(point.z, m_topRightFar.z, m_bottomLeftNear.z);
}
void EnlargeToInclude(const Point3D& point)
{
m_topRightFar.x = Math::Max(point.x, m_topRightFar.x);
m_topRightFar.y = Math::Max(point.y, m_topRightFar.y);
m_topRightFar.z = Math::Max(point.z, m_topRightFar.z);
m_bottomLeftNear.x = Math::Min(point.x, m_bottomLeftNear.x);
m_bottomLeftNear.y = Math::Min(point.y, m_bottomLeftNear.y);
m_bottomLeftNear.z = Math::Min(point.z, m_bottomLeftNear.z);
// if (point.x > m_topRightFar.x) m_topRightFar.x = point.x;
// if (point.y > m_topRightFar.y) m_topRightFar.y = point.y;
// if (point.z > m_topRightFar.z) m_topRightFar.z = point.z;
// if (point.x < m_bottomLeftNear.x) m_bottomLeftNear.x = point.x;
// if (point.y < m_bottomLeftNear.y) m_bottomLeftNear.y = point.y;
// if (point.z < m_bottomLeftNear.z) m_bottomLeftNear.z = point.z;
}
bool IsIn(const Point3D& point)
{
return Math::IsBetween(point.x, m_topRightFar.x, m_bottomLeftNear.x) &&
Math::IsBetween(point.y, m_topRightFar.y, m_bottomLeftNear.y) &&
Math::IsBetween(point.z, m_topRightFar.z, m_bottomLeftNear.z);
}
Point3D m_topRightFar;
Point3D m_bottomLeftNear;
};
} // xnl
#endif // _XN_BOX_3D_H_
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