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/*****************************************************************************
* *
* PrimeSense PSCommon Library *
* Copyright (C) 2012 PrimeSense Ltd. *
* *
* This file is part of PSCommon. *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); *
* you may not use this file except in compliance with the License. *
* You may obtain a copy of the License at *
* *
* http://www.apache.org/licenses/LICENSE-2.0 *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
* See the License for the specific language governing permissions and *
* limitations under the License. *
* *
*****************************************************************************/
#ifndef _XN_POOL_H_
#define _XN_POOL_H_
#include "XnList.h"
#include <XnOSCpp.h>
namespace xnl
{
template <class T, bool TThreadSafe = true>
class Pool
{
public:
Pool() : m_pFirstAvailable(NULL)
{
}
~Pool()
{
}
void Lock() { m_lock.Lock(); }
void Unlock() { m_lock.Unlock(); }
T* Acquire()
{
Lock();
TInPool* pResult;
if (m_pFirstAvailable == NULL)
{
// we need to allocate new object
pResult = XN_NEW(TInPool);
pResult->refCount = 1;
pResult->pNextAvailable = NULL;
m_all.AddLast(pResult);
}
else
{
// take the first available
pResult = m_pFirstAvailable;
// remove it from the available list
m_pFirstAvailable = pResult->pNextAvailable;
// and initialize it
pResult->refCount = 1;
pResult->pNextAvailable = NULL;
}
Unlock();
return pResult;
}
void AddRef(T* data)
{
TInPool* pObject = (TInPool*)data;
Lock();
++pObject->refCount;
Unlock();
}
void Release(T* data)
{
TInPool* pObject = (TInPool*)data;
Lock();
if (--pObject->refCount == 0)
{
// add it to the available list
pObject->pNextAvailable = m_pFirstAvailable;
m_pFirstAvailable = pObject;
}
Unlock();
}
void Clear()
{
Lock();
while (m_all.Begin() != m_all.End())
{
TInPool* pObject = *m_all.Begin();
m_all.Remove(m_all.Begin());
XN_DELETE(pObject);
}
Unlock();
}
int Count()
{
int count = 0;
Lock();
count = m_all.Size();
Unlock();
return count;
}
protected:
class TInPool : public T
{
public:
int refCount;
TInPool* pNextAvailable;
};
VirtualLock<TThreadSafe> m_lock;
List<TInPool*> m_all;
TInPool* m_pFirstAvailable;
};
} // xnl
#endif
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